http://bugs.winehq.org/show_bug.cgi?id=15920
Summary: Switching to an interlaced video mode (in some games)
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandburg(a)netcourrier.com
I'm (still) using a CRT screen.
The only one resolution set in my config file (/etc/X11/xorg.conf) is 1024x768
85Hz non interlaced - 24 bits color
In some games (list below), I set the resolution to the one of my settings
(1027x768) and I obtain this resolution BUT interlaced. (And I don't want that)
I guess to obtain a non-interlaced refresh, but in place of that... it is
interlaced.
This appends in 2 games :
Wakfu
World of Goo
What really surprises me, is that I know the source code of Wakfu (I am
developper by Ankama) and I know the resolution asked to the interface tier is
not interlaced.
So I think it comes from Wine...
Extract of xorg.conf :
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1024x768 +0+0; nvidia-auto-select +0+0"
EndSection
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http://bugs.winehq.org/show_bug.cgi?id=15867
Summary: Warhammer D3D Screen Flip.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
In Warhammer Online the frame will flip upside down for about a second, and
goes back to normal. This bug happens every x frames, or around once a minute.
Cloud Warhammer Online # uname -a
Linux Cloud 2.6.25-gentoo-r7 #1 SMP Tue Sep 9 12:56:42 Local time zone must be
set--see zic m x86_64 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel
GNU/Linux
Graphics Card: 280 GTX, 177.80 DV.
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http://bugs.winehq.org/show_bug.cgi?id=15929
Summary: Warhammer Online flicker.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: modemmisuser(a)gmail.com
All screens, from the login screen, through the publisher/developer logs, to
character select, have major flicker. Sometimes, the screen will actually go
black for 2-20 seconds, then come back. Other times it's just slow flicker,
especially when moving the mouse to interact.
Wine 1.1.7 with the "model fix" patch. Ubuntu 8.10. Video card is an HD4870X2
with proprietary ATI drivers.
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http://bugs.winehq.org/show_bug.cgi?id=14148
Summary: La-Mulana crashes during specific boss attack
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=4511
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=14408)
--> (http://bugs.winehq.org/attachment.cgi?id=14408)
Console error log.
La-Mulana crashes during the boss fight with the boss Tiamat, when she uses her
hair attack (pictured in this video: http://www.youtube.com/watch?v=aTevN1yVk6U
, around 0:45.) It does not occur every time; it seems to happen when her hair
runs into an enemy or the player. The game also becomes slow and slow to
respond during the hair attack. (And the winner for weirdest bug description
goes to...)
The error messages indicate the crash is occuring in the ddraw DLL. A sprite
collision problem, maybe?
I am using some DLL overrides; La-Mulana crashes at startup unless I do so. The
DLLs overridden are dsound,dmime,dmusic,dmloader,dmsynth,dmband,dmfile, and
dmstyle (though La-Mulana does not use all these).
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http://bugs.winehq.org/show_bug.cgi?id=17287
Summary: Water Surface Effect does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
In the game shaiya, if you go under graphical options and turn Water Surface
Effect two things happen:
*The water itself dissappears, so it just looks like grass.
*Some bushes and plants can be seen through other objects, for example, if I
stand behind a wall, I can still see the grass on the other side.
As long as this effect isn't on, those two bugs are no longer present.
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http://bugs.winehq.org/show_bug.cgi?id=16026
Summary: Midi music does not play in Perfect Cherry Blossom demo
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
Created an attachment (id=17242)
--> (http://bugs.winehq.org/attachment.cgi?id=17242)
Messages from the console when running the game.
The Perfect Cherry Blossom demo seems to have a limited soundtrack compared
with the full version- just sounds and MIDI versions of the first 3 levels.
Under Windows XP, music comes on instantly when you switch from WAV to MIDI
under BGM options. On Linux, there is no music from the demo. You can get the
music to play by having a copy of the full soundtrack, and placing that file in
the game directory.
I'm running Kubuntu 8.04.1.
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http://bugs.winehq.org/show_bug.cgi?id=18657
Summary: Motocross Madness 2 Demo: picture quality in menus
changes as mouse moves
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aric(a)codeweavers.com
I know that Aric Stewart's commit prior to wine-1.1.3:
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
was already associated with several regressions, e.g. bug #15056, some of which
have been fixed since, e.g. bug #12766. Here's a new one, with a possibility
that this commit just puts the nail on something that was broken long
before[*].
Since Aric's commit, Motocross Madness Demo 2 shows:
a) the scene pictures as if downsampled to 8 bits instead of 16/32
in both the terrain selection view as well as
the motorcycle selection view in the garage.
b) and an extra horizontal garbage line near the bottom of the screen.
What's been fixed again since Aric's commit, as of wine-1.1.22:
c) the mini-TV pop up animation to select stunt/motocross etc. mode in the
initial menu.
Please compare the AppDB screenshot
http://appdb.winehq.org/appimage.php?iId=14073 with my own in bug #17234,
comment 6 at http://bugs.winehq.org/attachment.cgi?id=21343 to see a) and b)
These defaults are visible in wine-1.1.21 both with an Intel Xorg driver in
Ubuntu as well as with an NVidia 9400 chip in MacOS X.
[*] The color artifacts may be explained as follows, considering the earlier
build d4d133f032389f54a45e6c8397a932f0ac47b432
Go to the "single player race event" menu. The scene seems well drawn in 16 or
32 bit depth. However, as the mouse moves to the top 3 tabs, the scene view
darkens and looses colours. It looks very much like it was turned into an 8bit
picture. and exactly like after Aric's patch. Moving the mouse over it restores
the original variety of colours underneath, a "mouse lighting" effect I
described in bug #17234.
So an 8/16 bit depth mismatch could explain the observed change of colours.
Hence it is not the case that the later commit from Aric broke everything. It
just made the situation degrade, by displaying an 8bit-lookalike picture right
from the beginning.
Let's focus on a) and b) here and on the (supposedly) distinct mouse lag issue
in bug #17234. Both the trial and the retail version of MCM2 are affected, but
the demo is downloadable (40MB).
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http://bugs.winehq.org/show_bug.cgi?id=15871
Summary: Morrowind: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefan(a)codeweavers.com
Morrowind version 1.2.0722 used.
Ingame scene rendering is complelty broken, it just shows a black screen.
Non-ingame menu is partially broken (going to attach screenshots).
Opening the main menu ingame works (it shows), also the character menu. Also
going to do some shots for these.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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http://bugs.winehq.org/show_bug.cgi?id=13844
Summary: pywin32 cannot be installed
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
Pywin32-211 cannot be installed - it just eat 100% cpu and never finishes.
Wine ver: c959867510703a100106f292cd26cb8f489236bb (post 1.0-rc4)
Here are the steps how to reproduce it:
$ export WINEPREFIX=`pwd`/bug.pywin32
$ wget -c http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
$ wget -c http://downloads.sourceforge.net/pywin32/pywin32-211.win32-py2.5.exe
$ wineboot -i
$ msiexec /i python-2.5.2.msi /qb
This initilizes wine instance and installs python into it.
Let's try to install pywin32:
$ wine pywin32-211.win32-py2.5.exe
Oops, it eats 100% cpu and spawns new and new processes (pid of pywin32.exe
changes) and never completes.
On Windows XP pywin32-211.win32-py2.5.exe installs fine.
Thanks beforehand.
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