http://bugs.winehq.org/show_bug.cgi?id=21211
Summary: Problem
Product: Wine
Version: 1.1.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krepan1.2(a)gmail.com
CC: krepan1.2(a)gmail.com
Settlers 4 doesn't start. It crashes after "Settler IV" picture screen.
I'm using Fedora 11.
System specs:
Graphics card: Nvidia GeForce 8500 GT [512 mb]
Processor: AMD Atlhon 2,2 GHz 2700+
RAM: 1,5 Gb
Sound card: Realtek AC97
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http://bugs.winehq.org/show_bug.cgi?id=10490
Summary: Catia 3D view works in real Windows but not in Wine
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mah(a)jump-ing.de
CC: mah(a)jump-ing.de
Created an attachment (id=9231)
--> (http://bugs.winehq.org/attachment.cgi?id=9231)
Run log, attempting to run the already installed app.
Catia V5R17 installs fine but fails to work in Wine since 3D hardware (OpenGL)
isn't recognized. The same app works on the same hardware with real Windows XP
Professional as well as in Windows 2000 on VirtualPC (no OpenGL at all).
Graphics hardware is Intel GMA X3000, supporting OpenGL 1.4. Catia starts in
Wine, but pops up a dialog reading "No certified OpenGL library has been found.
Check your system installation."
This bug is about to track the behaviour mismatch between Wine and real
Windows. Once this OpenGL issue is fixed, things look promising since Menus and
dialogs appear to work fine already. I'm unsure how to attack this bug,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20965
Summary: Steam: Half-Life 2: Episode 2
CFileSystem_Steam::Init() failed: failed to find steam
interface
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rincewind23(a)gmail.com
Clean .wine, installed Steam, logged in and downloaded Half-Life 2: Episode 2
When HL2 is ready, double-click to launch. A dialog box appears with:
Error!
CFileSystem_Steamn::Init() failed: failed to find steam interface
Steam version:
Steam windows client
Built: Nov 24 2009, at 14:46:21
Steam API: v008
Steam package versions: 55 / 1045
Wine Version:
wine-1.1.34-1.1.i586 from
http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_11.2
Operating System: openSuSE 11.2 (64-bit)
uname -a: Linux kj-desktop 2.6.31.5-0.1-desktop #1 SMP PREEMPT 2009-10-26
15:49:03 +0100 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=19007
Summary: Pixel shader 2 or highter
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Hello, now installation of 3dmark work. But at run I have:
http://privatepaste.com/921Kfpbi9O (You need pixel shader 2+)
Thanks to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=20280
Summary: Sparkle effect scaled incorrectly to be huge (World of
Warcraft)
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshorjeff(a)gmail.com
Created an attachment (id=23955)
--> (http://bugs.winehq.org/attachment.cgi?id=23955)
Large Sparkles
The 'sparkle' effect for lootable objects is often scaled wrongly so that it is
far too big for the object it is highlighting- eg. small plant with sparkle
effect the size of a tree.
This affects both -d3d and -opengl modes. Many objects have the sparkles
correctly scaled, but specific things are consistently wrong. For example
certain herbs. The objects affected seem to be completely consistent: if an
object has correct sparkles it always will have correct sparkles, and if it has
a massive cloud of sparkles, it always will have that (very annoying!).
The screenshot shows some small plants in the Night Elf starting area that do
this so you can see what I mean. It is very much more obvious when actually
playing the game (its hard to screenshot something that is constantly flashing
and changing), but you can at least see in the screenshot the height of the
sparkles, and the size they get to.
The same thing happens on certain gathering quests, making them ridiculously
easy because the sparkles are visible over the top of rocks, hills etc. due to
being so massive.
This happens using 1.1.30 and all previous versions for some months (over a
year maybe of previous versions).
nVidia binary driver
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http://bugs.winehq.org/show_bug.cgi?id=10265
Summary: Traktor DJ Studio runs only when Installation don't
close.
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smax(a)itl.ua
Traktor DJ Studio runs only when Installation don't close.When clickin finish
Traktor Dj Studio don't run with this error.
fixme:reg:GetNativeSystemInfo (0x2e0959a) using GetSystemInfo()
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
Backuping files befor clicking and changing chmod root:root -R ./wine and then
changing back chown -R smax:smax didn't help. Only new installation.
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http://bugs.winehq.org/show_bug.cgi?id=13416
Summary: Civilizatuion I does not install
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=13327)
--> (http://bugs.winehq.org/attachment.cgi?id=13327)
error screenshot
When running installer, it displays an error window and exits, see screenshot
in attachment. No output in console, however.
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http://bugs.winehq.org/show_bug.cgi?id=13188
Summary: command-line kernel debugger kd display problem
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fengyuning1984(a)gmail.com
No matter how many lines have been output by kd, the input starts at column 1,
at the line immediately following the last input line. e.g.
kd> some_command<enter>
_
^ new input starts from here, even if this line already has some output in it.
The results are:
1. if last command has no output, then the "kd>" prompt will be erased by the
new input.
2. if there are lines of output, then the new input command and the new output
will mix with previous input and output, which makes the screen unreadable.
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http://bugs.winehq.org/show_bug.cgi?id=10683
Summary: Dreamweaver 8: internal tree navigation issue
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt.cockayne(a)hotmail.co.uk
When attempting to use the navigation tree under the file tab in dreamweaver 8
it will not allow expansion of drives/folders other than the desktop to enable
speedy browsing.
It will however navigate fine after defineing a site and the appropriately
mapped folders. it is just the initial view causing the problems.
I am using openSuSE 10.3 & wine 0.9.50
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http://bugs.winehq.org/show_bug.cgi?id=8030
Schimpanse1604(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Schimpanse1604(a)web.de
--- Comment #24 from Schimpanse1604(a)web.de 2009-12-31 15:29:56 ---
(In reply to comment #23)
> This is your friendly reminder that there has been no bug activity for 6
> months. Is this still an issue in current (1.1.33 or newer) wine?
My NFS Carbon is still crashing at the start. I have 1.1.35.
So it's still an issue.
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