http://bugs.winehq.org/show_bug.cgi?id=18236
Summary: Onet Kamerzysta 3.0 starts but doesnt see any chatrooms
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dinth(a)wikipasy.pl
Onet Kamerzysta 3.0 (polish videocams program) doesnt see any chatrooms.
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http://bugs.winehq.org/show_bug.cgi?id=18110
Summary: Dreamweaver 8 crashes when opening "big" / "complex"
html file
Product: Wine
Version: 0.9.19.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)bytenirvana.de
Dreamweaver crashes when opening a big/complex file.
Steps to reproduce:
1. Go to http://www.google.de/ and save the site with "Save Page as" completly
(with pictures etc.) somewhere.
2. Open Dreamweaver 8 and open the saved html-file
3. crash
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http://bugs.winehq.org/show_bug.cgi?id=18362
Summary: text field size problem in Loris
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bschwinden(a)unistra.fr
Created an attachment (id=20920)
--> (http://bugs.winehq.org/attachment.cgi?id=20920)
screenshot that shows the problem
I have a size problem sith some text fields in Loris (edited by Ever Ezida), a
library management program. The attachment shows the problem.
It happens on Debian Lenny and Sid, with wine 1.0.1 and 1.1.20 (git),
regardless on host bitness.
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http://bugs.winehq.org/show_bug.cgi?id=18308
Summary: Triggering Help menu in Sibelius 4 does nothing
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.lam(a)gmail.com
Created an attachment (id=20847)
--> (http://bugs.winehq.org/attachment.cgi?id=20847)
wine output from beginning to end
To enable proper functionality in Sibelius 4, a placeholder DLL file
"gdiplus.dll" must be created and placed in "$WINEPREFIX/drive_c/system32/".
This seemed like a great implementation (except for the fact that it required
the placeholder to be created), but I've finally discovered a side effect.
Press F1, or accessing the help dialogue in Sibelius 4 will try to open the
default browser... at least, it's supposed to. However, when triggered, an
error involving gdiplus.dll appears in the console.
I have attached the full console output for your perusal.
Thank you for your time.
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http://bugs.winehq.org/show_bug.cgi?id=18485
Summary: Charma: impossible to play
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.pannucci(a)gmail.com
Created an attachment (id=21116)
--> (http://bugs.winehq.org/attachment.cgi?id=21116)
Errors in the terminal
It's impossible to play.
Game stops in the menu before real game (you click play, you can see the world
map, then you click play and the game show you another page but when you click
play it wont go further).
In the attachment you can read the infinite repetitive 3 lines showned in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=18340
Summary: John Tiller's campaign series, map refresh issue
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guibod(a)free.fr
Created an attachment (id=20886)
--> (http://bugs.winehq.org/attachment.cgi?id=20886)
A map tile image (top left)
Trying to run Matrix Games' redux from the original TalonSoft Campaign Series
(west front, east front and rising sun in a single package). The game have a
lot of map refresh issues. As seen on the screenshots, some tiles are not
properly paint as I move across the map.
This matches the following lines in STDERR, each times :
fixme:d3d:IWineD3DClipperImpl_SetClipList (0xad4480,(nil),0),stub!
The redraw issue seems that the tile is completely redraw even false 3DÂ edges
(as if we drop the full tile above the map, with Earth crust.) I don't know
what is wine instance malfunction is, but either :
- redrawn tile may exclude false-3D earth crust
- neighbour tile should be partially redrawn
In my screenshots I provide :
1- A single blank tile on top left (behavior here is normal as seen on
Windows)
2- A map after a upward move (see all redrawn hexes on the bottom line
features earthcrust)
3- Same game after left move
4- Same map location after map forced refresh (Should be screenshot)
The game is sale there :
http://www.matrixgames.com/products/318/details/John.Tiller%27s.Campaign.Se…
I both tried vanilla and last patch installation (1.04) experimenting the same
problem.
There is unfortunately no demo available, as far as I know, but I can provide a
game copy and license if needed.
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http://bugs.winehq.org/show_bug.cgi?id=18179
Summary: Cursor support lost when using dual monitor
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deftal1ty(a)googlemail.com
I set up dual monitor support with a gf 7950, one widescreen 20" Samsung LCD,
and one 19" Viewsonic LCD.
The problem is that whenever I want to run Warcraft III in wine, it runs on my
19" Viewsonic which is non-default. I also lose support of the cursor if I move
on to the 19" Viewsonic which is running Warcraft III, and it isn't just
invisible - because I have tried clicking in numerous locations blindly.
I do have keyboard support If I do not click off the application - otherwise
the game dissapears but is still running in the background.
It is set up as the 20" (0) and the 19" (1), in the nvidia settings. So the 20"
should be default.
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http://bugs.winehq.org/show_bug.cgi?id=18176
Summary: Frontlines, fuel of war
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bram2488(a)hotmail.com
Created an attachment (id=20644)
--> (http://bugs.winehq.org/attachment.cgi?id=20644)
log from "konsole"
When the game starts and has played the advertising video's, the game does not
show the Menu, instead it shows the intro movie wich loops over and over, but
you hear the menu when you hit up or down arrow. So you can't start the game.
Maybe usefull information:
to even start the game I had to do this:
* 1) Type regedit in terminal
* 2) Go to HKEY_CURRENT_USER\Software\Wine\Direct3D (if Direct3D does not
exist create it)
* 3) Add following String values
o Multisampling = Enabled
o OffscreenRenderingMode = fbo
o RenderTargetLockMode = readtex
o UseGLSL = enabled
and add msvcr80.dll into system32 + installed ageia from nvidia site.
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http://bugs.winehq.org/show_bug.cgi?id=18049
Summary: Nostale doesn't show correctly water and shadows
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bufalo1973(a)gmail.com
When going near water in Nostale, it blinks heavily, showing what's underneath
it. It too fails to show shadows, making the character and the area either
black or invisible. This happens when in fullscreen mode. In windowed mode it
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=17953
Summary: Crazy Machines (green pepper retail version) page faults
on start
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzi.wine.jamasi(a)xoxy.net
Created an attachment (id=20301)
--> (http://bugs.winehq.org/attachment.cgi?id=20301)
log of console window
Installation of CrazyMachines (green pepper budget version for a few EUR)
worked ok, but trying to start the application (CrazyMachines.exe) leads to an
immediate page fault (see attached log). Probably it's related to some stupid
copy protection.
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