http://bugs.winehq.org/show_bug.cgi?id=17721
Summary: RTG Bills reports dates incorrectly in bills for date
formats (locals) not US
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
This is a bit of a major that I'm unsure whether is a bug with RTG Bills or
WINE... But, here's a workaround/fix for it below.
My local is New Zealand, my default language is LANG="en_NZ.UTF-8" with dates
expressed "days / months / years" (like most of the world).
Setting the dates in RTG Bills to my format results in any dates in the form
"days / months / years" that make sense expressed as "months / days / years"
being expressed as "months / days / years". For instance: 10th March 2009
(10/3/09) is expressed on bills as 3rd October 2009 (3/10/09)!!!
A workaround/fix seems to be to set the environment variable $LANG to
LANG="en_US.UTF-8" and then set the date format in RTG Bills to be expressed as
"days / months / years". RTG Bills provides a "test" facility to check that
date formats are sane for the system local settings, if this facility is used
it will report that the format is "insane" and change it back to the "months /
days / years" format. The answer is not to "test", but simply leave the format
"untested" as "days / months / years" and save the setting. RTG Bills then
seems to report dates correctly in its bills.
So, my command to execute RTG Bills is:
env WINEPREFIX="/home/myhome/.Rtgbills" LANG="en_US.UTF-8" wine
"C:\Program Files\Rtgbills\rtgbills.exe"
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http://bugs.winehq.org/show_bug.cgi?id=17432
Summary: Lan hosting/listening not working in warcraft iii.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whellmundv(a)gmail.com
I thought warcraft was one game that ran as fluent as if it was native, or so I
thought then. Today I've found myself experimenting for the second time how
running this masterpiece from wine prevents me from enjoying a nice lan game
with my friends, using both macintosh and windows systems.
I don't know why, but I guess that is the reason for which I encounter myself
writing this, at this precise moment: I think you will help me solve this--I
believe, uncommon--problem.
Please let me know which information do I need to post here, because I know not
with accuracy.
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http://bugs.winehq.org/show_bug.cgi?id=15320
Summary: GammonEmpire closing playing window.
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zetagi(a)yahoo.com
GammonEmpire software when you close playing window program close whole
program.
Normally you will go to main window
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http://bugs.winehq.org/show_bug.cgi?id=18261
Summary: S103 animation problem
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20784)
--> (http://bugs.winehq.org/attachment.cgi?id=20784)
Wine 1.1.20 +loaddll
S103 is an Open University application.
Part of the application plays embedded animations with a voice-over.
Under Windows XP, these play fine. Under Wine, an error message is shown
stating: "Could not create or use window."
Under Windows XP a small window opens title "Profiling Display" the first time
it is run, and then the animation continues.
Under Wine, with +loaddll, this is output:
fixme:mciavi:MCIAVI_mciStatus Unknown command 0000400E !
fixme:mciavi:MCIAVI_mciSet MCI_SET_ON: seek_exactly
fixme:mciavi:MCIAVI_mciRealize (0001, 00020002, 0x13b9a86) : stub
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\iccvid.dll"
: builtin
trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\mciavi32.dll" : builtin
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\msvfw32.dll"
: builtin
trace:loaddll:MODULE_LoadModule16 Loaded module "TB50CMP.DLL" : native
Upon clicking on the stop button for the animation, a new window is shown
stating: "The media resource is not open. Try using "mmOpen" before this
command."
The application uses the Toolbook 5.0 Runtime.
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http://bugs.winehq.org/show_bug.cgi?id=18332
Summary: Window background not drawn correctly.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bstein(a)unm.edu
Created an attachment (id=20875)
--> (http://bugs.winehq.org/attachment.cgi?id=20875)
Screenshot of the problem.
With Kaleidagraph 4.0 certain windows are drawn funny. The normally grey
background is drawn with whatever is behind the window when it is first opened.
Moving it around doesn't change the background. Nothing shows up with winedbg
or on the console, but I have little to no experience with wine debugging.
Attached is screenshot of the problem.
Please let me know what other debugging information might help!
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http://bugs.winehq.org/show_bug.cgi?id=18054
Summary: Very big fps drop when recording in fraps
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Recently i've tried to record ingame video using fraps via wine and i've
encountered very huge fps drop (from 105 to 15) which is definitly caused by
some sort of bug because on windows box this drop is nowhere so drastic.
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http://bugs.winehq.org/show_bug.cgi?id=15321
Summary: Yugioh Virtual Desktop 9.0 RC1 crashes upon loading
Product: Wine
Version: 1.1.4
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thundernyannyan(a)hotmail.com
Created an attachment (id=16154)
--> (http://bugs.winehq.org/attachment.cgi?id=16154)
Terminal Output log
This program creates a "Run-time error '445': Object doesn't support this
action" as soon as the interface loads. The download comes with several .dll
and .ocx files, most of which do not seem to come pre-packaged with Wine 1.1.4
(the only one I can remember which wasn't new was oleaut32.dll, but there may
have been one or two others).
I've tried moving these files into Wine's system32 folder and running the
program both with and without having those files set as Native Then Builtin.
The only difference I found was that setting oleaut32.dll as Native Then
Builtin causes the error message to change to "Run-time error '-2147467259
(80004005)': Automation error." Whether this means the problem is with the
oleaut.dll file itself, a combination of files, or something else entirely, I
have no idea.
Here are the links to download the required files:
YVD 9.0 Beta 12 (contains all the base files necessary to run):
http://www.xerocreative.com/yvd9prefinal.zip
YVD 9.0 RC1 Test Build 5 (contains two files which must be used in place of the
Beta 12 files): http://xerocreative.com/YVD9rc1b5.zip
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http://bugs.winehq.org/show_bug.cgi?id=14671
Summary: HCA fails to communicate with LynX-10 module through
COM-1, gives error pop-up
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cobra176(a)chartermi.net
Created an attachment (id=15126)
--> (http://bugs.winehq.org/attachment.cgi?id=15126)
Screenshot of the error dialog
Marrick Ltd. Home Control Assistant (HCA) fails to communicate with a LynX-10
module connected to COM-1, returns an error pop-up window [see image
attachment]
This error occurs when in hardware setup, clicking the Test button for the
device. The device is specified manually-there is nothing implying that there
was any actual communication with the device. Activity lights did not come on
with the LynX-10. The software cannot perform its task without communicating
with the interface.
This does not occur within native Win98SE. The device is indeed connected to
serial port 1 and is powered up.
Background info:
LynX-10 is an X10 interface used for home automation for sending digital
messages through AC lines to turn various devices on and off, dim lights, etc.
with computer control. It connects using a serial port, is powered off the AC
and has an activity light for serial exchanges.
http://www.hcatech.com/
The software is designed to interface with a variety of interfaces; each
interface needs specification as to what COM port it is attached to. Next to
each interface on the setup dialog is a Test button. When this Test button is
clicked the dialog described above occurs.
The attached log starts from startup of the program, which runs quite smoothly
until the explicitly-marked parts.
Machine info:
kubuntu 8.4, up-to-date (as of Jul 27 2008)
2 serial ports, 1 plugged into LynX-10, second is free.
No special serial port software installed on linux end.
Windows version mode is "use default"
The following DLLs are overridden with no benefit:
comcat
comctl32
comdlg32
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http://bugs.winehq.org/show_bug.cgi?id=18492
Summary: Lord of the Rings Online: game does not register
unmodified mouse clicks on objects in the world
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bentron.winehq(a)gmail.com
After a fresh start, mouse clicks register as expected. Some time later, the
game no longer registers unmodified (ie, without holding Ctrl or Shift) mouse
clicks on objects in the game world such as players, NPCs, corpses, or resource
nodes.
Mouse clicks, with or without Ctrl or Shift, function normally on most of the
UI elements. Moving items in inventory, interacting with menus, clicking
buttons on quickbars, buying/selling at a vendor, etc work as expected.
Right clicking on chat tabs, player portrait, companion portrait, and possibly
other items should open a context menu, but does not after the bug presents
itself.
Left clicking players, NPCs or objects in the game world to select them as the
active target does not work. However, if floating names are displayed,
clicking on the NPC/object/player's floating name does work to target.
Right clicking a corpse, resource node, or interactable item (such as a quest
object or door) does not work. However, holding shift and right clicking does.
In the case of a corpse or resource node, it functions to "auto loot" (loot
all items without confirmation). In the case of a quest object or door, it
functions as a normal right click should (presumably because this is no action
associated to shift+right click for such objects).
Holding left or right click while moving the mouse functions as expected to
move the camera and player character. Hovering the mouse over
players/NPCs/objects in the world does highlight the object as well.
This bug may be related to Bug 17267 (
http://bugs.winehq.org/show_bug.cgi?id=17267 ).
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http://bugs.winehq.org/show_bug.cgi?id=18205
Summary: mapi:MAPISendMail produces extra slashes before mail
address
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14768
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
While testing Mankind its bug reporting tool (Debug.dll) is launched due to a
crash.
The email address generated has extra slashes:
"\\bugs(a)mankind.net" instead of "bugs(a)mankind.net"
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