http://bugs.winehq.org/show_bug.cgi?id=7536
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:56:07 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=7033
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:55 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=6966
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:47 ---
Closing bugs fixed in 1.1.19.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:27 ---
Closing bugs fixed in 1.1.19.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:05 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=3863
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:54:52 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=3697
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:54:18 ---
Closing bugs fixed in 1.1.19.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:53:53 ---
Closing bugs fixed in 1.1.19.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:53:19 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #52 from JD Plukaard <Joey_dp(a)yahoo.com> 2009-04-10 10:24:16 ---
(In reply to comment #50)
> Still present in Wine 1.1.15 but it wasn't immediate. The game seemed ok for
> about a minute then suddenly the floor and other textures disappeared causing
> it to look exactly the same as the previously reported issue.
>
Exactly the same problem for me with Wine 1.1.18 on an ATI4850 with fglrx 9.3
Another strange thing is that tanktextures never show up, while other vehicles
don't have this problem. The textures seem to return when stunned.
Another strange graphical glitch is that groundtextures in the distance look
overbright yellow, when you get closer the normal looking groundtexture pops
in.
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--- Comment #51 from JD Plukaard <Joey_dp(a)yahoo.com> 2009-04-10 10:23:04 ---
(In reply to comment #50)
> Still present in Wine 1.1.15 but it wasn't immediate. The game seemed ok for
> about a minute then suddenly the floor and other textures disappeared causing
> it to look exactly the same as the previously reported issue.
>
Exactly the same problem for me with Wine 1.1.18 on an ATI4850 with fglrx 9.3
Another strange thing is that tanktextures never show up, while other vehicles
don't have this problem. The textures seem to return when stunned.
Another strange graphical glitch is that groundtextures in the distance look
overbright yellow, when you get closer the normal looking groundtexture pops
in.
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #21 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-04-10 10:02:22 ---
Yes, the demo doesn't have this bug, so it looks like this is a FreeBSD
specific copy protection problem.
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http://bugs.winehq.org/show_bug.cgi?id=3048
--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-04-10 04:03:03 ---
(In reply to comment #9)
> The arrows don't work for me with Up-Down.exe.
>
> For the range test, you have to send the control UDM_SETRANGE, with lparam as:
> MAKELONG(9, 3). The control still "gets stuck".
>
This patch should fix it:
http://www.winehq.org/pipermail/wine-patches/2009-April/071734.html
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-04-10 00:50:07 ---
Yeah, works fine now. Thanks for checking!
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http://bugs.winehq.org/show_bug.cgi?id=9187
--- Comment #14 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-09 17:56:14 ---
(In reply to comment #12)
> Try to launch from the desktop icon creates a "Can not start service" message
> from Kontiki.
For reference: Bug 16505
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2009-04-09 17:44:03 ---
(In reply to comment #12)
> Found it.
> http://downloads.bbc.co.uk/iplayer/BBC-iPlayer_Setup.exe
>
> It installs, even though there's a bunch of unhandled exceptions according to
> the console, and files are in c:\ when I don't think they should be.
Please file other bugs for this.
> Try to launch from the desktop icon creates a "Can not start service" message
> from Kontiki.
...and this.
> So, yes, it installs...
Then the original bug is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=17978
Summary: .NET 2.0 SP1 does not install
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tartley(a)tartley.com
Created an attachment (id=20340)
--> (http://bugs.winehq.org/attachment.cgi?id=20340)
output from running the .NET 2.0 SP1 installer from command line
Installing .NET Framework 2.0 SP1 fails.
Hey all.
During installation, a dialog is displayed showing:
Extraction Failed
Unable to find a volume for file extraction.
Please verify that you have proper permissions.
The stdout from running the installer is included as an attachement.
Since this prevents installation of all .NET applications which require .NET
2.0 SP1, I would guess it may be higher priority than normal, but will leave
that for someone with Wine experience.
I notice that the WineHQ page describing .Net 2.0 (not SP1) notes that an issue
very like this one was resolved in wine 1.1.7, but it is still a problem for
me. The suggested workaround for that, using:
$ sh winetricks volnum
does not fix this problem for me.
.NET 2.0 (which installs fine) can be downloaded from:
http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D…
.NET 2.0 SP1 (which fails to install) can be downloaded from:
http://www.microsoft.com/downloads/thankyou.aspx?familyId=79bc3b77-e02c-4ad…
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Sisir <myspecialids-wine(a)yahoo.co.in> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |myspecialids-
| |wine(a)yahoo.co.in
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Rein Klazes <wijn(a)online.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|user32 |-unknown
Summary|Hoai client has exception |Hoai client has exception
|dialog when displaying menus|dialog when displaying
| |"File" menu
Version|unspecified |0.9.34.
--- Comment #4 from Rein Klazes <wijn(a)online.nl> 2009-04-09 00:43:52 ---
Bug is still present in current git.
I looked in detail at a relay trace for menu related problems. Nothing
suspicious found. It is quite possible that the bug is caused by something else
and that it happens inside a INITMENUPOPUP message a coincidence.
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #45 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-04-08 23:56:03 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=17981
Summary: Possible Wine FPS bug
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wildwolfofdark(a)hotmail.com
Well, starting up Diablo 2 (LoD expansion), I started having problems with the
fps dropping to about half the normal. I've reinstalled Ubuntu 8.04, updated
it, reinstalled Wine from 1.1.18 to 1.0, and it still drops the frames after a
few minutes. It also effects other Windows programs (No$GBA emulator) after
the Diablo 2 FPS drops. I'm running a Dell Latitude D600 laptop with Ubuntu
8.04. At the time Wine was at 1.1.18, now it's at 1.0 and still having the
problems.
The strange part is, before a few days ago, I was able to play without a
problem on Diablo 2.
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20333|0 |1
is obsolete| |
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20332|0 |1
is obsolete| |
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20331|0 |1
is obsolete| |
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Vhann3000(a)gmail.com
--- Comment #20 from Oli <Vhann3000(a)gmail.com> 2009-04-08 20:12:23 ---
(In reply to comment #19)
> (In reply to comment #16)
> This test is kind of useless. It doesn't show on API level what SDL library is
> doing.
>
> Besides I think this is totally unrelated problem - of application not having
> event loop thus not receiving any input from X.
>
The program does have an event loop ( 'SDL_WaitEvent( &event )' ), but forget
it, I forgot Windows applications don't use the terminal as 'stdout', but
rather write to 'stdout.txt' file in the executable directory. In short, both
programs work, my bad (so yeah, I probably did not even understand the case
here), sorry.
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--- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-08 18:30:55 ---
Found it.
http://downloads.bbc.co.uk/iplayer/BBC-iPlayer_Setup.exe
It installs, even though there's a bunch of unhandled exceptions according to
the console, and files are in c:\ when I don't think they should be.
Try to launch from the desktop icon creates a "Can not start service" message
from Kontiki.
So, yes, it installs...
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http://bugs.winehq.org/show_bug.cgi?id=17966
Summary: GL_INVALID_FRAMEBUFFER_OPERATION_EXT during RA3 games
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johaahn(a)gmail.com
Sometimes games is suddenly slowing down due to trace overflow.
This makes the game unplayable
$ wine RA3EP1.exe
fixme:ntdll:NtQueryInformationProcess
(0xffffffff,info_class=34,0x1e595f0,0x00000004,0x1e595ec) Unknown information
class
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e583dc): Stub!
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e58268,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e57de8,0x00000000), stub!
fixme:psapi:EnumPageFilesA (0x11c0d50, 0x1e376c0) stub
fixme:psapi:EnumPageFilesA (0x11c0d50, 0x1e01fdc) stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9e1e0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd60,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd40,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9d8c0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da7654,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da71d4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd40,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9d8c0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da7654,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da71d4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9e1e4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd64,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da666c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da61ec,0x00000000), stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDeviceMap
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e6f88c): Stub!
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e6f770): Stub!
fixme:thread:SetThreadIdealProcessor (0x7bc): stub
fixme:thread:SetThreadIdealProcessor (0x7c0): stub
fixme:thread:SetThreadIdealProcessor (0x7c4): stub
fixme:thread:SetThreadIdealProcessor (0x7c8): stub
fixme:thread:SetThreadIdealProcessor (0x7cc): stub
fixme:thread:SetThreadIdealProcessor (0x824): stub
fixme:thread:SetThreadIdealProcessor (0x868): stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e6e8cc,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0x870): stub
fixme:thread:SetThreadIdealProcessor (0x874): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:win:EnumDisplayDevicesW ((null),0,0x1e6e53c,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1c31e0,0x1c30e0): stub
fixme:thread:SetThreadIdealProcessor (0x88c): stub
fixme:thread:SetThreadIdealProcessor (0x980): stub
fixme:thread:SetThreadIdealProcessor (0x98c): stub
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't be supported properly. Please configure the application
to use double buffering(=1 back buffer) if possible
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x28990d20) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2b904c70) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bb88428) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bbb7df8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2b996f78) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd158d8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd35ef8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd56518) : pBox=(nil) stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:thread:SetThreadIdealProcessor (0x9bc): stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
fixme:thread:SetThreadIdealProcessor (0x994): stub
fixme:thread:SetThreadIdealProcessor (0x998): stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #115:
"Vertex info\n-----------\nwarning: no vertex attribute is explicitly assigned
to vertex attribute zero\n"
fixme:thread:SetThreadIdealProcessor (0x9bc): stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
...
...
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--- Comment #44 from Alex Kovtonuk <alex.kovtonuk(a)gmail.com> 2009-04-08 15:05:03 ---
(In reply to comment #43)
> (In reply to comment #42)
> > After a quick test it seems the listviews in pcad are now displayed correctly.
> > Thank you Nikolay!
> >
>
> Great. Both? For PCB editor and schematic editor?
>
Yeah! And Pattern and Symbol editors too! Layers - works, Design rules - works.
So far, everything works... will test further...
snatch hour of sleep, and build a deb package with the patch. :)
The perfect gift for my birthday - thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17951
Summary: Lan problems
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardkaare(a)gmail.com
wine 1.18
Warcraft 3 frozen throne 1.23a cannot join lan game but can see the game.
Can create game, clients can see game but cannot join.
wine 1.01
Warcraft 3 frozen throne 1.23a can not join lan game but can see the game.
Linux client can join windows host.
Can create game, clients can see game but cannot join.
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--- Comment #43 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-04-08 11:25:18 ---
(In reply to comment #42)
> After a quick test it seems the listviews in pcad are now displayed correctly.
> Thank you Nikolay!
>
Great. Both? For PCB editor and schematic editor?
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http://bugs.winehq.org/show_bug.cgi?id=5340
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2009-04-08 11:06:29 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2009-04-08 11:03:24 ---
(In reply to comment #8)
> This is the same bug as bug#10845. The proposed patch there also fixes this
> bug.
>
> Can I mark this bug as duplicate, or is there a rule to make the younger bug a
> dup?
The other one has a patch, let's go ahead and mark this one as the dupe.
*** This bug has been marked as a duplicate of bug 10845 ***
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--- Comment #42 from Fabio Rossi <rossi.f(a)inwind.it> 2009-04-08 11:01:13 ---
After a quick test it seems the listviews in pcad are now displayed correctly.
Thank you Nikolay!
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20327|0 |1
is obsolete| |
--- Comment #41 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-04-08 10:46:24 ---
(From update of attachment 20327)
In current git:
http://source.winehq.org/git/wine.git/?a=commit;h=59148d0bb549ff8690f15f145…
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http://bugs.winehq.org/show_bug.cgi?id=273
David Gerard <dgerard(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dgerard(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=1181
--- Comment #19 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-04-08 10:03:18 ---
(In reply to comment #16)
This test is kind of useless. It doesn't show on API level what SDL library is
doing.
Besides I think this is totally unrelated problem - of application not having
event loop thus not receiving any input from X.
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http://bugs.winehq.org/show_bug.cgi?id=3235
Igor Tarasov <tarasov.igor(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tarasov.igor(a)gmail.com
--- Comment #6 from Igor Tarasov <tarasov.igor(a)gmail.com> 2009-04-08 07:18:39 ---
I can still reproduce it (current git). Not sure if this is the same bug, or
this is unrelated.
1. Open regedit
2. Open Registry > Import
3. Change view to detailed
4. Select (click) first item
5. Click name header to reorder the list.
See the bug: the selected item is the first one in the list, which was the last
one before reordering. That is, wrong item is selected. But if you scroll to
the end of the list, you will see that the item that you have actually clicked
is focused.
Another part of the bug is that focus frame stays there until you make it
redraw the list.
In order to reproduce this, second bug, do the following:
1. Open regedit
2. Navigate to some registry branch that has more than one values, for
instance, HKCU\Control Panel\Desktop
3. Click, then click again some item, so that it become editable.
4. Now click another item
See the bug: focus frame is still present for unfocused item.
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http://bugs.winehq.org/show_bug.cgi?id=5439
--- Comment #12 from Rein Klazes <wijn(a)online.nl> 2009-04-08 01:46:57 ---
I think the bug is fixed as I cannot reproduce the problem :-)
Austin, can you confirm?
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--- Comment #40 from Alex Kovtonuk <alex.kovtonuk(a)gmail.com> 2009-04-08 01:30:32 ---
(In reply to comment #39)
> Created an attachment (id=20327)
--> (http://bugs.winehq.org/attachment.cgi?id=20327) [details]
> Implemented delayed header creation
>
> (In reply to comment #35)
> > (In reply to comment #33)
> > > Please retest in 1.1.9.
> > >
> >
> > Nothing has changed.... continue to use native... :(
> >
> > Although thanks for trying!!! :)
> >
>
> Hi, Alex. As you were last who post test results please give a try with this
> patch and report back. Be attentive to catch all possible regressions cause
> patch changes header creation order.
>
sorry... lack of time right now...
i promise to try at the weekend... maybe early...
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--- Comment #8 from Rein Klazes <wijn(a)online.nl> 2009-04-08 01:21:43 ---
This is the same bug as bug#10845. The proposed patch there also fixes this
bug.
Can I mark this bug as duplicate, or is there a rule to make the younger bug a
dup?
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http://bugs.winehq.org/show_bug.cgi?id=1181
Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20330|0 |1
is obsolete| |
--- Comment #17 from Oli <Vhann3000(a)gmail.com> 2009-04-08 00:46:17 ---
(From update of attachment 20330)
Forgot the dependency DLLs and other files, will upload a tar.gz archive
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--- Comment #14 from Oli <Vhann3000(a)gmail.com> 2009-04-08 00:36:13 ---
Created an attachment (id=20330)
--> (http://bugs.winehq.org/attachment.cgi?id=20330)
Simple cross-compiled SDL "test keys" application (PE executable)
This bug is still an issue as of wine-1.1.18
I added a simple SDL application I cross-compiled recently. The ELF equivalent
of this executable runs without any problem, detecting every keypress. The PE
version (attached) runs in Wine, but won't detect the most simple keypress
(like 'a'). My keymap is fr-ca btw.
Nota: I'll test latest GIT as soon as I have time (which might never happen)
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--- Comment #39 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-04-07 11:29:19 ---
Created an attachment (id=20327)
--> (http://bugs.winehq.org/attachment.cgi?id=20327)
Implemented delayed header creation
(In reply to comment #35)
> (In reply to comment #33)
> > Please retest in 1.1.9.
> >
>
> Nothing has changed.... continue to use native... :(
>
> Although thanks for trying!!! :)
>
Hi, Alex. As you were last who post test results please give a try with this
patch and report back. Be attentive to catch all possible regressions cause
patch changes header creation order.
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Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
--- Comment #6 from Detlef Riekenberg <wine.dev(a)web.de> 2009-04-07 11:24:05 ---
still present ...
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #20 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-07 10:51:39 ---
But this bug does not occur with the demo on FreeBSD?
If not, then it looks like this is caused by Safedisc, bug 219.
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--- Comment #19 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-04-07 07:59:08 ---
The demo says "??? Unknown Exception" like bug 7067.
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