http://bugs.winehq.org/show_bug.cgi?id=15195
Summary: People's General randomly hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.the-underdogs.info/game.php?id=2508
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=15948)
--> (http://bugs.winehq.org/attachment.cgi?id=15948)
WINEDEBUG=warn+all log
The hang occurs randomly in the welcome screen or in the battle screen.
However, it does happen within 5 minutes.
The sound starts stuttering and the console has the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc68150 esp 7ffdbc7c stack 0x242000-0x340000
The WINEDEBUG=warn+all log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19787
Summary: Many Years Ago game launcher crashes on startup
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.bigfishgames.com/download-games/5844/many-y
ears-ago/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=23176)
--> (http://bugs.winehq.org/attachment.cgi?id=23176)
Many Years Ago game launcher backtrace
With wine-1.1.27-311-gd5ecc2d, after applying the patch in bug 15755 to work
around an installer issue, when launching the Big Fish Games client, it quickly
crashes with a page fault. Interestingly, the launcher starts after installing
native IE6 with winetricks. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19669
Summary: Sonic Mega Collection Plus quits just after the
launcher
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://smcplus.sega-europe.com/uk/index.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
Sonic Mega Collection Plus uses a launcher to start the game, the launcher
works perfectly but when you click "Play Game" a window opens then the game
exits with the following output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x41c777
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x73e3f8,0x75977a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x12d108,0x75977a):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x73e3f8,0x75b09a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x12d108,0x75b09a):
stub
err:eventlog:ReportEventW L"7"
I've attached a relay log
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http://bugs.winehq.org/show_bug.cgi?id=20329
Summary: Free Realms crashes with Unimplemented
d3dx9_36.dll.D3DXCreateEffectFromFileA
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.freerealms.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike.kaplinskiy(a)gmail.com
Created an attachment (id=24042)
--> (http://bugs.winehq.org/attachment.cgi?id=24042)
crash log
Getting around bug 18549, this comes up. winetricks d3dx9 gets around it.
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http://bugs.winehq.org/show_bug.cgi?id=17140
Summary: Brothers in arms:
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration
Allocation of memory failed, returning
D3DERR_OUTOFVIDEOMEMORY loop
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
After about 20-30 minutes of playing Brothers In Arms: Road to Hill 30, the
game crashes with the following loop.
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Allocation of memory
failed, returning D3DERR_OUTOFVIDEOMEMORY
Occasionally lines like these are found within the log.
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
fixme:d3d9:convert_to_wined3d_declaration Memory allocation failed
Using v.1.11 of the game, with latest wine-git at the moment (1.1.13) on Gentoo
X64, Videomemorysize=512 as an added registry key.
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http://bugs.winehq.org/show_bug.cgi?id=17728
Summary: Check exception during first configuration creation
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have updated the software to the current version 1.1.17-1.1 on my openSUSE
11.1 system.
elfring@Sonne:~> winecfg
wine: created the configuration directory '/home/elfring/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf94
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW
L"C:\\windows\\gecko\\0.9.1\\wine_gecko\\components\\xpti.dat" 1 536870916
(nil) (nil) 0x33c960 (nil)
...
wine: configuration in '/home/elfring/.wine' has been updated.
err:seh:setup_exception_record nested exception on signal stack in thread 0013
eip 7d828976 esp 7ffd7948 stack 0x1bc2000-0x1cc0000
The application window is displayed for the configuration tool as expected. -
Can this error message be avoided?
(It is also mentioned in open reports for the bug #12334, bug #15195 and bug
#17347.)
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http://bugs.winehq.org/show_bug.cgi?id=20064
Summary: Divine Divinity II - Floor is transparent
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
The floor/ground in Divine Divinity II is completely transparent, you can view
through it. Just objects like stones and wood are shown. I attached a
screenshot and an error log.
ORM seems not to change anything, I tried backbuffer, pbuffer and fbo.
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http://bugs.winehq.org/show_bug.cgi?id=17630
Summary: Unreal Tournament 3: d3dx10_35.dll not found
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Fresh install of Wine, Steam, UT3, attempting to launch the game fails because
it thinks that DX10 is present.
err:module:import_dll Library d3dx10_35.dll (which is needed by L"C:\\Program
Files\\Steam\\steamapps\\common\\unreal tournament 3\\Binaries\\UT3.exe") not
found
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http://bugs.winehq.org/show_bug.cgi?id=16548
Summary: qedit:mediadet.c test is skipped due to renaming a file
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=18023)
--> (http://bugs.winehq.org/attachment.cgi?id=18023)
hacky mediadet.c test debug patch
GetTempFileNameW() returns sometimes the same name in both calls in mediadet.c.
As said in MSDN the name has to be unique. It is unique, but the test deletes
the unique file and generates a new one with a new extension. In the next call
the GetTempFileNameW() returns another or the same name (the unique file was
deleted before).
But the test assumes that renaming the file extension gets a new unique one
(which seems to fit on windows XP/2000 - see http://test.winehq.org/data - but
not for wine). This works mostly - not all times - in the first run with a
clean temp folder. The chance is really small to hit two times the same name.
I haven't checked this on windows but it is affected, too, I think (probably
GetTempFileNameW() has an internal static variable which generates every time a
new name from the one before, or so ...).
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