http://bugs.winehq.org/show_bug.cgi?id=16239
Summary: Cake Poker installer requires native msxml3
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://cakepoker.com/Download/PostDownload.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17499)
--> (http://bugs.winehq.org/attachment.cgi?id=17499)
Cake Poker installer msxml traces
With today's Git (wine-1.1.9-139-g8cdbeac), when starting the installer, during
the install phase, a dialog box appears with the message:
"Failed to copy 'C:\windows\temp\42238\.exe' to 'C:\Program Files\\.exe",
error: File not found (2)"
Using the suggestion from the AppDB entry for the application to install native
msxml3, the installation succeeds. msxml traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=17713
Summary: EVE Online Apocrypha - Audio not supported on FreeBSD
Product: Wine
Version: unspecified
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milosz(a)sleeplessbeastie.eu
I am playing EVE using wine (FreeBSD).
I installed new client today and got "AUDIO NOT SUPPORTED" message.
Full message is:
"EVE requires CPU SSE support in order to play in-game audio. As your computer
hardware does not support SSE, in-game audio will be disabled"
This is strange because my cpu suports SSE.
I use wine version 1.1.16, I heard sound in introduction movie, but cannot
enable it in game.
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http://bugs.winehq.org/show_bug.cgi?id=12925
Summary: D3D8: Visual test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12649)
--> (http://bugs.winehq.org/attachment.cgi?id=12649)
+d3d in .9.61
The console spam that usually follows D3D8: Visual.ok is gone...finally. Thank
you D3D guys, thank you. My eyes and console are rejoicing.
Now it's down to two failures:
visual.c:887: Test failed: SRCALPHA on texture returned color 00800040,
expected bar
visual.c:894: Test failed: DSTALPHA on texture returned color 00808000,
expected foo
This is on my feisty VM.
+d3d attached
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http://bugs.winehq.org/show_bug.cgi?id=15502
Summary: Crysis Warhead Installer fails with msi errors
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=16443)
--> (http://bugs.winehq.org/attachment.cgi?id=16443)
Console log at televant moment
The Crysis Warhead Installer seems to be extremely buggy. First off, you will
need to compile Wine with Attachment 12843 , then you will need a native
netapi32.dll. At that point, you can navigate the installer, but shortly before
copying files, it fails with the message "ERROR_FUNCTION_FAILED"
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http://bugs.winehq.org/show_bug.cgi?id=17090
Summary: Elite Force fails to set brightness at all,renders game
dark and hard to play
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
The brightness settings in-game have no effect, and the game remains
frustratingly dark.
Tested with wine-1.1.12-883-ga44ff54 (latest git).
$ wine stvoyHM.exe
fixme:keyboard:RegisterHotKey ((nil),0,0x00000001,9): stub
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.222055, min=0.000998,
avg=0.012921), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.222055, min=0.000998,
avg=0.012921), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002426,
avg=0.167084), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002453,
avg=0.173271), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002374,
avg=0.162069), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=1.328517, min=0.004247,
avg=0.504178), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=1.226586, min=0.004027,
avg=0.459047), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.232014, min=0.001012,
avg=0.013885), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.226966, min=0.000998,
avg=0.013502), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
fixme:keyboard:UnregisterHotKey ((nil),0): stub
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http://bugs.winehq.org/show_bug.cgi?id=11744
Summary: Age of Empires III crashes at startup
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnulinux(a)thomas-beimel.de
Created an attachment (id=10990)
--> (http://bugs.winehq.org/attachment.cgi?id=10990)
Console output
Since Wine version 0.9.53 Age of Empires III (maybe other apps too?) crash at
startup. Placing some native dlls in system32 dir didn't help. This bug was
confirmed already in Wine 0.9.55 and is still present.
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http://bugs.winehq.org/show_bug.cgi?id=15900
Summary: Oblivion: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: stefan(a)codeweavers.com
Oblivion has some rendering issues after applying the version two of the vertex
pipeline replacement patch.
The crosshair is garbled, the status/action bar is garbled and the menu is
broken. I don't know if they have the same source of the problem.
Tried with wine-1.1.7-106-g38815e1 + vertex pipeline replacement patch.
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http://bugs.winehq.org/show_bug.cgi?id=16355
Summary: Zoo Tycoon Demo hangs while loading level
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.gamershell.com/download_4073.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17671)
--> (http://bugs.winehq.org/attachment.cgi?id=17671)
+relay,+seh,+tid
Run the installer, start the game, hangs/loops while loading.
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http://bugs.winehq.org/show_bug.cgi?id=16655
Summary: OpenOffice.org 3 installer ignores "Create a start link
on desktop" option
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
The installer of OpenOffice.org 3 has the option "Create a start link on
desktop". The problem is that this option seems to be ignored. It doesn't
matter if this option is selected or not, the start link on the desktop is
*always* created.
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http://bugs.winehq.org/show_bug.cgi?id=11354
Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and <
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
Textures on EverQuest2 are normal when shader distance are not turned on. With
shader distance turned on their is a few issues.
First Issue is a clipping issue I believe. When shader distance are turned on
and when you move your character you can see a translucent reflection of you.
The reflection will be the spot you were at previously. Now when you enable
bloom this graphic error does not happen anymore. Their is a error with this
work around. With some zones with bloom enabled the whole screen will turn
white.
This is with no bloom.
http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png
This is with bloom.
http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png
Second Issue is some textures with shader distance enabled reflect the
surroundings. It does not have the shadowing effect like above where you have
to move to see the error with the complex shader distance. If complex shader
distance turned of this texture glitch does not happen anymore. Also, I found
out a way to fix this graphic glitch. If you minimize the window and then
resize the window this graphic issue will not happen until the game is
rebooted.
No Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png
With Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png
With the fix and Shader Distance Enabled to Max. Stays Fixed until restart.
http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png
Would love to see these fixed because these are the only errors with
Everquest2.
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