http://bugs.winehq.org/show_bug.cgi?id=12077
Summary: Can't load DIB followed by an unhandled page fault.
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mcdonnell.dk
Created an attachment (id=11447)
--> (http://bugs.winehq.org/attachment.cgi?id=11447)
Last 1000 lines of WINEDEBUG="trace+all,warn+all,fixme+all" wine OUTPOST.EXE
Wine receives an unhandled page fault after trying to load a DIB (driver?):
<snip>
err:dc:CreateDCW no driver found for L"dib"
wine: Unhandled page fault on write access to 0x008d25cc at address 0x7bc3f51e
(thread 0012), starting debugger...
Unhandled exception: page fault on write access to 0x008d25cc in 32-bit code
(0x7bc3f51e).
</snip>
The game stops responding and has to be killed with ctrl-c. It is caused
because it tries to load dib.drv instead of DIB.DRV. It can be "fixed" by
renaming the file DIB.DRV, that comes with the game, to dib.drv. This, though,
will result in another error.
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http://bugs.winehq.org/show_bug.cgi?id=11903
Summary: Flickering green rectangle in Portal game
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
Since DX9 API implemented, this bug appeared in portal: the green rectangle
moving from near to far. This should be some shader problem, since bug isn't
reproducible in DX8 mode.
Also, reducing graphic details makes rectangle to move faster.
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http://bugs.winehq.org/show_bug.cgi?id=10758
Summary: myst4 crashes during startup
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://mystworlds.ubi.com/us/mystiv_demo.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjs(a)khadrin.com
CC: stefandoesinger(a)gmx.at
myst4 crashes during startup. It started fine in 0.9.49. Regression testing
suggests a problem with this patch:
e4f8a2da2b601964aa4261cb1617ba41f58b5a69 is first bad commit
commit e4f8a2da2b601964aa4261cb1617ba41f58b5a69
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Nov 10 00:19:19 2007 +0100
wined3d: Depth stencil fixes.
:040000 040000 87c42f53fd06ea5e0d79dccab11f605e6919d9e8
15eb241f3cda2c66c32b9c8100b405c43b74cce2 M dlls
A demo is available from http://mystworlds.ubi.com/us/mystiv_demo.php.
I'm running Ubuntu 7.10 with nvidia drivers.
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http://bugs.winehq.org/show_bug.cgi?id=10720
Summary: "AddFontRessource" Visualbasic function isn't
interpretated by wine
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-resources
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Hi,
It seems that "AddFontRessource" (visualbasic function ??) isn't interprated by
wine. At the installation of Guitar Pro 5.X, I got message :
"Addfontressource failed"
[Cancel] [Reapeat] [Ignore]
This affect application, because all chords lyrics aren't displayed...
Any solution would be welcome
Thank you for correcting that bug !
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http://bugs.winehq.org/show_bug.cgi?id=10651
Summary: attempt to save storage snapshot of PalmOS simulator
causes crash
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.seliga(a)visicom.sk
Created an attachment (id=9464)
--> (http://bugs.winehq.org/attachment.cgi?id=9464)
bzipped log (WINEDEBUG=warn+all,+relay wine PalmSim.exe)
i used simulator
Treo_650_Simulator_GSM_Cingular-Consumer_MR3_EN_Debug_Build_350
its downloadable from pdn.palm.com after registration(registration is for free)
start simulator, wait until it 'boots', press right mouse button, in menu
choose storage andsave snapshot. it will ask you for file name and when you
confirm everything simulator will crash. this doesn't happen in windows xp
also there are some other storage based issues(storage size is reported to be
1.8gb even if simulator is set to 32mb, installing programs sometimes fails,
after crash of simulator some programs become corrupted) so i think that there
must be something big hidden, maybe fixing this crash will help with other
issues too
last lines before crash were:
0009:Ret comdlg32.GetSaveFileNameA() retval=00000001 ret=03008d95
0009:Call KERNEL32.GetCurrentThreadId() ret=1004675f
0009:Ret KERNEL32.GetCurrentThreadId() retval=00000009 ret=1004675f
0009:Call KERNEL32.TlsGetValue(00000006) ret=10046f1a
0009:Ret KERNEL32.TlsGetValue() retval=00000000 ret=10046f1a
0009:Call
KERNEL32.WaitForMultipleObjectsEx(00000001,0034f928,00000000,00000000,00000001)
ret=10046f5e
0009:Ret KERNEL32.WaitForMultipleObjectsEx() retval=00000102 ret=10046f5e
0009:Call KERNEL32.DebugBreak() ret=100375ac
0009:Call KERNEL32.GetLastError() ret=03027d9c
0009:Ret KERNEL32.GetLastError() retval=00000000 ret=03027d9c
0009:Call KERNEL32.TlsGetValue(00000003) ret=03027dab
0009:Ret KERNEL32.TlsGetValue() retval=007f0138 ret=03027dab
0009:Call KERNEL32.SetLastError(00000000) ret=03027e21
0009:Ret KERNEL32.SetLastError() retval=00000000 ret=03027e21
0009:Call KERNEL32.UnhandledExceptionFilter(0034f448) ret=03027f9d
0009:Call KERNEL32.IsBadCodePtr(1005d240) ret=00b26115
0009:Ret KERNEL32.IsBadCodePtr() retval=00000000 ret=00b26115
wine: Unhandled exception 0x80000003 at address 0x7b840c53 (thread 0009),
starting debugger...
i already added this application to AppDB, when it will be confirmed i will
post here link for it
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http://bugs.winehq.org/show_bug.cgi?id=10493
Summary: Wine do no report Pixel Shader 3.0 properly to games
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kmaterka(a)wp.pl
Created an attachment (id=9234)
--> (http://bugs.winehq.org/attachment.cgi?id=9234)
moha_setup
Hi,
problem occurs in at least two games: Medal of Honor: Airborne and Collin Dirt
(I'll check Colin later)
When I run:
WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine moha_setup.exe
it correctly shows that my card support PS and VS 3.0
log in attachment as 1.txt
When I run:
WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine MOHA.exe
(so the game itself)
i shows an error message, that my card is not supported. i have gforce 7900GT
log in attachment as 2.txt
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http://bugs.winehq.org/show_bug.cgi?id=10120
Summary: Oblivion lines in water (regression)
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
CC: stefandoesinger(a)gmx.at
With Wine 0.9.47, in Elder Scrolls IV: Oblivion v1.2, there are horizonal white
lines in the water. It's a regression between 0.9.44 and 0.9.45. I've done
regression testing and found the following commit to be the cause:
[322b55e29a83a3ab61a1912d751816aa24662e9f] wined3d: Fix the half pixel
correction.
(I used oss sound not alsa becouse of some crash in between.)
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http://bugs.winehq.org/show_bug.cgi?id=9931
Summary: Offscreen render targets seem to be off by one
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8434)
--> (http://bugs.winehq.org/attachment.cgi?id=8434)
One pixel off anomolies
As far as I can gather in Oblivion, anyway. See screenshot. The water's normal
map has lines going through it as if the color was bad, and the whole game
screen has a glow at the top as if an overlay had a bad color there and was
being additively blended.
Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT,
latest drivers (100.14.19).
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http://bugs.winehq.org/show_bug.cgi?id=9735
Summary: Wine supplants system menu in child window title bars
Product: Wine
Version: 20050830
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frogbarf(a)telus.net
Pegasus 4.41 (and other versions) uses child windows to display specific
categories of information relating to email. Examples: a list of all email
folders. All the messages in a specific email folder. A display of email
messages waiting on the smtp server. A message editor for composition of a new
outgoing email.
Each child window is controlled by a system menu at the left of the title bar,
and three icons at the right of the title bar. The system menu normally
includes move, restore (to previous non-maximized size) minimize, maximize,
close, switch (to another child window). It also lists keyboard shortcuts for
many of these actions. The three icons are minimize, restore or maximize, and
close.
Running Pegasus as a window-managed application, Wine replaces the child window
system menu with one of its own in which the shortcut for close is ALT-F4. In
native Windows operation, the child window close shortcut is CTRL-F4.
If you key CTRL-F4 in a child window, nothing happens. It is not a valid
shortcut under Wine.
If you key ALT-F4 in a child window, the program itself exits, not just the
single child window.
If you click the close/exit icon [X] in a child window the entire program
exits.
Evidently the exit icon is linked to the close option in the child window's
system menu.
It also appears that some child windows that close automatically also use the
close option listed in their system menu.
It isn't clear to me if the bug is (a) that Wine supplants the native child
window menus or (b) that Wine does not implement a CTRL-F4 (close child window)
shortcut or (c) that the Wine child window menu does not include CTRL-W for
"close".
The effect is that once you open a child window in Pegasus, you cannot reliably
close it without exiting Pegasus altogether; also that auto-closing of some
child windows causes program exit.
In unmanaged mode, bug #1798 causes its own problems.
CTRL-F4 is the Windows equivalent to CTRL-W, which has no effect.
This behavior is not entirely consistent; sometimes you can use the [X] exit
icon to successfully exit a single child window without shutting down the
entire program. I can't tell if this is true inconsistency or because some
child windows are (perhaps) programmed differently from others.
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