http://bugs.winehq.org/show_bug.cgi?id=14898
Summary: Delphi 6 Personal Edition will not install.
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalnotes314(a)gmail.com
Created an attachment (id=15469)
--> (http://bugs.winehq.org/attachment.cgi?id=15469)
Error messages on console
Delphi 6 Personal Edition will not install. Upon entering a valid license key
it shows the following Message Box: "The serial number or authorization key is
invalid. Please check these values and enter them exactly as printed on the
label of the CD jacket." Testing results are here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=813&iTestingId…
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http://bugs.winehq.org/show_bug.cgi?id=15817
Summary: King's Bounty : The Legend crashes/freezes when loading
fight sequences
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
The game crashes/freezes randomly when unit approaches to enemy army and fight
sequence loading screen is present, sometimes the fight loads sometimes the app
crashes.
these two bug reports also state the problem is present
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13954http://appdb.winehq.org/objectManager.php?sClass=version&iId=11999
without that "small" problem the game would be gold/platinum
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http://bugs.winehq.org/show_bug.cgi?id=10138
Summary: exec* function family expands * and ?
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclouds(a)gmail.com
This is the output from running "you.exe" in XP:
0001: I
0002: call
0003: me.exe
0004: you.exe
FYI the directory contains only you.exe and me.exe
Here is the output from wine-0.9.42-278-gf40bdba
0001: I
0002: call
0003: *
Sources of you.exe and me.exe follow
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http://bugs.winehq.org/show_bug.cgi?id=11340
Summary: Regression: Warcraft 3 displays the start splashscreen
forever and doesn't continue with the game start.
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
CC: julliard(a)winehq.org
Warcraft 3 displays the start splashscreen forever and doesn't continue with
the game start.
I noticed a new log line:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
which appears now as last log line.
2921f5c156b368b4ce6e615eb61dad5c5f423bf8 is first bad commit
commit 2921f5c156b368b4ce6e615eb61dad5c5f423bf8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 22 20:06:35 2008 +0100
server: Invalidate the correct region when custom valid rects are
specified.
:040000 040000 1385d5899b5b6affd5da84328e1bc15985406976
5c8756013a67c0402f3bb5fb9f3ee7b4a50e124a M server
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http://bugs.winehq.org/show_bug.cgi?id=14893
Summary: WoW Crashes without any error but wine has console
output...
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=15463)
--> (http://bugs.winehq.org/attachment.cgi?id=15463)
console error output
This crash seems to be a random one, i could not locate where it's happening.
WoW Client crashes without any error and in wine Console i get the attached
error output. Looks not very helpful eh?
Does anyone else have this error?
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http://bugs.winehq.org/show_bug.cgi?id=9612
Summary: Silent Hunter III: Crashes on loading a savegame at sea
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
On loading a career-mode savegame at sea that has worked in earlier wine
versions, I get a Unhandled exception: page fault on write access to 0x00000000
in 32-bit code (0x601d3e77).
The traceback refers to memset
IDirectSoundBufferImpl_Duplicate
DirectSoundDevice_DuplicateSoundBuffer
IDirectSound8_IDirectSound8_DuplicateSoundBuffer
Will attach a +dsound trace. Changing from alsa to oss and playing around with
sound settings in winecfg doesn't cure the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11073
Summary: crash in kernel32 with lib.exe (VC++6.0)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: picca(a)synchrotron-soleil.fr
Created an attachment (id=10092)
--> (http://bugs.winehq.org/attachment.cgi?id=10092)
crash in lib.exe
Hello
I am using scons with VC6++ to compile a library and with the upgrade 0.9.50->
0.9.52 it now crash.
I attached the dump of the crash
hope it can help.
Frederic
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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http://bugs.winehq.org/show_bug.cgi?id=16513
Summary: locomotive like noise effects with Syberia 2
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.4players.de/4players.php/download_start/PC-
CDROM/Download/6172.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: dmitry(a)codeweavers.com
To close bug #12255 for 1.1.6, Dmitry Timoshkov wrote a patch to winmm/mmio.c
that stopped a loud locomotive-like noise that plagued Syberia2 (retail & demo)
between versions 1.1.0 and 1.1.5.
1.1.6 worked perfectly.
Alas, Dmitry's post-1.1.6 patch to the same file
commit d40e003303d4ae2a2239ddfd5ef8b0be61959ac4
winmm: MMIO_ALLOCBUF is ignored if mmioOpen gets a valid buffer
reintroduced the noise.
Vitaliy Margolen asked that I create a new bug item for this issue, i.e. the
old one be kept closed.
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