http://bugs.winehq.org/show_bug.cgi?id=17859
Summary: inetmib1 tests fails on OpenSolaris
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://test.winehq.org/data/b75caee2abbde87903f2a62edb8f
215e037b9d33/wine_ae-opensolaris/inetmib1:main.html
OS/Version: Solaris
Status: NEW
Keywords: download, testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: juan_lang(a)yahoo.com
wine: configuration in '/export/home/austin/.wine' has been updated.
wine: Unhandled page fault on read access to 0x00000000 at address 7fa93667
(thread 0009), starting debugger...
wine client error:9: read: Bad address
make: *** [main.ok] Error 1
Tried running +relay,+seh,+tid,+inetmib1, but never appears to finish...running
with just +inetmib1 gets a 2 GB file in a just a couple minutes o.0. And it
seems winedbg doesn't support running a .so?
CC'ing Juan, as he wrote the vast majority of the code.
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http://bugs.winehq.org/show_bug.cgi?id=8354
David Pinter <pinterd(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pinterd(a)hotmail.com
--- Comment #28 from David Pinter <pinterd(a)hotmail.com> 2009-05-10 03:13:05 ---
I encountered the same problem on Ubuntu 9.04 with Wine 1.1.21 and
"MousWarpOverride" set to "disable" solved the issue. The hardware is an Acer
AspireOne Z150.
(In reply to comment #22)
> (In reply to comment #20)
> > Use a workaround available with wine-1.1.3 - set MouseWarpOverride to "disable"
> > see http://wiki.winehq.org/UsefulRegistryKeys
> >
>
> Wow, thank you! Problem solved. Software rendering runs perfectly now, except
> for this fullscreen issue I just discovered. The game supports two resolutions
> 640x480 and 800x600. The main menu is always in 640x480. When a game is started
> it switches from 640 to 800 (when graphic is on 'high') and I can see my
> desktop on the left and bottom. Clicking in that area causes the game to lose
> focus.
>
> Can anyone confirm this? I'm on Kubuntu/KDE4 right now and I do have Problems
> with KWin when switching resolutions (Plasmoids, e.g. the taskbar, don't get
> resized) so I'm not sure if wine maybe runs perfectly and it's just kde4 acting
> up.
>
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http://bugs.winehq.org/show_bug.cgi?id=18408
Summary: Velvet Assassin Ageia PhysX + ATi
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
This bug report is being submitted for the game Velvet Assassin
http://appdb.winehq.org/objectManager.php?sClass=version&iId=16492&iTesting…
The game can only be played by first installing the Nvidia PhysX System
Software http://www.nvidia.com/object/physx_9.09.0408_whql.html
If not installed the game gives the following error:
-----------------------------
.\nx\PskMainNX.cpp
[51]
: error: Assertment failed!
Message: Failed to init AQgeia physics SDK
[ ABORT ] [ RETRY] [ IGNORE]
-----------------------------
None of the buttons can be clicked on.
Can wine bypass the SDK check and thus get this working without installing the
Nvidia SDK?
Also it might be useful to note that this game has the classic "blank screen"
problem with ATi hardware.
Console output snippet :
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3841
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 571
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawArrays @ drawprim.c / 62
Phenom X3 | HD4870 + Catalyst 9.4 | Fedora 10 X86_64 | wine-1.1.21
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http://bugs.winehq.org/show_bug.cgi?id=15506
Summary: Balls looks static in the game
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://popcap.com/games/zuma
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
The balls should roll while you're playing. Here is a video that shows haw
shoul it looks.
http://www.youtube.com/watch?v=Y7UdivODns0
But the balls looks static and without any animation.
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http://bugs.winehq.org/show_bug.cgi?id=5541
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=230
--- Comment #8 from ivan1986 <ivan1986(a)list.ru> 2009-05-09 15:47:58 ---
when i add progress.cpp to MakeFile manual i see another compile error (next
non-addet file)
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--- Comment #7 from ivan1986 <ivan1986(a)list.ru> 2009-05-09 15:45:16 ---
i try build miranda IM from SVN
what i do:
svn co https://svn.sourceforge.net/svnroot/miranda/trunk
cd trunk/miranda/bin8
winemaker miranda32.sln
than i run make
...
worker.cpp:(.text+0x8e): undefined reference to `AddToStatus(unsigned int,
char*, ...)'
...
collect2: ld returned 1 exit status
winegcc: g++ failed
make[1]: *** [dbtool.exe.so] Ошибка 2
make[1]: Leaving directory `/data/soft/pkg/miranda/trunk/miranda-tools/dbtool'
in progress.cpp:
int AddToStatus(DWORD flags, TCHAR* fmt,...)
dbtool_exe_CXX_SRCS = disk.cpp \
langpack.cpp \
main.cpp \
wizard.cpp \
worker.cpp
dbtool_8.vcproj:
...
<Filter
Name="Wizard Pages"
>
...
<File
RelativePath="progress.cpp"
>
...
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http://bugs.winehq.org/show_bug.cgi?id=7425
Tymoteusz Paul <puciek(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |puciek(a)gmail.com
--- Comment #10 from Tymoteusz Paul <puciek(a)gmail.com> 2009-05-09 11:02:39 ---
I can confirm that this is still an issue with latest git wine.
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Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> changed:
What |Removed |Added
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CC| |Paul.Hampson(a)Pobox.com
--- Comment #17 from Paul "TBBle" Hampson <Paul.Hampson(a)Pobox.com> 2009-05-09 09:26:05 ---
Note that this bug affects _cputs and _cprintf in Wine's MSVCRT, which call
WriteConsoleA for console applications, and hence the output of abort() and
assert() calls is lost.
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http://bugs.winehq.org/show_bug.cgi?id=18392
Summary: Screen flickers when starting wine with fglrx
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdhutt(a)gmail.com
Hi, whenever I run wine with fglrx the screen flickers for about 20 seconds and
the UI crawls to a halt.
The flickering looks like thick horizontal black bars and I strongly suspect is
some kind of monitor probing. The same bars appear on a different windows
computer on the second monitor (so it is probably nothing to do with wine). The
same thing happens when I run the catalyst control centre (but it only takes
about 5 seconds).
I'm guessing, but I expect that this bug is being cause by wine unnecessarily
asking X for some display info, and fglrx taking ages to work stuff out.
I have the UseFastTLS option already set in my xorg.conf.
This is with Ubuntu 9.04.
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