http://bugs.winehq.org/show_bug.cgi?id=10081
Summary: City of Heroes does not run if asked to use a dual core
processor
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
If I run CohUpdater.exe with the -renderthread 1 flag to inform it of the
presence of a dual-core processor, the game appears to:
* Enter an endless loop (continually spamming SetLayeredWindowAttributes calls
to the terminal Wine was run from) rather than finishing loading, and
* Mess up at least part of the Wine registry while doing it (graphics settings
are lost after the game and Wine are killed, whereas they're properly saved
after a normal session.
CoH is optimized for dual-core processors; top confirms that it isn't detecting
the dual-core processor on its own under Wine.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=13968
Summary: 3d graphics are positioned incorrectlly on the screen
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
3d graphics in Chessmaster 11 - Grandmaster Edition are positioned so
incorrectly on the screen that they aren't displayed at all or pushed upper and
displayed partially if you are using the 3d desktop in ubuntu. The reason that
the graphics are displayed somehow when you are using 3d desktop is because the
backbuffer is smaller. I think the whole problem is in the
IWineD3DSwapChainImpl_Present function in swapchain.c file in wined3d. The
problem is that handling the pSourceRect and pDestRect parameters (which
control the copying parts from the backbuffer to the window) of the function is
not implemented yet (FIXME("Unhandled present options %p/%p\n", pSourceRect,
pDestRect);).
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http://bugs.winehq.org/show_bug.cgi?id=14666
Summary: [wined3d] volume/volumetex locking implementation
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this bug should be sort of a "metabug" for fixing the locking behaviour of
volume and volumetexture objects in D3D (version 8 and 9 currently, because 7
and below doesn't have/support volumes).
I already wrote some patches and testcases to fix/illustrate the problem, but
they were rejected on wine-patches. The main problem that the problem should be
adressed much lower in wined3d.
I now post all my current patches here, so other people can take a look.
Some things what are currently not implemented:
(1) locking of volume/volumetex objects always succeeds althoug it shouldn't
- specifying to large lockboxes should fail for example
- some volumes are not lockable at all
(2) creating volumes/volumetextures always succeeds, usage and pool types are
not checked
Only a few things the patches should adress.
I intend on working on this, but I need a bit more input about why and where to
fix this exactly.
Attaching patches now...
Also adding Stefan Dösinger, Henri Verbeet, Alexander Dorofeyev and Roderick
Colenbrander to CC (sry guys *g*, but I'm sure you know where my stuff should
go).
I currently have these DX SDK docs on my system:
version 9, 8, 7 and 6
(someone asked me if I got the 7 SDK)
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=10753
Summary: Mario Typing 2 doesn't start (certain msvideo functions
unimplemented)
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9602)
--> (http://bugs.winehq.org/attachment.cgi?id=9602)
Crash log
Mario Teaches Typing 2 crashes during execution due to some msvideo functions
not being implemented. Namely "msvideo.dll.ICINSTALL" , "msvideo.dll.ICREMOVE",
and "msvideo.dll.ICIMAGECOMPRESS".
Unfortunately, a demo of this game does not seem to exist. A crash log is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=15601
Summary: Phantasmagoria 1 crashes at startup
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
When I run Phantasmagoria 1, it will crash right after calling int 31, ax=0001
which is a DPMI interrupt, free LDT descriptor. Which means that it crashes
somewhere around line 882 in file dlls/winedos/int31.c I then commented out
what's between the else { and }. The comment that is already there reads:
/* If a segment register contains the selector being freed, */
/* set it to zero. */
Which probably means that the game tries to use either the DS, ES, FS or GS
segment after it has freed the LDT descriptor. Is this function/interrupt
really supposed to fiddle with DS, ES, FS and GS? I can't see any mention of
that in the DPMI
specifications(http://www.delorie.com/djgpp/doc/dpmi/api/310001.html) and
apparently Windows handles it differently, since it won't crash when I comment
out the lines that reset these segments.
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http://bugs.winehq.org/show_bug.cgi?id=17127
Summary: MS-FS95: Crashes onLoad
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=18976)
--> (http://bugs.winehq.org/attachment.cgi?id=18976)
Logfile using +seh
Microsofts Flight Simulator 95 often crashes when loading a flight and trying
to start it and segfaults. All builtin dlls, here's a normal log only with
+seh, because relay log is quite big.
It installed just fine, but when I click "Surprise Flight"(?) or "Quick
Flight", game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=18469
Summary: [P5Szamla] The print preview is not same as recorded
data
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kami911(a)gmail.com
Created an attachment (id=21082)
--> (http://bugs.winehq.org/attachment.cgi?id=21082)
The values in the program
When the one record a new invoice the entered dates is not same those appear in
print preview. Please check the attached picture's date "Dátum" fileds. It is
different in print previes in the program but all the same in the print
preview.
Some log also attached.
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http://bugs.winehq.org/show_bug.cgi?id=17299
Summary: Last Chaos gets slower and slower after more than 1hr of
gameplay
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffiundthomas(a)gmx.de
After launching "Last Chaos" and playing for more than 1hr, the framerate
sometimes drops extremely low. For more Information on this issue please
consider alex' comment "game goes slower and slower" posted on July 5th 2008
and especially Thomas' reply to this under the following link:
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
As this is the only remaining issue on this game with current wine (1.1.14) -
compared to running under windows native - this application would imho receive
Platinum-Status.
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http://bugs.winehq.org/show_bug.cgi?id=11128
Summary: Ragnarok Online - windowed mode
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
I have a small request. Actually I must play in resolution 800x600 (windowed
mode - set in game) because if I set in game 1024x768 I can see only a title
bar of window. Resolution of my desktop is 1024x768.
[xarion@localhost Ragnarok Online]$ wine 2007-10-09a_Sakexe_v10.exe
TOTALCMD.EXE
EXPLORER.EXE
WINEDEVICE.EXE
WINEBOOT.EXE
WINEBOOT.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1030,780)
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
The last bug is repeating (fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank
(0x21e0c0)->(1,(nil)): Stub).
Can You fix this error? :/ Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=15543
Summary: AIRC application blows up when opening a tree menu
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.m.ferreira(a)mail.cm-portel.pt
When I try to open a treemenu the application just dies.
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