http://bugs.winehq.org/show_bug.cgi?id=10877
Summary: Chessmaster 9000 graphics problems in wined3d
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
The problem is that the "chessmaster 9000" game can't display most of it's
graphics. When you enter to the game room or class room no 3d graphics are
displayed because of problem in the IWineD3DSwapChainImpl_Present function. The
messages in the console are:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x5afe90/0x5afe90
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
The err message is critical. Because the destination window of the primary
context can't be changed no graphics are displayed in the destination window.
The fixme message is problem too because if the error with the destination
window is corrected the graphics probably won't be displayed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=14588
Summary: Everyday Shooter: fails to run with Steam
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
In Steam, when I click on Everyday Shooter to start it, it pops up on the Gnome
applications panel, but nothing else happens. I am not able to play it.
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http://bugs.winehq.org/show_bug.cgi?id=17667
Summary: Visio 200 Displays Windows Problem Dialogue Then Crashes
on Ubuntu Intrepid
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.rafique(a)gmail.com
Wine Details:
Version: 1.1.6
Installations: ies4Linux 2.99, Visio 2003
System details:
Distro: Ubuntu Intrepid
Kernel: 2.6.27-13-generic i686
Desktop Env: gnome, compiz, emerald
Actual Results:
When I open a drawing created by someone else on another system Visio
displays standard windows crash dialogue (please see attachment) and then
closes.
Other information:
Pastebin output of "wine visio.exe" is present at:
http://pastebin.com/f132a7845
Also, I noticed this with wine-1.0.1 (default from Ubuntu repos) as well.
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http://bugs.winehq.org/show_bug.cgi?id=16887
Summary: Black screen during flashbacks in F.E.A.R.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
I get a black screen during the "flashbacks" in F.E.A.R. v1.08 retail (for want
of a better word, it happens from time to time, very frequently in the later
levels). You can still see your HUD and your crosshair, and if you're attacked
you see the red blotches indicating the direction of the attacker, also the
game physics/movement still works (so you can often leave that section if you
stumble around for long enough), but while it lasts you're completely blind.
I have WINE-1.12 running as 32-bit application on a 64-bit x86_64 Gentoo
system, using an Nvidia GF7900GS and 100.14.19 drivers (I've had problems with
newer ones). I can provide a savegame demonstrating the issue for v1.08 retail
of the game (UK Gold edition), assuming savegames can be transferred without
the full profile. Since it's rather large (150kB zipped), I didn't just attach
it; let me know if I should, otherwise I'll just wait if/until someone contacts
me about it.
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http://bugs.winehq.org/show_bug.cgi?id=18281
Summary: Tom Clancy's EndWar: Menu is not drawn right
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
In endwar main menu is not drawn right as you may see in screenshoot:
http://appdb.winehq.org/appimage.php?iId=24283
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http://bugs.winehq.org/show_bug.cgi?id=12153
Summary: Mathcad 2000K hangs using signal processing pack
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=11550)
--> (http://bugs.winehq.org/attachment.cgi?id=11550)
Terminal window output during application run
Mathcad 2000 Pro generates a buch of ole control errors when running.
Also when the signal processing function pack is loaded by loading up the
signal processing handbook the application hangs when you try the “remez”
example. This handbook uses an external dll file.
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http://bugs.winehq.org/show_bug.cgi?id=14505
Summary: Falcon Allied Force crash durning loading mission
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qwiat(a)pld-linux.org
Created an attachment (id=14829)
--> (http://bugs.winehq.org/attachment.cgi?id=14829)
wine's output
Falcon Allied Force crash durning loading mission with message:
"Buffer overrun detected"
In menu almost everything works good, but loading mission (any kind) fails.
Tested on Falcon Allied Force with any of most recent patches.
"Windows versions": 98 and XP
Color depth: 16 and 32
Game version: Falcon AF + most recent patches (including 1.0.13)
Video driver: nvidia
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http://bugs.winehq.org/show_bug.cgi?id=17515
Summary: Garrysmod: Srcds anomalies , crashes, surface propeties
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://garrysmod.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
Running a game server called garrysmod *0 *1 srcds *2 on wine *3 gives some
anomalies during gameplay.
*0 http://store.steampowered.com/app/4000
*1 (Garry's Mod version 10/11 or how you want to call it)
*2 Source Dedicated Server (windows version) Download:
http://storefront.steampowered.com/download/hldsupdatetool.exe
*3 (tested with wine version 0.9 - 1.1.15) (Also tested with crossover's office
and gaming versions)
For example:
- Missing friction/physics simulation in certain rooms for the player (white
room for example) in certain maps (gm_construct)
- A car called "Jalopy" crashes the server / has no physics / cannot be driven
etc
- Players get stuck to certain areas e.g. the "white room"
These bugs naturally don't appear in windows and the developer of this game has
indirectly refused to fix these problems as he doesn't support wine.
This bug can be reproduced just by installing the server (
http://wiki.garrysmod.com/wiki/?title=Dedicated_Server_Setup#Linux ) and
starting the server with parameters "srcds.exe -console -game garrysmod +map
gm_construct" and going ingame and to the white room.
Some of the bugs can also be seen by spawning a pod (press q while
ingame->navigate to vehicles tab->spawn a "pod" by pressing the spawn
button->move the pod with "physgun" or throw it to water and it disappears )
Note: The game server is free unlike the game itself.
It seems that this bug is related to wine's file functions as using a GCF-based
wine srcds garrysmod server doesn't have this problem (at all).
(GCF-Based server would be a recommended way of hosting the server as it
doesn't rely too much on wine anymore but it is much more "laggier" as all the
GCF-files need to be examined for every file access)
GCF info: http://developer.valvesoftware.com/wiki/GCF
Wine or srcds don't report anything about these problems in normal operating
mode (or srcds in debug), these can just be seen ingame. I wont paste logs as
they grow enormous because of the load of files that need to be loaded during
the server startup. I'm asking for some parameters so the log file wouldn't
exceed 200-400mb so that I could upload it.
I am willing to help any way possible, my wine srcds server is always ready for
testing and/or debugging. I can be reached through wine's IRC channel with nick
Python1320 (or any other major IRC Network) or through MSN.
Post notes:
- The platform test has been mainly debian/ubuntu or their variants using
clean pre-compiled repository and self-compiled unmodified wine installations.
- Only used EXT3 file system.
- For some weird reason, some users are NOT getting this problem (Only one
confirmed person with no bug using latest wine 1.1.14 from debian precompiled
repositories against 6 people who HAVE this problem) with their servers even
though they have the same system and configurations I have as far as I have
been able to check.
- More info on request
PS: This is my first bug report. So, it's more or less formal and/or messy.
Forgive me :)
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http://bugs.winehq.org/show_bug.cgi?id=17505
Summary: Riven: mouse cursor is drawn on a checkerboard
background
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skuller(a)skuller.ath.cx
Created an attachment (id=19612)
--> (http://bugs.winehq.org/attachment.cgi?id=19612)
Mark nearly black samples as entirely transparent
When running the DVD version of Riven in Wine, in-game mouse cursor is drawn on
a semi-transparent checkerboard background [1]. This bug seems to be related to
the Xcursor code path in dlls/winex11.drv/mouse.c, since when I remove
libXcursor.so.1 out of the way so that Wine falls back to the original pixmap
cursor handling code, in-game cursor is drawn correctly [2].
[1] http://skuller.ath.cx/tmp/riven1.png
[2] http://skuller.ath.cx/tmp/riven2.png
As far as I understand the code, checkerboard pattern results from the way
inverted colors are emulated in the create_cursor_image() function. Riven
creates a 32 bit bitmap with an empty alpha channel, with transparent pixels
(as defined by AND mask) being nearly black (but not quite, 0x040404 to be
precise). Then the sampled grayscale value of 0x04 is mapped to the alpha
channel and the pixel color is inverted, resulting in a semi-transparent
background (which is very visible — perhaps X supports only discrete values
for alpha?).
Attached patch attempts to fix this issue by checking for small grayscale
samples being mapped to the alpha channel (less than 5% opacity) and marking
the resulting pixel entirely transparent for such samples.
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http://bugs.winehq.org/show_bug.cgi?id=11401
Summary: Sometimes, Lotus Notes 7.0.2 loose the connection with
unexpected TCP error
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploum(a)fritalk.com
I use Lotus Notes 7.0.2 under Wine 0.9.53/Ubuntu 7.10 and it works great.
I usually launch it when I start my computer and close it at the end of the
day. Nevertheless, Lotus Notes sometimes loose the connection and display the
following error :
"Unexpected TCP error"
First thought : Dude, if it was expected, it's not an error.
Then, I consult the log and I can see :
Unexpected TCP/IP error func: 0006h error Notes: 1C5B, NTI: 1000h, Stack:
00002728h
The only solution to that problem is to restart Lotus Notes.
The problem happens usually one, sometimes twice a day. It can happens after
one or two hours or you can stay the whole day without being confronted to it.
On the same computer under Windows with exactly the same Lotus Notes, there is
no problem. That's why I think it might be a wine bug.
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