http://bugs.winehq.org/show_bug.cgi?id=17960
Summary: Mapsource: Updater fails due to partially painted screen
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: czimmer(a)wczimmerman.dyndns.org
Debian Lenny for the OS.
When trying to run the Mapsource updater to upgrade the successfully installed
Mapsource from 6.12.x to 6.13.x or 6.15.x the installer extracts successfully
but cannot proceed as it is waiting for the user to click "Next". The Next
field is not drawn on the screen as shown at the following screenshot:
http://i296.photobucket.com/albums/mm163/wczimmerman/Screenshot-MapSourceUp…
The same behavior is seen with the stable version of wine available in the
Lenny repo's: 1.1.0.
There is no error on the console from the app. A Control-C kills it in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=11660
Summary: display with error
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renaud(a)olgiati-in-paraguay.org
Running the program gpsVPxp with a test map toto.img, i get the display as in
http://www.aikidoparaguay.org/pics/gpsvpbug.jpg
It seems the display engine blanks out a horizontal rectangular zone where text
is to be displayed, even when the text is displayed at a squint.
Communicated with the author of the app, who tells me that under Windows there
is no blanking at all where text is displayed (which makes sense when
displaying a map, you dont want to hide the map wahrever there is a text).
Tha app can be downloaded at
http://gpsvp.garminmapsearch.com/download/gpsVPxp.zip
(no install, just unzip and execute)
and a sample map showing the whiting-out of the image under texts at
http://www.aikidoparaguay.org/pics/toto.img
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http://bugs.winehq.org/show_bug.cgi?id=11130
Summary: Total Annihilation multiplayer no longer works.
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmaster2(a)hotmail.com
Created an attachment (id=10165)
--> (http://bugs.winehq.org/attachment.cgi?id=10165)
The output from running total annihilation using wine
on this page
http://appdb.winehq.org/objectManager.php?sClass=version&iId=1739&iTestingI…
it is written that multiplayer over lan doing 1 vs 1 works in Total
Annihilation
I have just tried with wine 0.9.52 and it does not it gives this error
clicking ipx as connection type:
err:dplay:DP_IF_InitializeConnection Unable to load service provider
{685bc400-9d2c-11cf-a9cd-00aa006886e3}
clicking tcp/ip as connection type:
err:dplay:DP_IF_InitializeConnection Unable to load service provider
{36e95ee0-8577-11cf-960c-0080c7534e82}
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http://bugs.winehq.org/show_bug.cgi?id=15274
Summary: PSPad doesn't update connection icon.
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=16072)
--> (http://bugs.winehq.org/attachment.cgi?id=16072)
Screenshot of the offending icon.
PSPad doesn't update the connection icon when in FTP mode. This is absolutely
trivial, but it annoys me quite a bit. When you start a connection in PSPad, it
keeps it open, but after a while the connection is lost (normal behaviour).
Under Wine however, the connection icon doesn't represent the state of the
connection and is always set to "connected". I have included a screenshot of
the icon in question.
I'd be happy to fix it myself if someone could point me in the right direction.
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http://bugs.winehq.org/show_bug.cgi?id=10911
Summary: Download manager doesn't work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://d.trymedia.com/dm/knowad/15d120m10e_i_1f/trygames
/JSMCMastermind.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, tried to look into bug http://bugs.winehq.org/show_bug.cgi?id=10874, but
actually i was not able to download the demo with current wine. After starting
JSMCMastermind-dm.exe, the download of the demo should actually start, but all
i get is a weird window. See attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=13407
Summary: The Bat! Voyager fails to accept the master password
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borut.maricic(a)pobox.com
Introduction:
I am trying to use The Bat! Voyager mail client
(http://www.ritlabs.com/download/the_bat/voyager_install_4-0-18-4.exe) under
Ubuntu 8.04 desktop via Wine 1.0-rc2. (Although my systemm is an AMD Athlon 64,
my Linux is just plain Ubuntu 8.04 - not a 64bit version.) The problem I am
describing here is a show stopper for me.
Background:
The Bat! mail client will, due to being developed in Delphi RDS, never be
ported to Linux. For me it is, however, the only obstacle in a transition from
Windows to Linux, due to the fact that there is no comparably robust and
sophisticated e-mail client for Linux to be found (and my e-mail base is almost
1.5 GB in size).
Your testing problem:
One needs a valid user license for The Bat! Professional, in order to be able
to activate and use Voyager. There is a small number of activations allowed and
activations are bound to drive serial numbers.
Details:
Voyager does not use Registry - the idea is to have both the program,
configuration and e-mail database on the same drive (for instance an
USB-drive). I installed and activated Voyager under Windows XP Home SP2, on a
"virtual drive" powered by TrueCrypt (http://www.truecrypt.org/). There is a
Linux version of TrueCrypt and I can mount the same drive under Ubuntu.
The first thing Voyager asks for after being started is the mail database
encryption password (="the master password"). When being started under Ubuntu
via Wine, right before this dialog comes up, the following lines are being
logged in the console window (there are only a few, so I am not making a
separate attachment here)...
Console log:
fixme:reg:GetNativeSystemInfo (0x11579e1) using GetSystemInfo()
fixme:imagehlp:CheckSumMappedFile (0x1bc0000, 6544892, 0x11869fa, 0x11869fe):
stub
fixme:system:SystemParametersInfoW Unimplemented action: 95
(SPI_GETSNAPTODEFBUTTON)
Whatever I enter, Voyager does not accept my input, reporting an unacceptable
password being entered. The last logged line ("Unimplemented action: 95") is
being repeated for every repeated try of a password entry.
Although Voyager tests internaly also for the drive serial number, I do not
think this is the problem, since I defined an appropriate drive letter and
attached a serial number to it in a Wine configuration.
Am I doing something wrong? Could I do some more testing; try something in a
different way? Can you do anything? Thanks a lot!
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http://bugs.winehq.org/show_bug.cgi?id=17747
Summary: When starting race07 server on wan, it's crached.
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mats.lorentzson(a)telia.com
Created an attachment (id=19965)
--> (http://bugs.winehq.org/attachment.cgi?id=19965)
wine-consol-log
Every time I start the server (RaceDedicatedServer_Steam 1.2.0.1) online it's
crach with minidump of 1Mb file. If I start server on my lan it's no problem at
all. I can play on it from another computer and change tracks and every else
too do.
I have tried the test-wine and even the stable wine since begining of this year
(2009) with the same result, and even update of steam has been done under that
period.
My only intrest is to drive race07 as server on my linux-box, but on internet
offcourse.
There is no differnt in the log betveen wan or lan, and I have no idea of
wath's wrong.
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http://bugs.winehq.org/show_bug.cgi?id=13982
Summary: Can't run realarcade installer
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dusty(a)luogocomune.net
If I try to run any of realarcade installers I got this errors:
$ wine RealArcade-Installer_diamonddrop2_ambientv2.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls"
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000580
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http://bugs.winehq.org/show_bug.cgi?id=13754
Summary: Copy protection: Anno 1602 KE does not detect CD
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_500(a)web.de
The game Anno 1602 KE does not detect my CD, so I can't play the game.
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http://bugs.winehq.org/show_bug.cgi?id=18051
Summary: cannot run
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
Created an attachment (id=20441)
--> (http://bugs.winehq.org/attachment.cgi?id=20441)
console_logfile
Winamp does'nt run
On Ubuntu 8.04 with wine <1.1.17 it works.
Logs run process here
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http://bugs.winehq.org/show_bug.cgi?id=14034
Summary: Max Payne 2: mirror reflections not working correctly
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
Created an attachment (id=14244)
--> (http://bugs.winehq.org/attachment.cgi?id=14244)
max payne 2: mirror reflection bug (total black)
Hi there,
another Max Payne 2 problem, again also present in the demo (see URL).
When playing the first level of the demo (or the game) you have a lot of
mirrors. For me reflections on the mirrors don't work correctly.
It wouldn't say they don't work at all, because there is something displayed in
the mirror, but it's mostly black. My changing the viewing position and angle
you actually can get something non-black on the mirror. See the screenshots for
more details.
Also see this bug:
http://bugs.winehq.org/show_bug.cgi?id=14031
I'm not sure how much these are connected, maybe they've no connection at all.
Hardware is nvidia Geforce FX 5900.
For a logfile you can see the linked bug from above. I can generate more
logging material if necessary :-)
Again adding Alexander ;-)
Greets,
Tobias
(...attaching screenshots...)
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http://bugs.winehq.org/show_bug.cgi?id=11952
Summary: Program: Notepad++. I dont know how to describe
it...Look at the attachments (picture)
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny.trunk(a)gmx.de
Terminal-Output: http://paste.dprogramming.com/dpjdyu09
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http://bugs.winehq.org/show_bug.cgi?id=12503
Summary: Java isn't work and failed the java test
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nadavvin(a)gmail.com
I'm installed the last version of JRE but Java don't work.
When I go to the test page or any other page which include Java I see white
area where thw Java should be, and after that Firefox lost some functionality
like, it's impossible to change tab with the mouse and the direction of the
writing in english go from right to left in the order of the letters.
http://www.java.com/en/download/help/testvm.xml
It's also happen in wine-0.9.59
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http://bugs.winehq.org/show_bug.cgi?id=14783
Summary: Minimizing do some lost control: impossible to close an
application
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I minimize Windows Media Player, I see window "Try a new function:
mini-bar on the tray" and I can't close this! I can't close Media Player with
buttons.
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http://bugs.winehq.org/show_bug.cgi?id=17784
Summary: Closing IE client with Java does not close Wine
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.runescape.com/runescape.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)livejournal.dk
runescape.exe (from URL) is a very simple IE engine front-end used as a
"client" for a web-based Java game. After launching Java, when the user
terminates the application, it disappears from the screen, but Wine is still
running it.
To reproduce:
1. wine jre-6u12-windows-i586-p.exe
2. wine runescape.exe
3. Select "click here to play"
4. Close the window once the applet has loaded
5. Note that 'runescape.exe' and 'wineserver' are still running processes
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http://bugs.winehq.org/show_bug.cgi?id=10844
Summary: erroneous out of memory message from application
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9730)
--> (http://bugs.winehq.org/attachment.cgi?id=9730)
WINEDEBUG=warn+all gzipped text output
Upon trying to start nfsw.exe (Need for Speed II), a dialog is shown with the
title "Abort message:", with a message of: "init mem - INSUFFICIENT MEMORY TO
CONTINUE FILE win\initmem.c LINE 242"
winecfg has the winever set to Windows 95, my system has over 600MB free
physical memory and 3GB of swap.
According to the appdb entry
http://appdb.winehq.org/objectManager.php?sClass=version&iId=2693 this program
has been working before.
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http://bugs.winehq.org/show_bug.cgi?id=17715
Summary: Incorrect translation of D3D asm instruction "expp"
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Hi there,
currently wined3d (I only tested this in ARB mode, but it might also affect
GLSL mode) the D3D assembler instruction "expp" is incorrectly translated to
ARBvp assembler language.
wined3d takes this D3D asm line "expp r3.y, r3" and translates it into "EXP
R3.y, R3;". Well, this isn't working.
EXP is of scalarop type, the first parameter being of "masked destination
register" type (masking is used in this case above) and the second parameter
(here lies the problem) is of type "scalar source register".
Sadly R3 is a vector :(
Well, let's add there full shader source for completeness:
--------------------------------------------
vs_1_0
//D3DX8 Shader Assembler Version 0.91
mov r0, v0
add r1, r0, -c85
dp3 r1, r1, r1
rsq r1.x, r1.y
mov r3, r0
dp3 r3.w, r3, r3
rsq r3.w, r3.w
mul r7, r3, r3.w
mul r1.x, r1.x, r1.y
mad r2.x, r1.x, c86.x, c86.y
slt r4, r2.x, c0
mul r4, r4, -c83.w
max r2.x, r2.x, -r2.x
add r2.x, r4.z, r2.x
mul r3, r2.x, c83.y
expp r3.y, r3
mad r3, r3.y, c83.z, c83.w
mul r2, r3.x, r3.x
mul r3.y, r2.x, r3.x
mul r3.z, r2.x, r3.y
mul r3.w, r2.x, r3.z
dp4 r2, c82, r3
mul r2, r2, c86.z
mul r1.x, r1.x, c86.w
add r1.x, c1, -r1.x
max r1.x, c0, r1.x
mad r0.y, r2, r1.x, r0.y
dp4 oPos.x, r0, c2
dp4 oPos.y, r0, c3
dp4 oPos.z, r0, c4
dp4 oPos.w, r0, c5
mov oT0, v3
mov oT1, v3
mov oT2, v3
mov oT3, v3
mov oD0, c1
mov oFog.x, c0
--------------------------------------------
First of all, according to the current MSDN the instruction used above in the
source is NOT valid.
See this: http://msdn.microsoft.com/en-us/library/bb173373(VS.85).aspx
They explicitly state "expp dst, src.{x|y|z|w}" as the syntax.
They furthermore mention:
------------QUOTE---------------------------
src is a source register. Source register requires explicit use of replicate
swizzle, that is, exactly one of the .x, .y, .z, .w swizzle components (or the
.r, .g, .b, .a equivalents) must be specified.
------------UNQUOTE--------------------------
Well, this comment about the src reg doesn't seem to be valid at all....
Let's just take a look at the original D3D8 documentation ("D3DX8 Shader
Assembler Version 0.91" <- !!!).
To fully quote this:
------------------------------------------------------
expp
Provides exponential 2x partial support.
Syntax:
expp vDest, vSrc0
Registers:
vDest: Destination register, holding the result of the operation.
vSrc0: Source register, specifying the input argument.
Operation:
The following code fragment shows the operations performed by the expp
instruction to write a result to the destination.
SetDestReg();
SetSrcReg(0);
float w = m_Source[0].w;
float v = (float)floor(m_Source[0].w);
m_TmpReg.x = (float)pow(2, v);
m_TmpReg.y = w - v;
// Reduced precision exponent
float tmp = (float)pow(2, w);
DWORD tmpd = *(DWORD*)&tmp & 0xffffff00;
m_TmpReg.z = *(float*)&tmpd;
m_TmpReg.w = 1;
WriteResult();
Remarks:
The expp instruction produces undefined results if fed a negative value for the
exponent.
This instruction provides exponential base 2 partial precision. It generates an
approximate answer in vDest.z and allows for a more accurate determination of
vDest.x*function(vDest.y), where function is a user approximation to 2*vDest.y
over the limited range (0.0 <= vDest.y < 1.0).
This instruction accepts a scalar source, and reduced precision arithmetic is
acceptable in evaluating vDest.z. However, the approximation error must be less
than 1/(211) the absolute error (10-bit precision) and over the range (0.0 <=
t.y < 1.0). Also, expp returns 1.0 in w.
The following example illustrates how the expp instruction might be used.
expp r5, r0
------------------------------------------------------
So, the correct translation should be "EXP R3.y, R3.w;"
CCing Stefan Dösinger and Henri Verbeet.
I tried to patch this myself, but it looks like that "expp" has to be moved out
of shader_hw_map2gl to be able to do such an adjustement (but maybe not?).
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http://bugs.winehq.org/show_bug.cgi?id=14740
Summary: Combined Arms is not installable
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
The installer shows only a white window, with the buttons "Agree" or
"Disagree". After that a second window pops up, completely blank and without
buttons. Pressing ESC on the keyboard quits the installer.
The registration and the game is free to use and play.
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http://bugs.winehq.org/show_bug.cgi?id=11919
Summary: foobar2000 0.9.5.x with foo_facets.dll: crash in track
popup code
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pujos.michael(a)laposte.net
Created an attachment (id=11218)
--> (http://bugs.winehq.org/attachment.cgi?id=11218)
crash backtrace
Install foobar2000 and the facets plugin
(http://foobar2000.audiohq.de/foo_facets/)
Enable layout editing mode (View->Layout->Enable Editing Mode)
right-click in the UI to add the facets UI element (right click, then select
"Replace UI element" in the popup menu, then select Facets in the UI element
list).
Now right-click in the newly added Facets component to display it's popup menu.
Select "Facet View" in this menu and it'll make foobar2000 crash.
The crash happens in MENU_HideSubPopups() from user32/menu.c. In this function
the MENU_GetMenu() return a NULL pointer hence the subsequent crash.
See the attached file for the full backtrace
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http://bugs.winehq.org/show_bug.cgi?id=16733
Summary: crash at Navyfield ingame EULA
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.navyfield.de/ger/main.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Following on from bug 12021 - after the loading screen finishes, an EULA is
shown but wine crashes. Native quartz gets things a bit further but then it
crashes later.
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http://bugs.winehq.org/show_bug.cgi?id=10587
Summary: xcovator crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://xkovator.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted this app into appdb with garbage test result. It starts fine
using native mshtml. The crash is likely related to :
fixme:mshtml:HTMLDocument_write (0x132c30)->(0x1507f28)
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http://bugs.winehq.org/show_bug.cgi?id=15708
Summary: Dragon NaturallySpeaking 7 install fails with negative
amount of memory reported
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teight(a)ntlworld.com
I'm running Ubuntu 8.04 on a dual boot machine with 3GB memory which can
comfortably run Dragon NaturallySpeaking Preferred 7 under XP. I'm having
problems installing Dragon NaturallySpeaking 7 in Wine and believe there may be
a bug.
Regardless of whether I run "wine /media/cdrom1/autorun.exe" or wine
/media/cdrom1/setup.exe or if I copy the cd contents to the hd and run the
install from the hard disk, the install looks promising for only a few moments.
Then an error message which describes the minimum requirements for DNS 7,
finishing with: "Your computer does not meet the minimum specifications for
installation of Dragon NaturallySpeaking" and it reports -1052Mb memory -ie
***minus*** 1.052 GB memory. Then the install allows me to withdraw
gracefully, no crashes or other problems, which is a tribute to the stability
of Wine itself.
This behaviour happens under Wine 1.00 from the Ubuntu repository and also
under Wine 1.1.6.
My guess is that fault lies with the the Dragon installer, which is not able to
recognise 3GB and is therefore unable to install, having misreported the total
physical memory as a negative quantity as a result of a register overflow.
I remember causing similar odd results myself when programming in C in what now
feels like another lifetime! Usually the silly result would be the consequence
of a register overflow thanks to my very poor programming skills.
I'm not all that familiar with the intricacies of Wine: could it be that there
is a command line option available which limits the amount of physical memory a
program running under Wine can see? Or is this a bug?
Teight
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http://bugs.winehq.org/show_bug.cgi?id=13429
Summary: Eudora 7.1.0.9 several bugs related to Wine
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)wendy.org
It was not possible to open attachments to an email in Wine 0.9.x versions; in
the Wine 1.0 RC-versions 1 and 2 this remains impossible.
Printing resulted and still results in garbled printouts: approximately the
first half of the first page is like it should be, the rest (of the page, and
the whole of next pages) is garbled, words printedover eachother. I have to cut
and paste the contents into a word processor (like Open Office) to be able to
print an email.
It was and still is not possible to enter Eudora in paid mode. I have paid for
my Eudora Pro, but since I moved from Windows XP to Ubuntu, I'm working in
sponsor mode. Which has a pesky irritating window reminding me about working in
sponsor mode...
Since updated to Wine version 1.0 (both Release Candidates 1 and 2), some other
things stopped working in Eudora.
- Not able to click on a link to open a web page (this was still possible in
pre 1.0 versions of Wine!). My browser is not opened. A workaround is to to
open Link History, select the link I just clicked on, copy the link, switch to
the browser, and paste the address into the address bar. Since clicking on a
link worked in earlier versions of Wine, this problem should be relatively easy
to be fixed...
- Not able to see the source of an email (to check special characters, URLs
etc): selecting this option (right-click in an email message, select option
'check source') has no result; same with 'send to browser'. Since clicking a
link does not open a web browser, being able to copy and paste the URL is
important, but not everybody (especially mailing lists) show the URL behind the
link, often just a keyword is shown.
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http://bugs.winehq.org/show_bug.cgi?id=15987
Summary: ActiveSync 4.5 don't synchronize devices
(comm:get_baud_rate)
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shakaran(a)gmail.com
Created an attachment (id=17174)
--> (http://bugs.winehq.org/attachment.cgi?id=17174)
ActiveSync 4.5 log
When you execute ActiveSync 4.5 and plug a device, the program not recognize
the port USB and the device is waiting.
Also the list of device has a overflow and the letters "Hide details/Show
details" (in the spanish image "Ocultar detalles/Mostrar Detalles" is
overlapped
But if you press again "Hide details" then the box has the normal aspect.
The complete log and images is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14102
Summary: Winetest sometimes doesn't restore taskbar to proper
size
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.astro.gla.ac.uk/users/paulm/WRT/CrossBuilt/wi
netest-latest.exe
OS/Version: Windows XP
Status: UNCONFIRMED
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=14324)
--> (http://bugs.winehq.org/attachment.cgi?id=14324)
Screenshots
When running winetest on my Windows XP box, winetest sometimes doesn't properly
restore the taskbar to it's proper size. I run it on the bottom at double
height and locked. After running the test, it will sometimes be at single
height, yet still locked. Not a big deal, but still annoying...
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=10832
Summary: Dark Age of Camelot has page fault exception if
pixelshaders are enabled
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
URL: http://daoc.goa.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerry(a)linuxgl.ch
To use the new character models in daoc, pixelshaders need to be enabled. If
they are, a page fault exception occurs as soon as the first character gets
drawn (character selection screen). If I skip the character selection screen,
the same pagefault occurs at a different position in the game. (I have only
uploaded the logs for the selectionscreen version). Pixelshaders have never
worked in this game, but they become more important with every release.
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http://bugs.winehq.org/show_bug.cgi?id=16680
Summary: Game Hearts of Iron 2 crashes randomly
Product: Wine
Version: 1.1.11
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
Created an attachment (id=18323)
--> (http://bugs.winehq.org/attachment.cgi?id=18323)
Crash messages (run the game two times)
The game Hearts of Iron 2 platinum release (contains "Doomsday" and
"Armageddon" addons) crashes randomly. It happens mostly when zooming the map
in/out and scrolling it, but it also happens spontaneously if you just leave
the game running for a few minutes. I can easily reproduce the problem with
"Barbarossa" scenario (playing German forces) - just zoom in/out & scroll the
map a lot as soon as the game starts, until it crashes.
It always crashes with similar output, just register contents differ - see
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=14752
Summary: Blood 2 (v. 2.1): mouse input not working
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: vitaliy(a)kievinfo.com
Mouse input with Blood 2 patched to latest version 2.1.233 does not work.
I tested it both with native dinput, dinput8 dlls and builtin variants.
Went back to wine-0.9.25 and still the same issue. So no regression I fear :(
This problem doesn't seem to be releated to the input issues with the B2 demo,
and therefore can't be reproduced there.
Adding Vitaliy Margolen to CC since it is very likely a dinput bug.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15868
Summary: Tomb Raider underworld demo big troubles
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
Created an attachment (id=17007)
--> (http://bugs.winehq.org/attachment.cgi?id=17007)
wine tru.exe
Hi,
I tried to run the demo of Tomb Raider Underworld with Wine 1.1.5 :)
The game menu is fine, but when I try to launch the demo level, I have big
troubles (black screen, artefacts), seems to be related with d3d.
I must hit CTRL + C to abort, wine doesn't crash.
I attach the full log compressed with bzip2 (18 Mo unpacked).
The demo can be downloaded from URL.
Just an example :
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 261
Thanks ^^
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http://bugs.winehq.org/show_bug.cgi?id=15808
Summary: wine's system tray should not wake the cpu when idle
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Currently, the Wine system tray polls every 2 seconds for icons whose owner
window has been destroyed. Wine should detect the missing windows without
polling or, if that's not possible, only poll when there are icons in the
systray.
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http://bugs.winehq.org/show_bug.cgi?id=9853
Summary: Splinter Cell: CT crashes with an unahanfled exception
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: register(a)goodoldalex.net
Created an attachment (id=8329)
--> (http://bugs.winehq.org/attachment.cgi?id=8329)
Wine console log
Splinter Cell: Chaos Theory 1.05 crashes with an "Unhandled exception: page
fault (...)" right on startup.
This affects the cracked version. Originally, SCCT is procted by StarForce
which doesn't allow the game to run at all. Only affects single player
(multiplayer has a different executale, which kinda works).
Sorry if this happens to be a dupe, but I can't know whether other reported
Unhandled exceptions are related to this.
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http://bugs.winehq.org/show_bug.cgi?id=17037
Summary: Wine does not recognise empty DVD-ROMs
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), the
behaviour of drive detection is different under Windows and Wine.
Under Windows, the user can set the system's DVD-ROM drive under 'Tools,
options, system' regardless of whether there is a disc in the drive or not.
Under Wine, the DVD-ROM drive is not available for selection unless there is a
disc in the DVD drive.
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http://bugs.winehq.org/show_bug.cgi?id=16121
Summary: Word 2003 Bold Face Type Bug
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morse.matt(a)gmail.com
Word 2003 in Wine doesn't show bold or face type properly when using Times New
Roman font. It just shows it like regular type but with the 'bold' toolbar
button depressed on the formatting toolbar. When I switched my document to
Arial Narrow font this problem seemed to disappear. It may just be an issue
with this font only. It could also be my video card playing tricks on me as
well but I'm not sure. Here are my hardware and software specs:
OS: Ubuntu 8.04 Hardy Heron
Wine version 1.1.8
Hardware: HP Pavilion dv600t laptop, NVIDIA GeForce Go 7400 graphics card,
Intel Core 2 Duo T5600 1.8ghz cpu, Intel 845GM chipset
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http://bugs.winehq.org/show_bug.cgi?id=17619
Summary: GetDriveTypeW says C: is a network share if /home is an
NFS share, breaking Steam installer
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordhavoc(a)ghdigital.com
Created an attachment (id=19804)
--> (http://bugs.winehq.org/attachment.cgi?id=19804)
Patch to make C: always report as DRIVE_FIXED type
My /home is an NFS share, this means NtQueryVolumeInformationFile returns the
type of ~/.wine/drive_c as a network share, confusing installers (such as
Steam).
I tracked this down to a problem with GetDriveTypeW querying the volume
information and not even calling get_mountmgr_drive_type in some cases (such as
a network share), so any configuration in winecfg had no effect.
I have attached a patch that causes C: to always report as DRIVE_FIXED, which
fixes my problem, and should avoid any problems of this sort in the future.
However this still means that winecfg overrides have no effect on network
shares, this only fixes the most common problem of C: being considered a
network share.
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=14200
Summary: Crash in Arcanum after some time of playing
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luinnar(a)mail.ru
CC: luinnar(a)mail.ru
Created an attachment (id=14478)
--> (http://bugs.winehq.org/attachment.cgi?id=14478)
output of wine
Hi,
There is a crash in the game Arcanum (1.0.7.0) after about 30-60 minuts of
playing. There are no crashes on Windows in Arcanum.
See the attached output of wine 1.0 after the crash.
Used system: Debian Etch r3.
Run command: wine arcanum.exe -no3d -doublebuffer
Wine was built from the sources.
Thanks and Regards,
Luinnar.
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http://bugs.winehq.org/show_bug.cgi?id=10877
Summary: Chessmaster 9000 graphics problems in wined3d
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
The problem is that the "chessmaster 9000" game can't display most of it's
graphics. When you enter to the game room or class room no 3d graphics are
displayed because of problem in the IWineD3DSwapChainImpl_Present function. The
messages in the console are:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x5afe90/0x5afe90
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
The err message is critical. Because the destination window of the primary
context can't be changed no graphics are displayed in the destination window.
The fixme message is problem too because if the error with the destination
window is corrected the graphics probably won't be displayed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=14588
Summary: Everyday Shooter: fails to run with Steam
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
In Steam, when I click on Everyday Shooter to start it, it pops up on the Gnome
applications panel, but nothing else happens. I am not able to play it.
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http://bugs.winehq.org/show_bug.cgi?id=17667
Summary: Visio 200 Displays Windows Problem Dialogue Then Crashes
on Ubuntu Intrepid
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.rafique(a)gmail.com
Wine Details:
Version: 1.1.6
Installations: ies4Linux 2.99, Visio 2003
System details:
Distro: Ubuntu Intrepid
Kernel: 2.6.27-13-generic i686
Desktop Env: gnome, compiz, emerald
Actual Results:
When I open a drawing created by someone else on another system Visio
displays standard windows crash dialogue (please see attachment) and then
closes.
Other information:
Pastebin output of "wine visio.exe" is present at:
http://pastebin.com/f132a7845
Also, I noticed this with wine-1.0.1 (default from Ubuntu repos) as well.
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http://bugs.winehq.org/show_bug.cgi?id=16887
Summary: Black screen during flashbacks in F.E.A.R.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
I get a black screen during the "flashbacks" in F.E.A.R. v1.08 retail (for want
of a better word, it happens from time to time, very frequently in the later
levels). You can still see your HUD and your crosshair, and if you're attacked
you see the red blotches indicating the direction of the attacker, also the
game physics/movement still works (so you can often leave that section if you
stumble around for long enough), but while it lasts you're completely blind.
I have WINE-1.12 running as 32-bit application on a 64-bit x86_64 Gentoo
system, using an Nvidia GF7900GS and 100.14.19 drivers (I've had problems with
newer ones). I can provide a savegame demonstrating the issue for v1.08 retail
of the game (UK Gold edition), assuming savegames can be transferred without
the full profile. Since it's rather large (150kB zipped), I didn't just attach
it; let me know if I should, otherwise I'll just wait if/until someone contacts
me about it.
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http://bugs.winehq.org/show_bug.cgi?id=18281
Summary: Tom Clancy's EndWar: Menu is not drawn right
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
In endwar main menu is not drawn right as you may see in screenshoot:
http://appdb.winehq.org/appimage.php?iId=24283
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http://bugs.winehq.org/show_bug.cgi?id=12153
Summary: Mathcad 2000K hangs using signal processing pack
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=11550)
--> (http://bugs.winehq.org/attachment.cgi?id=11550)
Terminal window output during application run
Mathcad 2000 Pro generates a buch of ole control errors when running.
Also when the signal processing function pack is loaded by loading up the
signal processing handbook the application hangs when you try the “remez”
example. This handbook uses an external dll file.
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http://bugs.winehq.org/show_bug.cgi?id=14505
Summary: Falcon Allied Force crash durning loading mission
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qwiat(a)pld-linux.org
Created an attachment (id=14829)
--> (http://bugs.winehq.org/attachment.cgi?id=14829)
wine's output
Falcon Allied Force crash durning loading mission with message:
"Buffer overrun detected"
In menu almost everything works good, but loading mission (any kind) fails.
Tested on Falcon Allied Force with any of most recent patches.
"Windows versions": 98 and XP
Color depth: 16 and 32
Game version: Falcon AF + most recent patches (including 1.0.13)
Video driver: nvidia
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http://bugs.winehq.org/show_bug.cgi?id=17515
Summary: Garrysmod: Srcds anomalies , crashes, surface propeties
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://garrysmod.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
Running a game server called garrysmod *0 *1 srcds *2 on wine *3 gives some
anomalies during gameplay.
*0 http://store.steampowered.com/app/4000
*1 (Garry's Mod version 10/11 or how you want to call it)
*2 Source Dedicated Server (windows version) Download:
http://storefront.steampowered.com/download/hldsupdatetool.exe
*3 (tested with wine version 0.9 - 1.1.15) (Also tested with crossover's office
and gaming versions)
For example:
- Missing friction/physics simulation in certain rooms for the player (white
room for example) in certain maps (gm_construct)
- A car called "Jalopy" crashes the server / has no physics / cannot be driven
etc
- Players get stuck to certain areas e.g. the "white room"
These bugs naturally don't appear in windows and the developer of this game has
indirectly refused to fix these problems as he doesn't support wine.
This bug can be reproduced just by installing the server (
http://wiki.garrysmod.com/wiki/?title=Dedicated_Server_Setup#Linux ) and
starting the server with parameters "srcds.exe -console -game garrysmod +map
gm_construct" and going ingame and to the white room.
Some of the bugs can also be seen by spawning a pod (press q while
ingame->navigate to vehicles tab->spawn a "pod" by pressing the spawn
button->move the pod with "physgun" or throw it to water and it disappears )
Note: The game server is free unlike the game itself.
It seems that this bug is related to wine's file functions as using a GCF-based
wine srcds garrysmod server doesn't have this problem (at all).
(GCF-Based server would be a recommended way of hosting the server as it
doesn't rely too much on wine anymore but it is much more "laggier" as all the
GCF-files need to be examined for every file access)
GCF info: http://developer.valvesoftware.com/wiki/GCF
Wine or srcds don't report anything about these problems in normal operating
mode (or srcds in debug), these can just be seen ingame. I wont paste logs as
they grow enormous because of the load of files that need to be loaded during
the server startup. I'm asking for some parameters so the log file wouldn't
exceed 200-400mb so that I could upload it.
I am willing to help any way possible, my wine srcds server is always ready for
testing and/or debugging. I can be reached through wine's IRC channel with nick
Python1320 (or any other major IRC Network) or through MSN.
Post notes:
- The platform test has been mainly debian/ubuntu or their variants using
clean pre-compiled repository and self-compiled unmodified wine installations.
- Only used EXT3 file system.
- For some weird reason, some users are NOT getting this problem (Only one
confirmed person with no bug using latest wine 1.1.14 from debian precompiled
repositories against 6 people who HAVE this problem) with their servers even
though they have the same system and configurations I have as far as I have
been able to check.
- More info on request
PS: This is my first bug report. So, it's more or less formal and/or messy.
Forgive me :)
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http://bugs.winehq.org/show_bug.cgi?id=17505
Summary: Riven: mouse cursor is drawn on a checkerboard
background
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skuller(a)skuller.ath.cx
Created an attachment (id=19612)
--> (http://bugs.winehq.org/attachment.cgi?id=19612)
Mark nearly black samples as entirely transparent
When running the DVD version of Riven in Wine, in-game mouse cursor is drawn on
a semi-transparent checkerboard background [1]. This bug seems to be related to
the Xcursor code path in dlls/winex11.drv/mouse.c, since when I remove
libXcursor.so.1 out of the way so that Wine falls back to the original pixmap
cursor handling code, in-game cursor is drawn correctly [2].
[1] http://skuller.ath.cx/tmp/riven1.png
[2] http://skuller.ath.cx/tmp/riven2.png
As far as I understand the code, checkerboard pattern results from the way
inverted colors are emulated in the create_cursor_image() function. Riven
creates a 32 bit bitmap with an empty alpha channel, with transparent pixels
(as defined by AND mask) being nearly black (but not quite, 0x040404 to be
precise). Then the sampled grayscale value of 0x04 is mapped to the alpha
channel and the pixel color is inverted, resulting in a semi-transparent
background (which is very visible — perhaps X supports only discrete values
for alpha?).
Attached patch attempts to fix this issue by checking for small grayscale
samples being mapped to the alpha channel (less than 5% opacity) and marking
the resulting pixel entirely transparent for such samples.
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http://bugs.winehq.org/show_bug.cgi?id=11401
Summary: Sometimes, Lotus Notes 7.0.2 loose the connection with
unexpected TCP error
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploum(a)fritalk.com
I use Lotus Notes 7.0.2 under Wine 0.9.53/Ubuntu 7.10 and it works great.
I usually launch it when I start my computer and close it at the end of the
day. Nevertheless, Lotus Notes sometimes loose the connection and display the
following error :
"Unexpected TCP error"
First thought : Dude, if it was expected, it's not an error.
Then, I consult the log and I can see :
Unexpected TCP/IP error func: 0006h error Notes: 1C5B, NTI: 1000h, Stack:
00002728h
The only solution to that problem is to restart Lotus Notes.
The problem happens usually one, sometimes twice a day. It can happens after
one or two hours or you can stay the whole day without being confronted to it.
On the same computer under Windows with exactly the same Lotus Notes, there is
no problem. That's why I think it might be a wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=17596
Summary: Resizing warcraft 3 in windowed+OGL mode results in an
odd letterbox effect.
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cokemonkey11(a)gmail.com
While playing in windowed and open GL mode (haven't tested others), resizing of
the warcraft 3 window to accomidate wide screen displays results in an odd
effect where the window contents don't line up with the window. (see attached
screenshot for example).
This problem results in the inability to play the game on a widescreen display
without stretching.
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http://bugs.winehq.org/show_bug.cgi?id=12743
Summary: 3D Studio MAX 7.0 locks up when loading combustion
plugin, cmbtex.dlt
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://files.filefront.com/3dsmax7exe/;9389592;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12400)
--> (http://bugs.winehq.org/attachment.cgi?id=12400)
Output from terminal for the various scenarios I tested, organized.
The program simply can't utilize that combustion plugin. I removed the plugin
before starting it, and it worked just fine, but without any texture, particle,
or lighting features.
With and without the ole32 DLL override, it mentions that quite a few richedit
features are not implemented yet, and when the program is run, it pushes this
line out quite a few times.
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x33f384/0x33f384
It also says this at random moments while you do things with the 3D POV
windows.
fixme:xrender:X11DRV_AlphaBlend not a dibsection
The main issue that I think needs to be looked at is getting the program to
start without needing to remove the combustion plugin.
For the URL I have placed the only download location I could find. Autodesk no
longer keeps a copy on their servers for the public, as the program has been
replaced by newer versions (although it's not too old).
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http://bugs.winehq.org/show_bug.cgi?id=16299
Summary: IMVU 3D Instant Messenger installer crashes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.imvu.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 8394
Created an attachment (id=17580)
--> (http://bugs.winehq.org/attachment.cgi?id=17580)
terminal output in git
Testing for bug 8394, installer goes along fine, downloads update, then
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=10928
Summary: DSound error in NHL 2004
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackdragon1157(a)gmail.com
Created an attachment (id=9848)
--> (http://bugs.winehq.org/attachment.cgi?id=9848)
Wine console backtrace
When attempting to run NHL 2004, there is a page fault, seemingly from Dsound.
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