http://bugs.winehq.org/show_bug.cgi?id=18247
Summary: PS7 -> open Dialogs -> Content not painted
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.huenteler(a)web.de
Tested versions:
openSuse 11.1 with wine 1.1.9 and KDE 4.2.2
Fedora 10 with wine 1.1.15 and Gnome/LXDE
until some weeks (don't know the latest version when it works) the content of
dialogs isn't painted (the previous content from the underlying frame is
shown).
File -> open File ... WORKS
but, here in german with the possible translation, it doesn't work
german: Datei -> Automatisieren -> Stapelverarbeitung
englsh?: File -> automate -> batch processing
there are some other with the same problem ...
the same problem, but a little bit other than before, are the dialogs about
layers, navigator, actions and so on ... they are paited, but you can't
activate any of the components in it ...
No Log-File, but it seems to me, that there is a loop with following output:
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x40038 f 0 0)
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http://bugs.winehq.org/show_bug.cgi?id=18369
Summary: fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(98000004)
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillermo(a)geryon.com.ar
CC: guillermo(a)geryon.com.ar
Created an attachment (id=20934)
--> (http://bugs.winehq.org/attachment.cgi?id=20934)
fixme error: running: export WINEDLLOVERRIDES="odbccp32,odbc32=n" && export
WINEPREFIX=/wine_prueba && export WINEDEBUG=winsock && wine
/wine_prueba/drive_c/geryon/Activaciones.
Hello.
My name is Guillermo and I'm writing from Argentina.
Let's explain my issue.
We have developed a windows application using Clarion for windows version: 6.3
The APP runs very good on windows 98 and later.
It uses MSSQL database engine.
Last months we are migrating our clients to linux (debian 5(lenny)) while we
are developing a new platform for our application to be a litle more
"universal".
What universal means is to be able to run the application under major linux and
windows as well. (We are studing options to choose the right language).
Meanwhile we need to run our app under linux, so I did the NativeODBC
installation for wine wich is right installed.
http://wiki.winehq.org/NativeOdbc (this is the tutorial).-
After installing the NativeODBC driver and configuring TCP/IP transport using
clieconf.exe, we've tried to run the win32 application without success!.-
I get the following error: fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(98000004)
The command is:
export WINEDLLOVERRIDES="odbccp32,odbc32=n" && export WINEPREFIX=/wine_prueba
&& export WINEDEBUG=winsock && wine
/wine_prueba/drive_c/geryon/Activaciones.exe
Does anyone has the same issue?.-
some other information:
uname -a =-> Linux geryon-svr 2.6.26-2-686 #1 SMP Thu Mar 26 01:08:11 UTC 2009
i686 GNU/Linux
cat /etc/debian_version =-> 5.0.1
wine --version = wine-1.0.1-174-gc4039bd
Attached is the last debug lines when "fixme" error shows up.!
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http://bugs.winehq.org/show_bug.cgi?id=17942
Summary: The 7-zip filemanger shows always dotted files
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://www.7-zip.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=20281)
--> (http://bugs.winehq.org/attachment.cgi?id=20281)
Screenshot of 7-zip and beside winecfg
Hello!
The 7-zip file archiver shows in his internal filemanager always the dotted
files. (Files which beginns with a dot - normaly not visible in *ix).
In the winecfg I switch the view to never 'Show dot files', but in 7zig is
always visible.
I don't know if this is a bug or a feature - either of wine or of 7z. I use the
version 4.59 beta of 7-zip.
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http://bugs.winehq.org/show_bug.cgi?id=15268
Summary: No Video or Sound in GameMaker 7 Games
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me100313(a)gmail.com
This is on Kubuntu Hardy (KDE4.1) 32-bit. Games that are made with GameMaker 7
show their splash screen, then open up to a black window with no sound or
display. I have found that the controls still work as I am able to get dialog
boxes to appear in one of the games I tried. I think the game is running, but
video and audio just are not working.
I tried two games. The first is Mushroom Kingdom Fusion, found here:
http://mkfusion.ipbfree.com/index.php?showtopic=905&st=0&#entry12846
You will need both the music pack and the game data files. Also, you should
delete mp3_title.mp3 from the music pack as that causes a known lockup with the
game. This game uses FMOD for the background music, so it does work if you can
blindly get through the menu and start playing. To do this, wait a minute or
two for the intro logos (you can't see them, but that's what you would see) to
cycle through then hit Enter or Shift to start a new game. Just keep hitting
them both until you hear the BG music. Then you can use the arrow keys to move
right one or two times (SMB3 style map) and use Shift to enter a level. You'll
hear the level music play, but the video and the sound effects (which do NOT
use FMOD) will not work. I have played this game in Windows so that's how I
know how to get to a level. This game takes a very long time to load
(something that supposedly will be fixed in the next version).
The second game I tried just to verify this bug with other GameMaker games.
The other game is Sonic FGX ( http://www.yoyogames.com/games/show/30975 ) and
does not use FMOD for music. In this game, I manged to randomly hit arrow
keys, Shift, and Enter to get the generic Game Maker grey dialog boxes to
appear with descriptions of Sonic, Tails, and the other characters in the game.
I assume I was in a character select screen, but don't know since I've never
played this game before.
Both games repeatedly flash "fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled
present options 0x32fcbc/0x32fccc" for Sonic FGX and
"fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32f76c/0x32f77c" for MK Fusion. Both games also show a lot of
IDirectMusicLoader or IDirectMusicSegment functions in the console output.
I have included the console output of both games in the files "sfgx_ou.txt" and
"mkf_out.txt". Also, I ran wine with WINEDEBUG=+d3d,+dsound,+wine_d3d and
output those to "sfgx_dbg.txt" and "mkf_dbg.txt". All of the file will be
compressed. The debug output files are 270MB and 460MB.
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http://bugs.winehq.org/show_bug.cgi?id=15445
Summary: Little Fighter 2 exits with "Couldn't create art
surface"
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Little Fighter 2 exits with "Couldn't create art surface" on loading. Log
attached.
Arch Linux 2.6.26
WINE 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=14806
Summary: Devil May Cry 4 Does not Load/Initilize
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebozo1(a)hotmail.com
Created an attachment (id=15357)
--> (http://bugs.winehq.org/attachment.cgi?id=15357)
Devil May Cry 4 Console Output
After copying the required dll's to run Devil May Cry 4 (WMVCORE.dll &
XINPUT1_3.dll) The game still does not Initilize! No black screen, no feedback
at all!
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http://bugs.winehq.org/show_bug.cgi?id=10642
Summary: Gothic crashes on startup: err:msvcrt:symbol_demangle
Unknown operator: _R
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobiwae(a)gmx.de
When I try to start Gothic I in Wine 0.9.50 it crashes and the following
message is shown in the console many hundred times:
err:msvcrt:symbol_demangle Unknown operator: _R
There are a few of these messages in between:
err:msvcrt:demangle_datatype Unknown type Y
I use a Nvidia Geforce 7800 GS with the proprietary nvidia driver on Kubuntu
7.10 x86.
Please let me know if you need some other data.
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http://bugs.winehq.org/show_bug.cgi?id=10038
Summary: Unable to select text, insert and delete lines
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuquadros(a)gmail.com
I'm trying to use Goldvarb X, and statistical program used in linguistics, on
Ubuntu 7.10. The software can be downloaded from
http://individual.utoronto.ca/tagliamonte/Goldvarb/GV_index.htm.
The problem is that it is not possible to select any portion of text or to
insert lines with ENTER and delete lines with BACKSPACE or DEL.
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http://bugs.winehq.org/show_bug.cgi?id=15526
Summary: PhotoImpact hangs when editing text
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.gebert(a)gmail.com
Created an attachment (id=16482)
--> (http://bugs.winehq.org/attachment.cgi?id=16482)
Tail part of the console before PhotoImpact hung
Attempting to edit text renders PhotoImpact unresponsive. This behavior is not
new to 1.1.5 and has been around from 1.0.0.
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