http://bugs.winehq.org/show_bug.cgi?id=10709
Summary: Portal from Valve Software crashes on loading screen.
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9541)
--> (http://bugs.winehq.org/attachment.cgi?id=9541)
Portal run log
Portal, a game from Valve software, crashes on the loading screen after being
started. I'm using the steam version. Run log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12395
Summary: NeverWinterNights 2 DM Toolkit crashes on 0.9.59
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Please Note: Version list did not have this release, so I used 0.9.58.
Startup dialog window comes up.
Crash.
Error :
Unhandled Exception: System.ComponentModel.Win32Exception: Unable to enumerate
the process modules.
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId,
Boolean firstModuleOnly)
at System.Diagnostics.Process.get_MainModule()
at OEIShared.IO.ResourceManager..ctor()
at NWN2Toolset.NWN2ToolsetMainForm.Initialize()
at NWN2Toolset.NWN2ToolsetMainForm.StartupWindow()
at NWN2ToolsetLauncher2.LauncherStub.Main()
at main(String[] args)
wine: Unhandled exception 0xe0434f4d at address 0x7b844540 (thread 0009),
starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=18022
Summary: p2 statistical program crashes
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=20415)
--> (http://bugs.winehq.org/attachment.cgi?id=20415)
Output on the console
Starting statistical program p2 causes wine to crash. The program can be
downloaded from here http://stat.gamma.rug.nl/stocnet/content/dl_frame.htm as a
part of StOCNET 1.8 package. This is a simple command line program that runs an
analysis on a set of files, so it probably should work.
The software runs for a couple of seconds after which it shows a dialog saying
"Runtime error 216 at 000095A2", dumps a debug log to the console and crashes.
The log is attached.
This was tested on a fresh Ubuntu 9.04 with Wine 1.1.18 ans also with Wine
1.1.17 on Mac OS X 10.5 with the same result
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http://bugs.winehq.org/show_bug.cgi?id=18043
Summary: can't run winecfg
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
1) i download 1.1.19 and install it from ubuntu ppa repo; wine in app menu
created.
2) from wine menu, select 'configure wine': dialog box don't appear
3) run wincfg in terminal, receive this output:
oem@oem-desktop:~$ winecfg
err:thunk:_loadthunk (commctrl.dll, Cctl1632_ThunkData16, comctl32.dll): Unable
to load 'commctrl.dll', error 2
err:module:attach_process_dlls "comctl32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000142
help please
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http://bugs.winehq.org/show_bug.cgi?id=18042
Summary: RollerCoaster Tycoon 2 Regression: Crash
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bachsau(a)gmx.net
The game crashes, when trying to use the Right Mouse Button.
(Crossover Games 7.2.0)
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http://bugs.winehq.org/show_bug.cgi?id=18035
Summary: EQ2 crash on character select with 1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dhess31(a)comcast.net
Created an attachment (id=20429)
--> (http://bugs.winehq.org/attachment.cgi?id=20429)
eq2 crash log
As of wine 1.1.19, EverQuest II crashes when trying to display the initial
character select screen.
This worked fine under 1.1.18.
Ubuntu 8.10 nvidia 180 drivers.
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #32 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-14 08:47:06 ---
I stated I have already tried a native dsound.dll
Tried again with 1.1.19, and the only difference it makes is filling my console
with these:
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
The "workaround" link introduces nothing new.
Michael, what sound server are you using?
Could someone change the severity of this? It's not major...
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Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20220|0 |1
is obsolete| |
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--- Comment #20 from Adys <adys.wh+winehqdotorg(a)gmail.com> 2009-04-14 02:48:41 ---
Created an attachment (id=20436)
--> (http://bugs.winehq.org/attachment.cgi?id=20436)
Pagefault on startup 1.1.19
Clean wineprefix 1.1.19, nvidia 9800gtx+ 185.19
Crashes on startup with no window shown. winetricks directx9 doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=7411
Seppo Yli-Olli <seppo.yli-olli(a)iki.fi> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |seppo.yli-olli(a)iki.fi
--- Comment #19 from Seppo Yli-Olli <seppo.yli-olli(a)iki.fi> 2009-04-14 02:22:49 ---
Just for kinks someone having this bug could try the patches in bug
http://bugs.winehq.org/show_bug.cgi?id=13335 to see if this belongs to the
series of bugs where fglrx can't get to allocate the memory it needs and
behaves odd because of that. (while that bug report is just about a libgl
error, the bug also causes graphical corruption and crashes in some cases so
always worth it to reflect against it to see if the issue on fglrx is separate)
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http://bugs.winehq.org/show_bug.cgi?id=9102
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #13 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-04-13 21:08:48 ---
Reported fixed.
Please open a separate report for other problem(s).
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http://bugs.winehq.org/show_bug.cgi?id=18024
Summary: Completion for API "SystemParametersInfo"
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://msdn.microsoft.com/en-us/library/ms724947.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I get the following log messages from the command line interface besides
others.
elfring@Sonne:~> WINEDLLOVERRIDES='msxml3=n;' wine
'C:\Spiele\Civilization-4\Civilization4.exe'
...
fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
...
This open issue was mentioned in other bug reports already. I would appreciate
if all SPI values will be supported for the parameter "uAction". How are the
chances to complete the implementation for this API function?
http://support.microsoft.com/kb/97142
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http://bugs.winehq.org/show_bug.cgi?id=18032
Summary: Completion for API "IDsDriverBuffer"
Product: Wine
Version: 1.1.19
Platform: Other
URL: http://msdn.microsoft.com/en-us/library/ms890189.aspx
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I get the following log message from the command line besides others.
elfring@Sonne:~> WINEDLLOVERRIDES='msxml3=n;' wine
'C:\Spiele\Civilization-4\Civilization4.exe'
...
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x156470,0x178c48): stub
...
This open issue was mentioned in other reports (like bug #16658 and bug #17923)
already. I would like to add the detail that I can listen to the music from
videos without a problem while I hear no background sounds during the game.
How are the chances to complete the implementation for this interface?
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/winealsa.drv/dsoutput.…
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Michael VanDeMar <michael(a)endlesspoetry.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michael(a)endlesspoetry.com
--- Comment #31 from Michael VanDeMar <michael(a)endlesspoetry.com> 2009-04-13 16:53:21 ---
Ok, got it working!
You have to go into Wine's configuration, click on the Libraries tab, click on
dsound, Edit, and change builtin to native. Works like a charm. :)
Thanks to Damon Kohler for this info, btw:
http://www.damonkohler.com/2008/09/how-to-run-rise-of-nations-with-wine.html
Not sure if this workaround qualifies as a bug fix or not, but hopefully it
will help the developers track down the issue.
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David Laursen <davidlaursen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |davidlaursen(a)gmail.com
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |nerv(a)dawncrow.de
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-04-13 14:11:28 ---
Assigning.
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http://bugs.winehq.org/show_bug.cgi?id=3493
--- Comment #34 from TheGeneral <torgeriedel(a)gmx.de> 2009-04-13 13:49:05 ---
Still an issue in 1.1.19
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #6 from André H. <nerv(a)dawncrow.de> 2009-04-13 12:59:55 ---
Assign it to me please.
It's nothing complicated
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #11 from André H. <nerv(a)dawncrow.de> 2009-04-13 12:58:09 ---
still present in wine 1.1.19
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
--- Comment #8 from Jaime Rave <jaimerave(a)gmail.com> 2009-04-13 12:58:03 ---
This bug is related to bug 16147, it can be even mark as dup.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jan-winehq(a)hoogenraad.net
--- Comment #36 from Austin English <austinenglish(a)gmail.com> 2009-04-13 11:11:28 ---
*** Bug 15678 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=15678
Summary: Application Noddy stops in copy protection
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Attached the output of:
WINEDEBUG=+relay wine Noddy_Klok.exe &> /tmp/output.txt
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--- Comment #30 from Saulius K. <saulius2(a)gmail.com> 2009-04-13 10:27:55 ---
I have tried analyzing the relay log of this one several weeks ago. IMHO the
log sau dsound subsystem is being unable to initialize (or such). Then I was
DDoS'ed by tasks of my regular job and dropped further investigation.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-04-13 10:17:08 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=4523
--- Comment #25 from André H. <nerv(a)dawncrow.de> 2009-04-13 09:45:31 ---
In windows it works, so it should in Wine.
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nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vespenegeyser(a)hotmail.com
--- Comment #24 from nick ves <vespenegeyser(a)hotmail.com> 2009-04-13 09:21:08 ---
whats the point? firefox is already at version 3, and It might also be poor
programming from ff point.
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--- Comment #12 from ph <phajdan.jr(a)gmail.com> 2009-04-13 09:07:59 ---
Now I have another issue (http://bugs.winehq.org/show_bug.cgi?id=9454) which
prevents longer gameplay, and this crash was quite random.
Feel free to close this bug for now. I can reopen when/if I see it again.
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--- Comment #17 from ph <phajdan.jr(a)gmail.com> 2009-04-13 09:03:43 ---
Tested with 1.1.12 and 1.1.18. The issue seems to be fixed.
I think this bug can be closed as FIXED then.
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http://bugs.winehq.org/show_bug.cgi?id=12784
Summary: [regression] wine 0.9.57 and 0.9.60 lot more flickering
and artifacts in Panzer General III Scorched Earth
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
In recent versions of wine I experience a lot of flicker and visual artifacts
(probably transaparency-related, but not sure, see screenshots). I will attach
screenshots in a moment and briefly explain what's wrong here.
Please note: this issue didn't occur at least in wine 0.9.43 and earlier.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Keywords|NoAppDBEntry |
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-04-13 02:18:36 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18011
Summary: Add ability to manually set reported graphics adapter
and driver in d3d
Product: Wine
Version: 0.9.19.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
Created an attachment (id=20390)
--> (http://bugs.winehq.org/attachment.cgi?id=20390)
Patch borrowed from bug#15839 (applies properly to 1.1.19, originally made for
1.1.18)
Add registry entries in Current_user/Software/Wine/Direct3D
"VideoDescription"
"VideoDriver"
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http://bugs.winehq.org/show_bug.cgi?id=17988
Summary: some frameworks fail to initialize if fs mounted in
noexec
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
While mounting /home in noexec is common security practise i surprised not to
find similar report entries however i sure that there are a lot bugs connected
to this issue.
Practising such way myself i found out that if the place where external (not
wine-native) libraries and frameworks (such Mono or MS Visual C++) is situated
(9/10 chance that it is your /home) mounted with noexec option any tries to run
software dependent on them will fail with different and non-intuitive errors
like infamous "err:module:attach_process_dlls "MSVCR80.dll" failed to
initialize, aborting"
it's not matter what mounting options used on fs where actual application is
placed.
to pin-point such behaviour always check if non-working software will work then
you remount fs with exec option and it probably be good thing to tag existing
bug entries where bugs caused by this and named by application as duplicats to
this entry
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http://bugs.winehq.org/show_bug.cgi?id=18017
Summary: [REGRESSION] WinOmega: most operations fail with
"Invalid file name"
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
CC: aric(a)codeweavers.com
Most operations in WinOmega [1] fail with "Invalid file name", making the
program useless. A messagebox displaying this error is seen when starting the
program, as well as in many other codepaths.
This regression was introduced with commit
8044c11ecfca09e2b643feccb95a4d8f645ba656
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Mar 17 07:40:42 2009 -0500
kernel32: Report unixfs instead of ntfs for unknown filesystem type.
This avoids programs such as the .Net2.0 installer trying to do ntfs
specific functions on the disk.
WinOmega is programmed in Delphi. There's probably some code in Delphi runtime
libraries that checks for the filesystem type string, and it's likely this bug
affects a whole class of programs.
[1] found with 6.30.30, downloadable from http://winomega.com/womega.exe
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http://bugs.winehq.org/show_bug.cgi?id=13259
Summary: COmpany Of Heroes : Game suffers from unberably slow
framerate.
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver.quettier(a)gmail.com
Created an attachment (id=13097)
--> (http://bugs.winehq.org/attachment.cgi?id=13097)
Console log
Any playing mode with Company of Heroes will work, but massive slowdowns
occurs, making the game unplayable. See attached console log for details.
Feel free to ask me other details or to test solutions. I'm new to bug
reporting and n00b in wine / programming but would like this app to work, so
I'll gladly help.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #29 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 17:04:35 ---
Tried replacing all midimap, msacm32, msvcrt, dsound, dmime, dmloader, dmusic,
dmsynth and imm32 with native DLLs, but nothing helps!
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http://bugs.winehq.org/show_bug.cgi?id=1129
--- Comment #16 from Krzysztof Dębski <fantom15(a)poczta.onet.pl> 2009-04-12 16:59:44 ---
There is still a minor bug.
When you start a new game, some bitmaps (right part of any forest) have a black
background. When Dink walks onto such square, he disappears. I am attaching a
screenshot to make it more clear.
But when you restart the game and load your previously saved game everything is
ok.
I can confirm the bug in wine 1.1.16 and 1.1.18.
There is no forest in your village. To see it you need to finish a few very
simple tasks (You need approximately 5 minutes).
Here is a walkthrought:
-talk with your mother (press space)
-take pig food (right upper part of the room)
-get outside and one screen up
-select pig food "weapon" (enter, right arrow, ctrl, enter)
-feed pigs with ctrl
-go two screens right and in the house offer old lady to find her duck
-wander around the village until you spot the duck, speak with it (space) and
choose the second option ("Yell at it").
-see the lady again
-go to house one screen left and one screen down and offer your help with a
farm
-go back to mother
-go to save machine and save game (space, 2xctrl)
-leave the village
Some magician should appear. In the upper part of the screen you should spot
the bug.
-exit the game
-start the game again and load your save
-leave the village
The magician is there, but not the bug. All other forests are also ok now.
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http://bugs.winehq.org/show_bug.cgi?id=7929
Stev47 <stephan(a)ehilb.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stephan(a)ehilb.de
--- Comment #77 from Stev47 <stephan(a)ehilb.de> 2009-04-12 16:39:36 ---
Ken, I'm looking forward to your fixed python script.
I tried your old one, but got the same problems Ryan had.
But at least it made me happy to see that chatting and connecting to other's
games was working.
Please keep up the work, although a lot of time has passed.
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--- Comment #28 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 16:38:03 ---
Copied gm.dls from a WinXP partition and the error is gone.
trace:dmloader:IDirectMusicLoaderFileStream_Attach (0x2b914d8,
L"C:\\windows\\system32\\drivers\\gm.dls", 0x24beed8)
trace:dmloader:IDirectMusicLoaderFileStream_Detach (0x2b914d8)
trace:dmloader:IDirectMusicLoaderFileStream_Attach : succeeded
But this doesn't help. So I guess it's nothing to do with gm.dls.
Back to the drawing board.
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--- Comment #27 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-12 16:29:10 ---
Created an attachment (id=20405)
--> (http://bugs.winehq.org/attachment.cgi?id=20405)
Wine 1.1.18 +dsound +dmusic +dmime +dmloader
trace:dmloader:IDirectMusicLoaderFileStream_Attach (0x2b914d8,
L"C:\\windows\\system32\\drivers\\gm.dls", 0x24beed8)
gm.dls does not exist, and that message is followed by
trace:dmloader:IDirectMusicLoaderFileStream_Detach (0x2b914d8)
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
"Windows 98 includes a high-quality software-based synthesizer that opens a
large file of instrument sounds (Gm.dls)."
http://support.microsoft.com/kb/191080
But does that only explain the music and not the other sounds?
There are a few warns about buffers in the log. Would another trace be more
forthcoming?
Tried changing the sound acceleration to various values but nothing helped.
Tried setting to Win98 but that causes a strange debugger error.
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #30 from Antonio López <amlopezalonso(a)gmail.com> 2009-04-12 16:03:37 ---
Damjan,
Your latest patch has not been approved to get into git?
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
--- Comment #26 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-04-12 12:14:02 ---
Reopening then.
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http://bugs.winehq.org/show_bug.cgi?id=6577
--- Comment #29 from H. Verbeet <hverbeet(a)gmail.com> 2009-04-12 04:15:28 ---
No, this is still broken.
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