http://bugs.winehq.org/show_bug.cgi?id=14465
Summary: NdrClientCall2 is unaware of comm_status and
fault_status variables
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
Created an attachment (id=14783)
--> (http://bugs.winehq.org/attachment.cgi?id=14783)
Test project (VS2005) of a simple RPC client/server to repro the problem
Rpc clients that specify variables or the return value as a comm_status or
fault_status variable normally do not guard their RPC call with a SEH
try-except clause. After all, using comm_status or fault_status variables is
usually done, because with these variables, SEH try-except can be omitted, as
any exception from the client side or server side part of the call is
transformed into an error value that is assigned to the comm or fault status
variable. However, the current implementation of NdrClientCall2 unconditionally
raises exceptions, which an RPC client using comm_status and fault_status
variables is not prepared or expected to handle. As a result, such RPC clients
crash immediately if any error occurs during the course of an RPC call. Find
attached a VS2005 project of a simple RPC client and server that can call a
variety of RPCs with different comm and fault status behaviour on client and
server side, that can be used to reproduce the problem. Start the server using
rpcsrv.exe portnumber
Start the client interactively and choose the RPC variant of choice.
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http://bugs.winehq.org/show_bug.cgi?id=14378
Summary: Issues with maps and character portrait in Morrowind
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattemod(a)gmail.com
The patch attached to bug 9775 fixed some issues with Morrowind: the character
portrait (in inventory) is now shown and maps work correctly... but not always.
___With OffscreenRenderingMode="pbuffers"___
Maps work correctly but the character in inventory in upside-down and there's a
red line above it.
It also prints some FIXMEs on the shell when you load a game from a different
location or when you load games saved in outside areas. Also, it doesn't print
those FIXMEs when you load for the first time (in main menu). Here they are:
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glGenTextures @ surface.c / 513
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glBindTexture @ surface.c / 517
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 340
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 936
Adding
checkGLcall("glEnable");
in 'dlls/wined3d/surface.c' at line 509 (after the glEnable() call) the first
FIXME changes with this:
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glEnable @ surface.c / 510
___With OffscreenRenderingMode="fbo"___
The FIXMEs aren't printed at all, the character in inventory is not upside-down
and there's no red line: it works correctly :)
BUT the local map doesn't work at all for me: it's all dark, apart some very
little parts which fade from clear to dark. I'm referring to the local map that
appears right-clicking the mouse, not the one in the bottom-right corner of the
screen.
If I'm not wrong, there's only one "faded part" for each area (you can better
see it going outside and scrolling the local map).
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http://bugs.winehq.org/show_bug.cgi?id=13393
Summary: closing one virtual desktop closes other(s)
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pfortin(a)pfortin.com
I setup an application to use a different sized virtual desktop. With two
desktops open, if I close either one, the other gets closed too.
default: 1000x700
rfwin95.exe: 800x600
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http://bugs.winehq.org/show_bug.cgi?id=12418
Summary: parent window getting closed instead of a tool window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
This is a follow up to bug 11026.
With the test case in attachment 10126, in KDE, if I press alt+F4, the parent
window gets closed instead of the tool window.
To reproduce:
1. start the test program from attachment 10126.
2. click on the button to bring up the tool window.
3. press alt+F4.
expected result: the tool window gets closed.
actual result: the parent window gets closed.
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http://bugs.winehq.org/show_bug.cgi?id=12014
Summary: Ability installer crashes in crypt32
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.ability.com/download4/ability4_16/setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Wanted to retest bug #5908, but looks like they have a new installer, or this
is a regression. Anyway, the installer crashes right away
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http://bugs.winehq.org/show_bug.cgi?id=10950
Summary: Colin McRae Rally 04: picture shifted down by ~1/4 of
height
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.download.com/Colin-McRae-Rally-04-single-
player-demo/3000-7531_4-10265607.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ondra_novak(a)seznam.cz
Created an attachment (id=9879)
--> (http://bugs.winehq.org/attachment.cgi?id=9879)
screenshot
See attached image, screen should be all white with text. It appear to be
shifted down by 1/4 of window height, affect whole game, intro screen, menus,
actual game. Everything else seems to work.
Using wine 0.9.52 on gentoo (also tried 0.9.49-51)
kernel 2.6.23-gentoo-r3
nvidia-drivers 100.14.19
game doesn't work in full screen, so I executed it as
wine explorer /desktop=game cmr4.exe
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http://bugs.winehq.org/show_bug.cgi?id=10113
Summary: sample .msi file from The Definitive Guide to Windows
Installer Chapter 12 fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.apress.com/book/downloadfile/1645
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to run the ModifiedNotepad.msi file in the Base Project Folder of
Chapter 12, after running the TryNotepad.msi file and selecting repair the
installer is interrupted before it can complete. The installation succeeds
under Windows.
err:msi:load_media_info Failed to extract cabinet stream
err:msi:ready_media Unable to load media info
err:msi:ACTION_InstallFiles Failed to ready media
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http://bugs.winehq.org/show_bug.cgi?id=12135
Summary: Editplus syntax highlighting wrong at newline
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.editplus.com
OS/Version: other
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce, install Editplus 3, edit a file hello.c,
and type the canonical hello world app:
#include <stdio.h>
int main(int argc, char **argv)
{
printf("Hello, world!\n");
return 0;
}
Note how the string constant is a different color.
Now move the cursor between Hello and World,
and hit the Enter key. The word world moves
to the next line and loses its color.
According to http://winehq.org/pipermail/wine-users/2008-March/030579.html
it should stay highlighted, and does on Windows.
Doing 'winetricks riched20' or 'winetricks riched30' doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=19235
Summary: original Mines of Moria launcher problem
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cd(a)hiller-mg.de
Created an attachment (id=22255)
--> (http://bugs.winehq.org/attachment.cgi?id=22255)
MoM Start
hi,
the original launcher of Mines of Moria still doesn't start.
i am running ubuntu 9.04 32-bit with current wine-git ( 1.1.25 .. )
i installed nvidia driver version 185.18.14
with WINEDEBUG=+fixme+all i get the attached messages.
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