http://bugs.winehq.org/show_bug.cgi?id=18986
Summary: EVE appears to require DNSAPI.dll
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denali(a)shadowforge.net
Created an attachment (id=21869)
--> (http://bugs.winehq.org/attachment.cgi?id=21869)
Output from wine "c:\Program Files\CCP\EVE\eve.exe"
It appears EVE Online will not start without a native DNSAPI.dll. Austin
English tried to assist me with this issue in the forums
(http://forum.winehq.org/viewtopic.php?t=5037).
This game does work for me in Crossover Games Linux 7.2. I'd prefer to get it
working in Wine, if at all possible. I have attached the error message and am
willing to do what it takes to resolve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=18910
Summary: Saving in powerpoint fails on file sharing
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Most of the time, the second save on the same file fails.
Apparently, the opened file is still flagged as in use by the application, and
Powerpoint does not recognise it is doing it itself.
Workaround: Use "save as" and save to two files interchangeably.
error message: "Error accessing C:\path\to\file
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http://bugs.winehq.org/show_bug.cgi?id=17606
Summary: La-Mulana: certain (graphical) events in game cause
severe slowdown and glitches
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lord_nightmare(a)users.sf.net
During certain events in the game (usually but not always associated with a
graphical 'sprite' such as the main player character with a transparent
background color itself being masked by another 'tile' such as a doorway), the
graphical rendering thread (but not the music thread) of the game slows down to
an unplayable speed until the effect is over.
Also during this time, the transparent color of the 'sprite' may or may not
become 'glitched' and replaced with a dark grey color. Once this latter glitch
occurs, it remains so for all transparent sprites until the game is quit and
restarted. Other glitches then occur while this 'glitch' is active.
This happens with all builtin dlls, except dmime set to native but not supplied
(i.e. game has no music) and also occurs with native dmusic dlls (game has
music); I have not tried running the game with other (directdraw) related dlls
native.
Events which trigger slowdown:
*Player going through any doorway (usually triggers glitching, especially
xelpud's tent right at the very beginning of the game)
*Player reading any sign or examining anything which produces the blue text
window (only slight slowdown here, usually does not trigger glitching)
*Background fade-out during appearance of any boss
*Fighting the first boss 'Amphisbaena' (this slowdown happens during the entire
fight once the boss has fully emerged (and breathes fire) a few seconds after
the background fade, until it is beaten)
*Fighting at least one of the later bosses <will fill in name when I find which
one>
'glitches' which USUALLY happen once the slowdown has occurred, but NEVER
before:
*The selected main and subweapon red and green bordered boxes on the item
subscreen (press f2) are no longer transparent (they have a grey center which
obscures the selected items)
*The 'quit?' window which pops up when you hit ESC will have a transparent
background and not update properly when yes or no are selected (ends up with
everything new drawn on top of the older stuff)
*The status bar with the number of secondary-weapon-ammo/weights/coins/etc will
not update numeric values properly (new numbers drawn on top of older ones
instead of replacing them)
*When entering shops (and xelpud's tent) the previous area background will not
be cleared
*The "MSX" window you get when hitting F4 (with no "roms" inserted on the f3
screen which change it) has no visible text.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=13101
Summary: GLXDabDrawable when antialias ON
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guilo19(a)free.fr
When I want to start a game with wine 1.0rc1 (the problem occurs with
olderversions) it crashes with glxbaddrawable error unless antialias is set to
off in nvidia panel.
guilo@linux:/windows/Stockage/Jeux/World of Warcraft$ wine wow
fixme:ntoskrnl:KeInitializeSpinLock 0x4577a4
fixme:advapi:SetSecurityInfo stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f8,0x00000000), stub!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 586
Current serial number in output stream: 586
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
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http://bugs.winehq.org/show_bug.cgi?id=18652
Summary: Battlefield 2: Doesn't close cleanly
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21367)
--> (http://bugs.winehq.org/attachment.cgi?id=21367)
First and second error
I'm using Wine 1.1.22 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
ORM=fbo
GFX=NVIDIA 9xxx (drivers 185.18.10)
Emulate a virtual desktop 1024x768
The problem is that Battlefield 2 (Deluxe version patched to v1.41) doesn't
close cleanly. I get two errors (attachment) one after another no matter if i
choose "Continue" "Try again" or "Cancel"
steps to reproduce:
1) start Battlefield 2 by "wine "BF2.exe" +menu 1 +fullscreen 1"
2) press quit
3) get errors
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http://bugs.winehq.org/show_bug.cgi?id=17359
Summary: Virtual Sailor 7.0 does not run properly due to bug in
Direct3d emulation
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I've grabbed Virtual Sailor 7.0 demo from here http://www.hangsim.com/vs/,
installed it successfully but when run the wine complains mostly about:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2D @ surface.c / 262
Some more information about the wine version and OS are:
$ /usr/local/wine/bin/wine --version
wine-1.1.2
$ uname -a
SunOS silence 5.11 snv_79a i86pc
Full log is attached.
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=16622
Summary: possible bashism in config.guess
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: trivial
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@ubuntu:~/wine-git/tools$ checkbashisms config.guess
possible bashism in config.guess line 94 (trap with signal numbers):
trap 'exit 1' 1 2 15
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http://bugs.winehq.org/show_bug.cgi?id=16595
Summary: Scroll bars don't work on 4D 6.5.4
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Scroll bars don't work on 4D 6.5.4
if you click on cursor and move it , it works but if you click on a blank area
on the bar , nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=15772
Summary: Victoria: An Empire Under The Sun: Crashes on loading
screen
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)d-rox.de
Created an attachment (id=16872)
--> (http://bugs.winehq.org/attachment.cgi?id=16872)
errorlog
Crashes while "loading graphics", sound already plays during loading screen,
and intro movie plays normally.
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http://bugs.winehq.org/show_bug.cgi?id=14795
Summary: amsn errors on startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://prdownloads.sourceforge.net/amsn/aMSN-0.97.2-
tcl85-windows-installer.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Attempting to start amsn results in a 'domain error' where a value is said to
be out of range while executing "expr { 1.0*$origw / $origh } " procedure
::picture::ResizeWithRatio invoked from within ::picture::ResizeWithRatio
displaypicture_not_self 50 50"
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