http://bugs.winehq.org/show_bug.cgi?id=11781
Summary: No screen refresh on application with tabs
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torsten.schulle(a)ksk-stendal.de
Hi,
i have an issue like the old bug (1689). A special application has tabs to
navigate between screens (like the tabs on certain Excel or OpenCalc).
If I start the application all work fine on the first mask, but if I click on
the second or third tab only the field where the cursor is blinking are
refreshed. The rest of the screen shows the the first mask.
If I minimize and restore the application the complete screen is correct.
I test the application with all wine versions from 0.9.44 through 0.9.56 and
some older versions, but I have no luck.
I test also with native comctl32 and comdlg32 also with no luck-
I think that is a problem with the winex11.drv system.
I hope anybody can solve this problem
Torsten
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http://bugs.winehq.org/show_bug.cgi?id=16477
Summary: QIP Infium send file dialog does not appear
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=17868)
--> (http://bugs.winehq.org/attachment.cgi?id=17868)
Infium stdout
When I press send file button, file open dialog should appear, but it doesn't.
Wine output is attached (+I noticed that infium crashed on exit).
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http://bugs.winehq.org/show_bug.cgi?id=17444
Summary: QIP Infium: Jabber network status icon transparancy does
not work
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
On the bottom part of the main window, below contact list, there are an array
of status buttons for different networks. ICQ network status icons are
displayed fine, but the ones for jabber qip network (qip.ru) are drawn on a
white square. In Windows this square is transparent and the icon looks
normally.
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http://bugs.winehq.org/show_bug.cgi?id=14608
Summary: Warhammer Online Beta - Will not run patch util
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agentc0re(a)gmail.com
This is my first time trying to trouble shoot a program in wine that will not
run. I've fixed a few things before coming here. They where microsoft common
controls(created a .manifest file in the prog dir), added winhttp.dll to the
windows/system32 dir and last had to regsvr32 advapi32.dll. I can't seem to
figure out the other errors and i'm not even sure if their whats holding up the
program from running. here's my pastebin of the errors.
http://pastebin.ca/1080346
Pastbin of the manifest file
http://pastebin.ca/1080359
I called that file Microsoft.Windows.Common-Controls.manifest
For reference, here are the errors i was receiving when i first started.
http://pastebin.ca/1080361
i will attach as files as well.
uname -a
Linux nova 2.6.21.5-smp #2 SMP Sun Mar 16 22:01:24 MDT 2008 i686 Intel(R)
Core(TM)2 Duo CPU E6750 @ 2.66GHz GenuineIntel GNU/Linux
Slackware 12.0
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http://bugs.winehq.org/show_bug.cgi?id=13264
Summary: Warblade Demo: crashes on startup, maybe regression
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://www.warblade.as/warblade_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
Created an attachment (id=13110)
--> (http://bugs.winehq.org/attachment.cgi?id=13110)
console output of the crash
When I try to start the Warblade Demo in either DirectX or OpenGL mode it
crashed right after the selection. The AppDB page tells nothing about crashes,
only about corrupted sound and slow graphics, so this may be a regression but I
cannot confirm that as it never worked on my machine.
I'm testing on Ubuntu 8.04 x86_64 with kernel 2.6.24-17-generic and using
wine-0.9.61 from wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=17538
Summary: Guitar Pro freezes with own GDIPLUS.DLL, renders
incorrectly with Wine's
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
When started, Guitar Pro 5.2 spits out an access violation error message in
French about gdiplus.dll and freezes.
GP5 comes with its own gdiplus.dll, though, so if I remove it, the application
starts with Wine's own gdiplus, but it renders stuff incorrectly - symbols are
displaced and there is no font smoothing.
The freeze after playback issue (bug 17001) is still there.
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http://bugs.winehq.org/show_bug.cgi?id=11859
Summary: Greek keyboard layout does not work under KDE
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
With KDE 3.5.x, if I switch the keyboard layout the Greek, then many keys on
the keyboard do not work. i.e. the entire bottom row - Z through M do not work.
I tried with notepad and Picasa on KDE 3.5.6, Greek locale, Greek keyboard
layout. Locale says:
LANG=el_GR.UTF-8
LANGUAGE=el_GR.UTF-8
LC_CTYPE="el_GR.UTF-8"
LC_NUMERIC="el_GR.UTF-8"
LC_TIME="el_GR.UTF-8"
LC_COLLATE="el_GR.UTF-8"
LC_MONETARY="el_GR.UTF-8"
LC_MESSAGES="el_GR.UTF-8"
LC_PAPER="el_GR.UTF-8"
LC_NAME="el_GR.UTF-8"
LC_ADDRESS="el_GR.UTF-8"
LC_TELEPHONE="el_GR.UTF-8"
LC_MEASUREMENT="el_GR.UTF-8"
LC_IDENTIFICATION="el_GR.UTF-8"
LC_ALL=
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http://bugs.winehq.org/show_bug.cgi?id=18135
Summary: Installation of Redistributable packages for 64bit wine
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
Windows redistributable packages downloaded for 64bit windows which used to get
installed in any 64 bit windows OS when tried to installed with 64bit wine is
giving the following error:
Trying to load PE image for unsupported architecture (I386).
If above is the case then how can the redistrbutables packages for
vcrun2005,vcrun2005sp1 for 64 bit wine will get executed?
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http://bugs.winehq.org/show_bug.cgi?id=17968
Summary: Baldur's Gate 2: Shadows of Amn install fails
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: haridan(a)gmail.com
I can't get B2 to install under wine on ubuntu 8.10 (intrepid). I'm getting
this error as soon as it starts trying to actually install, after I've chosen a
directory, etc:
Component transfe...(cut off here because I can't see the rest, it's in the
title bar and the message window is too small for me to see all of it)
Component: Required_Setup
File Group: hd0
File: D:\Program Files\
Error: Access denied
D: drive points to a folder in my secondary hard drive that I've set all the
same permissions for that the C: drive wine created has.
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http://bugs.winehq.org/show_bug.cgi?id=17829
Summary: Giants: Citizen Kabuto - dissapearing of sky and water
when enemies are blowing up
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://download.cnet.com/Giants-Citizen-Kabuto-Reaper-
demo/3000-7562_4-10056342.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nugrud(a)gmail.com
Created an attachment (id=20088)
--> (http://bugs.winehq.org/attachment.cgi?id=20088)
WINE's terminal output without any additional debug traces
After starting new game in Giants: Citizen Kabuto Reaper demo v.1.0 (using all
of the default graphics settings) water and sky is rendered correctly, ocean
and lakes are bluish, and on the sky you can see clouds. When the first enemies
(rippers) appear and you shoot them using long distance weapons they blow up
and generally (but not always) in the same time clouds and water dissapear. The
sky becomes composed of one colour, and water is fully transparent, you can
only hear you stepped into it.
I made two movies presenting it:
http://www.youtube.com/watch?v=phxwD4CGavU - in reaper demo.
http://www.youtube.com/watch?v=J8X6BngX__o - in mecc demo.
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