http://bugs.winehq.org/show_bug.cgi?id=16581
Summary: Actual progress is not shown within progress bars for
Nullsoft installers
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://sc2.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.c.ddcc(a)gmail.com
It seems that Nullsoft installers don't show the actual progress within a
progress bar when fetching online packages. This was with the setup for Ur-Quan
Masters 0.6.2, built with Nullsoft Install System v2.22.
The only item that appears in the terminal is:
fixme:shell:SHAutoComplete SHAutoComplete stub
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http://bugs.winehq.org/show_bug.cgi?id=17563
Summary: Crash when using TTM_GETTEXT + LPSTR_CALLBACK
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamezelda2(a)gmail.com
Created an attachment (id=19718)
--> (http://bugs.winehq.org/attachment.cgi?id=19718)
Test application: Pressing the button crashes the program under Wine (the text
shows correctly if you go over the button). Source included.
Any program crashes when the message TTM_GETTEXT is sent to a ToolTip that has
lpszText set to LPSTR_CALLBACK.
The problem seems to be in dlls/comctl32/tooltips.c, in the functions
TOOLTIPS_GetTextA and TOOLTIPS_GetTextW.
The crash happens when Wine tries to copy lpszText, which is 0xFFFFFFFF.
Test application included.
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http://bugs.winehq.org/show_bug.cgi?id=15833
Summary: TreeView control don't save item's state
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iwarmouse(a)gmail.com
Created an attachment (id=16963)
--> (http://bugs.winehq.org/attachment.cgi?id=16963)
patch that i offer to fix this bug
Hi.
BUG:
TreeView sends TVS_GETDISPINFO notifycation. Main application catch it and
change "mask","state" and "stateMask" in a TVITEM structure. After returning
from message handler, item's state don't changed. TreeView don't save new item
state in function TREEVIEW_UpdateDispInfo after calling
TREEVIEW_SendRealNotify.
This is Delphi code sample, TMyTreeView inherits from TCustomTreeView
//-----------------------------------------------------------------
procedure TMyTreeView.CNNotify(var Message: TWMNotify);
var
hNode: Integer;
begin
with Message do
case NMHdr^.code of
TVN_GETDISPINFO:
with PTVDispInfo(NMHdr)^ do begin
hNode := item.hItem;
with PTVDispInfo(NMHdr)^.item do begin
mask := mask or TVIF_STATE or TVIF_HANDLE;
stateMask := stateMask or TVIS_STATEIMAGEMASK;
state := (state and not TVIS_STATEIMAGEMASK)
or UINT(IndexToStateImageMask(MyGetItemImageIndex(hNode)));
end;
end;
end;
inherited;
end;
//-----------------------------------------------------------------
This's link to MSDN page, where described how it must work:
http://msdn.microsoft.com/en-us/library/bb773456(VS.85).aspx
I'm offer this patch (attached) to fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13064
Summary: AfterEffects 7 tryout crashes on startup, needs
GDI32.dll.CreateFontIndirectExW
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.adobe.com/pub/adobe/aftereffects/win/7.x/After
_Effects_7_0_Tryout.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the tryout works now (modulo one missing image,
see bug 10003). Starting it was a trial, though.
First, it crashed straight off, can't recall what it said, but there
was an error dialog. Rerunning it with +module got past that ?!
Then it put up the normal "continue trial" dialog box -- but transparant!
Probably has to do with this warning:
err:bitmap:X11DRV_DIB_SetImageBits Out of memory!
Then it crashed with
wine: Call from 0x7ee118b0 to unimplemented function
gdiplus.dll.GdipCreateFontFamilyFromName, aborting
winetricks gdiplus worked around that.
Then it crashed with the present bug,
wine: Call from 0x9cecd7 to unimplemented function
GDI32.dll.CreateFontIndirectExW, aborting
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http://bugs.winehq.org/show_bug.cgi?id=18090
Summary: New regression introduced in
9c1a0e468f5cfbe9d863852ed5a42390f2cbfeb4
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
CC: bunglehead(a)gmail.com
commit 9c1a0e468f5cfbe9d863852ed5a42390f2cbfeb4
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Sun Apr 12 15:05:22 2009 -0400
comctl32/listview: Fix selection handling in LVM_SORTITEMS (with some
tests).
After this patch, one of the programs I am using (Watchtower Library), that
uses ownerdata listviews no longer starts, it crashes all the time.
Attached two logs: without this patch and with it.
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http://bugs.winehq.org/show_bug.cgi?id=12441
Summary: winecfg: confusing interface for setting per-app
overrides
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
winecfg's interface for setting per-app library overrides
screams "obscure! side-effect! unclean!"
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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http://bugs.winehq.org/show_bug.cgi?id=13953
Summary: Spiceworks Hangs on launching app
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hytek3000(a)yahoo.com
CC: hytek3000(a)yahoo.com
Created an attachment (id=14106)
--> (http://bugs.winehq.org/attachment.cgi?id=14106)
Output from starting wine spicework_desktop.exe and trying to launch
application
Installer works okay for the most part (blank text on two of the install
screens), and the taskbar icon works. When clicking launch, spiceworks loading
screen hangs on "is starting..."
The log contained has some messages about a missing registry entry for Ruby.
AppDB entry: http://appdb.winehq.org/objectManager.php?sClass=version&iId=12579
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http://bugs.winehq.org/show_bug.cgi?id=18715
Summary: No statusbar in Notepad
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
The Notepad that comes with Wine has no statusbar.
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http://bugs.winehq.org/show_bug.cgi?id=11179
Summary: No$gba debugger GUI buttons are not stacked
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10234)
--> (http://bugs.winehq.org/attachment.cgi?id=10234)
Error log
Some of the buttons in the GUI of No$gba aren't stacked one on top of each
other. Instead, they lay right beside one another, and subsequently some are
off-screen and cannot be clicked.
http://nocash.emubase.de/gba-640x.gif
^That's more or less how things are supposed to look, with the "Trace" "GBA
Specs" "Reload" buttons, etc, stacking on top of each other. Some changes have
been made since that screenshot and now all of the buttons are in a single
"column" going down the side of the register view window.
Unfortunately, this application isn't free for sharing, and costs $15 USD for a
year's license.
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