http://bugs.winehq.org/show_bug.cgi?id=14944
Summary: Mission planning menu in Raven Shield is not drawn
correctly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=15547)
--> (http://bugs.winehq.org/attachment.cgi?id=15547)
Planning menu
When first entered the mission planning menu is not drawn correctly as shown in
the attached image, it's flashing and showing random images from the game. I
can see some hints of the buttons in menu during flashing but no cursor.
If I go back from the game to planning it seems to work.
I have no information if this has been working previously in 2004 when the game
was first imported to appdb.
The single player also suffers from this problem (Custom Mission -> Practice
Misson) and is downloadable from:
http://www.fileshack.com/file.x?fid=2382
I have the Nvidia binary drivers version legacy-96xx and have GeForce 7600GT if
it's related.
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http://bugs.winehq.org/show_bug.cgi?id=18607
Summary: Perfect World can't restore window from minimizing
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snow(a)moonlight-ro.net
When you minimize the game Perfect World and restore it back it gets all
screwed up or doesn't draw at all.
If it does happen to redraw okay, which is extremely rare, the interaction
windows, chat, bags, etc are all shoved into a corner and you can't move them.
There's 3 screenshots and a log file in the attachement.
The minimizing & restoring happens around line 2474 till 2501.
I've used the following reg settings:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="128"
But it happens with the default aswell.
The rest of the game runs pretty much perfectly I think.
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http://bugs.winehq.org/show_bug.cgi?id=13297
Summary: unimplemented d3dx9_36.dll.D3DXCreateTextureFromFileA
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost99(a)mail.ru
Created an attachment (id=13156)
--> (http://bugs.winehq.org/attachment.cgi?id=13156)
PatchCon output listing
The game "PatchCon" is halt at start.
After output listing nothing happens. Only empty window is present.
After 3-4 minutes i have no choice and close program by Ctrl-C .
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http://bugs.winehq.org/show_bug.cgi?id=17174
Summary: Morrowind Mudcrab crash: creatures near water hit
animation/location errors
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boyd.mon(a)gmail.com
After 100+ hours of playing Morrowind 1.2.0477, I've seen at least a dozen
crashes involving either Mudcrabs or Slaughterfish near a coastline. When
approaching Vivec from the North I've hit it 2-3 times, 2-3 more times crossing
from Sadrith Mora to the coastline, and others in random places on the map.
I'm reporting it since I annoyingly just hit this bug twice in a row - within a
couple minutes of each other.
The typical sequence of events is three pop-up boxes asking "Continue running
executable? [yes] [no]" after presenting these error messages:
"SetFootPoint finite mudcrab0000011C"
(twice)
"footpoint qnan mudcrab0000011C"
After this third pop-up, the game reports that its "Saving", and once the
progress bar is complete, the final message ends the game when [okay] is
clicked:
"Actor Animation Problem with mudcrab0000011C
This actor has no animation class!"
Fortunately, I can then reload the game save named "Restore", which runs fine
after one message hints that the problem has been cleaned up:
"Invalid Location on REFR 'mudcrab0000011C
Setting to position (4096, 4096, 0)
Continue running executable?"
-----
It might be argued this is a Morrowind bug, but when I played Morrowind on
Windows I can't recall hitting this bug. So at the very least, Wine &
Morrowind interact to make this bug fairly frequent. Since this problem occurs
with Slaughterfish as well - which are only found in the water - I assume the
problem is with creatures near a beach.
The workaround is to keep running the executable until "Saving" appears, then
load the "Restore" save game. I haven't collected debug output, and figure the
lack of this bug being reported means I'm probably playing Morrowind on Wine
more than most users. So I haven't bothered with debug output, since I haven't
seen anyone else hit it.
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http://bugs.winehq.org/show_bug.cgi?id=12805
Summary: Virtualbox refuses to install
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.virtualbox.org/wiki/Downloads
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12481)
--> (http://bugs.winehq.org/attachment.cgi?id=12481)
Terminal output in git
Because of networking complications, I decided to try installing Innotek
Virtualbox (should also be an interesting test case). Anywho, damn thing won't
even install in git. Famous error 1603 :-(.
I'll get a +relay in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=17186
Summary: Final Reality 1.01 Benchmark: Triggering
ID3DDevImpl_7_GetRenderState ERRs
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/demos/groups/remedy/fr101.exe&id=2567
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
FR 1.01 is an old DX5 (?) benchmark from Remedy.
Select the "Robots" test from the 3D tests and these errors are triggered
numerous times:
err:d3d7:IDirect3DDeviceImpl_7_GetRenderState Unhandled texture mag 0 !
Adding Alexander since he probably knows the most of the ddraw code used.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=17446
Summary: Slideshow with MP3 breaks PowerPoint
Product: Wine
Version: unspecified
Platform: PC
URL: http://media.codeweavers.com/pub/crossover/office/suppor
t/PPView97.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Created an attachment (id=19524)
--> (http://bugs.winehq.org/attachment.cgi?id=19524)
Slideshow to reproduce the crash
The attached slideshow causes PowerPoint viewer 97 (and PowerPoint 2000) to
crash in winemp3.acm:III_dequantize_sample().
I have attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17463
Summary: Attempting to compile crosstest without mingw should
issue error
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a big deal, just noticed that when I tried to compile the cross tests, it
failed. Forgetting I had recently reinstalled, I checked and I don't have
mingw.
make[1]: Entering directory `/home/austin/wine-git/dlls'
make[2]: Entering directory `/home/austin/wine-git/dlls/d3dx9_36'
false -k -l libd3dx9.a -d d3dx9_36.def
make[2]: *** [libd3dx9.a] Error 1
make[2]: Leaving directory `/home/austin/wine-git/dlls/d3dx9_36'
make[1]: *** [d3dx9_36/libd3dx9.a] Error 2
make[1]: Leaving directory `/home/austin/wine-git/dlls'
make: *** [dlls/__crosstest__] Error 2
The error message doesn't make it very obvious though...we should be able to
detect that pretty easily and print a better error message.
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http://bugs.winehq.org/show_bug.cgi?id=12530
Summary: Psychonauts does not run due to unimplemented function
d3dx9_36.dll.D3DXFilterTexture
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sean(a)mess.org
When running Psychonauts (with 1.0.4 patch), it always fails with the following
error:
fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x136ab0) call to
IWineD3DDevice_CreateQuery failed
wine: Call from 0x7b844360 to unimplemented function
d3dx9_36.dll.D3DXFilterTexture, aborting
This is actually a bug in wine-0.9.59 but this cannot be selected in bugzilla.
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http://bugs.winehq.org/show_bug.cgi?id=18858
Summary: D3DADAPTER_IDENTIFIER9.Description retrieved from
IDirect3D9::GetAdapterIdentifier is empty for Mesa DRI
Intel(R) 852GM/855GM card/driver
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
After calling IDirect3D9::GetAdapterIdentifier(), the 'Description' field for
this configuration is empty while VendorId and DeviceId are correctly set for a
82852/855GM Integrated Graphics Device. See:
Driver:'Display' Description:'' DeviceName:'\\.\DISPLAY1' DriverVersion:'0006
000e 0007 0000' VendorId:'8086' DeviceId:'3582' SubSysId:'00000000'
Revision:'0000' DeviceIdentifier:'{AEB2CDD4-6E41-43EA-941C-8361CC760781}'
WHQLLevel:'1'
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