http://bugs.winehq.org/show_bug.cgi?id=15113
Summary: WinUAE DirectDraw graphics overwrite windows which are
in front of it
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
WinUAE is an open source emulator of Amiga computers, downloadable from
http://www.winuae.net/
WinUAE uses DirectDraw for its display, which shows up several bugs in Wine's
DirectDraw implementation.
Run WinUAE and start the emulation. If you move or resize another window in
front of the main WinUAE window, the WinUAE contents "shine through",
overwriting the window you are moving. If another window is opened (partly)
overlapping the WinUAE window, its contents appear correctly, until either the
new window is moved or resized, or until WinUAE renders into its window, when
the inside part of the WinUAE window overwrites the frontmost window.
Also, minimising the WinUAE window causes the whole desktop to turn black.
(That issue is bug 1347, but I believe the "shining through" issue is different
to that.)
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http://bugs.winehq.org/show_bug.cgi?id=16710
Summary: aTube Catcher in not showing the icons
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://atube-catcher.dsnetwb.com/get-video-software-
windows-home/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=18381)
--> (http://bugs.winehq.org/attachment.cgi?id=18381)
Console output
When you start the program it should show two icons, but it's showing just 2
black boxes where the icons should be.
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http://bugs.winehq.org/show_bug.cgi?id=15435
Summary: Wine logs too verbose
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any application generates repetitive log information
that makes uploading and analyzing logs difficult, and confuses users.
For instance, here's a tally of the log messages generated by
just launching Firefox and loading one little web site:
239 fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN |
ETO_PDY unimplemented
105 fixme:resource:GetGuiResources (0xffffffff,0): stub
60 fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
2 fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
...
It would be good to reduce this verbosity, without hiding
useful fixmes. Because it's difficult to know which ones
are useful, let's focus on just the few highly repetitive
messages.
One thing we've done in the past is added a check to only print
the fixme the first time it's hit. This is probably the way to go.
Another thing that is a little easier to do is to change
the fixme to a trace; if we do that, we might want to put 'fixme:'
as the first thing in the trace message, to remember that it
needs fixing.
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http://bugs.winehq.org/show_bug.cgi?id=17503
Summary: Diablo 2 refuses to detect D3D device
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=19604)
--> (http://bugs.winehq.org/attachment.cgi?id=19604)
Diablo's Videotest own log
A regression: Since July '08 (according to last comment stating that he uses
D3d), Diablo 2 seems to have become unable to properly detect D3d in its Video
Test. Only DDraw is offered. D3d however has the advantage that perspective
Rendering can be used. I'm sure this mode would work just fine if it actually
let me select it aswell.
See attachments for further info. Yes, I tried setting
VideoPci[Vendor|Device]ID in the registry to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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