http://bugs.winehq.org/show_bug.cgi?id=14174
Summary: Warhammer 40K - upper line blank (text rendered
incorrectly)
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsent(a)mail.ru
Created an attachment (id=14442)
--> (http://bugs.winehq.org/attachment.cgi?id=14442)
Dark Crusade main screen in 0.9.44
All text messages in Warhammer 40K rendered incorrectly (each character is
cropped on top by one pixel). ALso there is a black line on top of screen.
Small investigation shows that it's a regression between 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=13505
Summary: iTunes crashes when previewing video
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.apple.com/itunes/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skylerparr(a)gmail.com
Created an attachment (id=13426)
--> (http://bugs.winehq.org/attachment.cgi?id=13426)
debug output from itunes
ran iTunes, clicked store, searched invader zim, double clicked first video to
see preview, iTunes crashed with no error message.
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http://bugs.winehq.org/show_bug.cgi?id=11676
Summary: Urban Assault fails to load due to msvcrt.dll._ftol2
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tha.rami(a)gmail.com
When starting Urban Assault from the game directory, I get the following:
wine: Call from 0x73eb98c0 to unimplemented function msvcrt.dll._ftol2,
aborting
It appears this is a missing function in msvcrt.dll that is blocking the
booting of the game.
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http://bugs.winehq.org/show_bug.cgi?id=11466
Summary: Bookworm Deluxe crashes on startup
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.nl.zylom.com/deluxe/game/119/bookworm-
deluxe.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com
Created an attachment (id=10608)
--> (http://bugs.winehq.org/attachment.cgi?id=10608)
Backtrace in wine-0.9.54
Now that bug 8689 is fixed, I attempted to launch bookwork deluxe. After
launching, clicking on 'spel starten' leads to a crash in kernel32. Backtrace
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15585
Summary: The Bat! v4.0.34.13 - Click on URL cause a DDE - Error
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=16587)
--> (http://bugs.winehq.org/attachment.cgi?id=16587)
DDE error in 'The Bat!' v4.0.34.13
Using the email program 'The Bat!' and clicking on links (URLs) shown in the
preview or in the normal view of an incomming mail opens the systems browser.
This is normal behavior.
But also it raise an error which might depend on an DDE mishap. The screenshot
I took will show this error.
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http://bugs.winehq.org/show_bug.cgi?id=10708
Summary: Wine lacks support for animated cursors
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CC: andrewriedi(a)gmail.com
Currently Wine lacks support for Animated cursors meaning that in games that
use them you either have no mouse at all or just the basic X mouse (which in
itself is a bug so eventually until this is fixed these games will lack a
cursor entirely).
Some examples of games are Battlefield 2, Act of War, Command & Conquer
Generals, etc. Ranked "Major" because it affects quite a few applications.
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http://bugs.winehq.org/show_bug.cgi?id=14633
Summary: Morrowind: water plane z-buffer problem with pshaders
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Having rendering issues with the water plane when pixelshaders are activated (I
think the only thing that pshaders affect in Morrowind are the water plane).
Looks like some sort of z-buffer issue. Gonna attach screenshots.
Using TSE3: Morrowind version 1.2.0722.
The issues are no there if pshaders are switched off. Everything tested in
Seyda Neen so if you have to start a new game you don't have to travel far to
see this bug :)
Adding Stefan Dösinger since he is also CCed in this bug:
http://bugs.winehq.org/show_bug.cgi?id=10120
And #10120 also has to do with the water plane, so maybe both are somehow
connected...?!
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=17927
Summary: Morrowind: Massive texture flickering
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehdi.yousfi(a)gmail.com
Created an attachment (id=20260)
--> (http://bugs.winehq.org/attachment.cgi?id=20260)
NPC's head flickering
Most (if not all) textures flicker.
This only happens in outside areas.
It also looks like a Z-fighting issue.
It can be best seen on NPCs (cf attached screen shot taken from JMS who first
reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383).
Then gersen and Christian Beckhaeuser confirmed the bug in this thread.
The bug seems to require a motion to be seen as the flickering is constant on
NPCs (and also on me when in 3rd person view), but requires me to move or turn
my character in order to see it on still elements like doors, windows, trees,
ground...
On big elements, it can be best seen on texture intersections.
Note that the closer I am from a considered element, the less I see this bug:
when close to a NPC, only its articulations flicker, but from a further
distance, the whole head (or even arms, legs, armor...) flickers.
If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1
(current). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.
This bug is *really* bothering, and I'm very well motivated to do anything
which could help fixing it.
My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820
(French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers
x86_64-180.44 / CPU Intel P9600
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http://bugs.winehq.org/show_bug.cgi?id=17029
Summary: Application does not start
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realszopen(a)gmail.com
I'm trying to run this app: Matrix The Path of Neo, EU version, however the
game keeps complaining about DVD missing from drive. I can patch it though, but
then the error remains.
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http://bugs.winehq.org/show_bug.cgi?id=17632
Summary: Anno 1701 crashes at startup
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mein.sonder.muell(a)googlemail.com
Anno 1701 crashes at startup with following error message:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc9d624 "loader.c:
loader_section" wait timed out in thread 0025, blocked by 0028, retrying (60
sec)
UseGLSL is enabled
dgbhelp is set to native (Windows)
OffscreenRenderingMode is set to fbo
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