http://bugs.winehq.org/show_bug.cgi?id=16750
Summary: ntdll/tests/rtlbitmap.c: comparison is always false due
to limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o rtlbitmap.o rtlbitmap.c
rtlbitmap.c: In function ‘test_RtlFindMostSignificantBit’:
rtlbitmap.c:439: warning: comparison is always false due to limited range of
data type
rtlbitmap.c: In function ‘test_RtlFindLeastSignificantBit’:
rtlbitmap.c:466: warning: comparison is always false due to limited range of
data type
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http://bugs.winehq.org/show_bug.cgi?id=16496
Summary: frame rate deteriorated
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meneleyh(a)hughes.net
The video and frame rate have severely deteriorated in the latest versions of
Wine when I try playing Battlezone 2. I also use the Public Beta 1.3 version 4a
patch and Nvidia 173 video driver. This system worked well with 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=16143
Summary: msxml1: Can't set an attribute to Null
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
While assigning a XML node attribute with "Null" an exception (OLE-Error
80004001) occurs.
PS
I'm still using an old library for XML - I think it's using MSXML1
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http://bugs.winehq.org/show_bug.cgi?id=15962
Summary: BMW M3 Challenge: Screen between intro and menu is
invisible
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huafbauer(a)compuserve.de
A screen between intro and menu is invisible.
At this screen a button has to be doubleclicked.
When estimating where the button should be
someone can continue to the game.
Happens in wine's virtual desktop mode and in
full screen also.
This was tested with 1.1.8 on Debian Lenny with an
Athlon 64 X2 5000+, G70 GeForce 7600 GT (driver 177.80)
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http://bugs.winehq.org/show_bug.cgi?id=15496
Summary: Rome Total War always crashes on certain maps
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16414)
--> (http://bugs.winehq.org/attachment.cgi?id=16414)
WINEDEBUG=warn+all log and back trace
Please note that this is not a duplicate of
http://bugs.winehq.org/show_bug.cgi?id=13501, since I have turned battlefield
shadows off and other battles ( most ) work properly.
The crashes are related to settlement sieges in two ( so far ) cities:
- Byzantium
- Narbo Martius
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http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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