http://bugs.winehq.org/show_bug.cgi?id=15325
Summary: gdi32: palette test fails in PC-BSD but not Ubuntu
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16159)
--> (http://bugs.winehq.org/attachment.cgi?id=16159)
+palette
[pcbsd@pcbsd ~/wine-git/dlls/gdi32/tests]$ rm -rf ~/.wine ; make palette.ok
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
palette.c && touch palette.ok
wine: created the configuration directory '/home/pcbsd/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/pcbsd/.wine' has been updated.
palette.c:91: Test failed: getColor=00423021
palette.c:98: Test failed: getColor=00524131
palette.c:113: Test failed: getColor=00635142
*** Error code 3
+palette attached
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http://bugs.winehq.org/show_bug.cgi?id=15248
Summary: Atlantis Quest 1.0 demo hangs on exit
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.terminalstudio.com/atlantis-quest.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16032)
--> (http://bugs.winehq.org/attachment.cgi?id=16032)
Atlantis Quest 1.0 debugger backtrace
With current Git (wine-1.1.4-292-g4b4109a), when attempting to exit from the
Atlantis Quest demo, the application hangs with a white screen. Attaching to
the process with winedbg and obtaining a backtrace shows the hang to be
seemingly in IDirect3DStateBlock8Impl_Release. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15159
Summary: Blitzkrieg game crashes on startup
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
Created an attachment (id=15889)
--> (http://bugs.winehq.org/attachment.cgi?id=15889)
Error messages when running Blitzkrieg with native msxml3 dll
The game 'Blitzkrieg' crashes on startup when playing opening movie. The movie
can be skipped by pressing space, but then the game crashes anyway with black
screen before even showing the menu. According to the reports from appdb, this
game worked ok with wine-0.9.58 and wine-1.0.0rc2. I've tested it with wine-1.0
and wine-1.1.4 with native and builtin msxml3 library with no luck. I've been
testing 'Blitzkrieg Anthology' release of this game.
Attached are console errors when running with native msxml3 dll.
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http://bugs.winehq.org/show_bug.cgi?id=14979
Summary: Winecfg : Test Audio Button hangs winecfg
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geist1(a)sms.at
Winecfg wil hang up now when pressing the Test Sound Button if ALSA is setuped.
(Sound appears, but button will not get released anymore)
Closing winecfg not possible then, it must be killed.
OSS setting work correctly.
This seems not to affect any games so far.
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http://bugs.winehq.org/show_bug.cgi?id=14859
Summary: quartz: filtermapper.ok test fails in PC-BSD but not in
Ubuntu
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15401)
--> (http://bugs.winehq.org/attachment.cgi?id=15401)
+quartz in git
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
filtermapper.c:142: Test failed: EnumMatchingFilters failed to return the test
filter 2
fixme:quartz:Inner_QueryInterface No interface for
{56a8689f-0ad4-11ce-b03a-0020af0ba770}
Seems to depend on Linux support? +quartz attached
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http://bugs.winehq.org/show_bug.cgi?id=14851
Summary: Soulseek: can't connect to server
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)polibyte.com
The newest (157 NS 13c) and original (156c) soulseek file sharing applications
cannot connect to the soulseek server. According to a report in the AppDB this
worked in in Wine 0.9.39
You can download soulseek at http://slsknet.org/download.html
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http://bugs.winehq.org/show_bug.cgi?id=14657
Summary: BIOSHOCK crash when loading second level
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chourmovs(a)gmail.com
CC: chourmovs(a)gmail.com
Created an attachment (id=15087)
--> (http://bugs.winehq.org/attachment.cgi?id=15087)
console output
I finally succeeded to launch Bioshock retailed version
The first "airplane crash" level load good but after entering in the submarine
city, the game always crash during the first loading
I've to kill the processus
I join what is looking like a "revelant" console output
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http://bugs.winehq.org/show_bug.cgi?id=14153
Summary: StrongDC++ hangs at start
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
StrongDC++ hangs at startup under Wine 1.1 after connecting to a hub. Under
Wine 1.0 all worked about 5 minutes until hang.
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http://bugs.winehq.org/show_bug.cgi?id=12982
Summary: MP3tag - <keep> value not set if multiple fields
selected
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin-winehq(a)robinbowes.com
When multiple tracks are selected, any fields in the tag panel that are not
common to all tracks should automatically change to "<keep>", i.e. don't update
this value.
Under Wine, this does not happen.
This is a major usability pain because it results in the tags in the selected
tracks being over-written.
Currently using Mp3Tag 2.41, although I have seen the same behaviour in earlier
versions of both Mp3Tag and Wine.
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http://bugs.winehq.org/show_bug.cgi?id=12943
Summary: Fonts in some games are displayed incorrectly
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
322b55e29a83a3ab61a1912d751816aa24662e9f is first bad commit
commit 322b55e29a83a3ab61a1912d751816aa24662e9f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Aug 19 19:43:44 2007 +0200
wined3d: Fix the half pixel correction.
:040000 040000 6b9745ea236afc4f1f97a6cba5f9b419989b3dcb
40b52b28192c89048fc64c57b9d2b03
After this commit in some games, the fonts get displayed only hardly readable.
Affected Games: X-Wing Alliance, BF1942 maybe some more.
I found a topic which displayed the things:
http://forum.winehq.org/viewtopic.php?t=765
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