http://bugs.winehq.org/show_bug.cgi?id=18744
Summary: Mp3Tag: Column headers in list view incorrectly
redrawn
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.mp3tag.de/en/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
See attachment.
When clicked, the column headers (Filename, Path, ...) change to a selected
state and get a new "pressed" style. When selecting another column, the next
column is successfully selected but the previous one's style is still left
untouched, instead of being reset.
No console output.
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=14200
Summary: Crash in Arcanum after some time of playing
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luinnar(a)mail.ru
CC: luinnar(a)mail.ru
Created an attachment (id=14478)
--> (http://bugs.winehq.org/attachment.cgi?id=14478)
output of wine
Hi,
There is a crash in the game Arcanum (1.0.7.0) after about 30-60 minuts of
playing. There are no crashes on Windows in Arcanum.
See the attached output of wine 1.0 after the crash.
Used system: Debian Etch r3.
Run command: wine arcanum.exe -no3d -doublebuffer
Wine was built from the sources.
Thanks and Regards,
Luinnar.
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http://bugs.winehq.org/show_bug.cgi?id=10877
Summary: Chessmaster 9000 graphics problems in wined3d
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
The problem is that the "chessmaster 9000" game can't display most of it's
graphics. When you enter to the game room or class room no 3d graphics are
displayed because of problem in the IWineD3DSwapChainImpl_Present function. The
messages in the console are:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x5afe90/0x5afe90
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
The err message is critical. Because the destination window of the primary
context can't be changed no graphics are displayed in the destination window.
The fixme message is problem too because if the error with the destination
window is corrected the graphics probably won't be displayed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=14588
Summary: Everyday Shooter: fails to run with Steam
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
In Steam, when I click on Everyday Shooter to start it, it pops up on the Gnome
applications panel, but nothing else happens. I am not able to play it.
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http://bugs.winehq.org/show_bug.cgi?id=18847
Summary: Wrong desktop color palette upon game exit
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi,
i don't know, if other games are affected by wrong desktop color palette upon
game exit, but in Quake3, it's easily reproducible.
When running Quake3 without Punkbuster (pb dir renamed or removed), desktop
colors are preserved when i quit the game (colors are exactly the same as
before running Quake3).
When running Quake3 with pb dir, desktop colors are weird when i quit the game.
Colors looks like if i setup gamma correction from 1.0 to 3.5 in desktop
display setting.
No such problem in WinXP ;)
There is also one difference in console output. When running with pb dir(i.e.
weird colors), there is extra console output:
fixme:win:EnumDisplayDevicesW ((null),0,0x146dae8,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=17667
Summary: Visio 200 Displays Windows Problem Dialogue Then Crashes
on Ubuntu Intrepid
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.rafique(a)gmail.com
Wine Details:
Version: 1.1.6
Installations: ies4Linux 2.99, Visio 2003
System details:
Distro: Ubuntu Intrepid
Kernel: 2.6.27-13-generic i686
Desktop Env: gnome, compiz, emerald
Actual Results:
When I open a drawing created by someone else on another system Visio
displays standard windows crash dialogue (please see attachment) and then
closes.
Other information:
Pastebin output of "wine visio.exe" is present at:
http://pastebin.com/f132a7845
Also, I noticed this with wine-1.0.1 (default from Ubuntu repos) as well.
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http://bugs.winehq.org/show_bug.cgi?id=16887
Summary: Black screen during flashbacks in F.E.A.R.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
I get a black screen during the "flashbacks" in F.E.A.R. v1.08 retail (for want
of a better word, it happens from time to time, very frequently in the later
levels). You can still see your HUD and your crosshair, and if you're attacked
you see the red blotches indicating the direction of the attacker, also the
game physics/movement still works (so you can often leave that section if you
stumble around for long enough), but while it lasts you're completely blind.
I have WINE-1.12 running as 32-bit application on a 64-bit x86_64 Gentoo
system, using an Nvidia GF7900GS and 100.14.19 drivers (I've had problems with
newer ones). I can provide a savegame demonstrating the issue for v1.08 retail
of the game (UK Gold edition), assuming savegames can be transferred without
the full profile. Since it's rather large (150kB zipped), I didn't just attach
it; let me know if I should, otherwise I'll just wait if/until someone contacts
me about it.
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http://bugs.winehq.org/show_bug.cgi?id=18281
Summary: Tom Clancy's EndWar: Menu is not drawn right
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
In endwar main menu is not drawn right as you may see in screenshoot:
http://appdb.winehq.org/appimage.php?iId=24283
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http://bugs.winehq.org/show_bug.cgi?id=12153
Summary: Mathcad 2000K hangs using signal processing pack
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=11550)
--> (http://bugs.winehq.org/attachment.cgi?id=11550)
Terminal window output during application run
Mathcad 2000 Pro generates a buch of ole control errors when running.
Also when the signal processing function pack is loaded by loading up the
signal processing handbook the application hangs when you try the “remez”
example. This handbook uses an external dll file.
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