http://bugs.winehq.org/show_bug.cgi?id=7396
nsandschn(a)gmx.de changed:
What |Removed |Added
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CC| |nsandschn(a)gmx.de
--- Comment #4 from nsandschn(a)gmx.de 2009-07-26 05:15:29 ---
Still present in wine 1.1.26. For me only the "Open" button works.
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http://bugs.winehq.org/show_bug.cgi?id=15649
Summary: Ultima Online with Razor (.NET) often crashes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=16705)
--> (http://bugs.winehq.org/attachment.cgi?id=16705)
catted together a couple different stack traces
UO often crashes when launched by Razor (a .NET application), it appears to be
due to some stack corruption as all stack traces originate at
``wine_switch_to_stack,'' and sometimes I get the ``stack overflow %u bytes in
thread %04x'' message (haven't been able to catch it this time though).
List of applications needed for testing:
http://gamedaily.newaol.com/pub/0078700501/UOML_setup.exehttp://www.runuo.com/razor/Razor_Latest.exe
.NET 2.0 (``winetricks dotnet20'' works well, some people might have to run
some font installers as well.)
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http://bugs.winehq.org/show_bug.cgi?id=10959
Summary: Star Wars Battlefront 2: Crashes on game launch
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delnar.ersike(a)gmail.com
Created an attachment (id=9896)
--> (http://bugs.winehq.org/attachment.cgi?id=9896)
Wine debug output for the crash
When entering the launch menu in Star Wars Battlefront 2 and clicking play, the
game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=19460
Summary: wineconsole:WCUSER_NewBitmap leak
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phhs80(a)gmail.com
When I increase the height of the buffer zone of 'wineconsole cmd', I get the
following message:
fixme:wineconsole:WCUSER_NewBitmap leak
Any ideas?
Paul
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http://bugs.winehq.org/show_bug.cgi?id=15693
Summary: On Debian configure says freetype lib is missing, but
problem is actually zlib 32bit
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: le.ben.smith(a)gmail.com
I ran ./configure on Debian Lenny and was told that the freetype lib was
missing. When I looked at config.log I found that actually configure was
trying to compile with -lz and the compile was failing due to my only having
64bit libz.a.
Once I installed Debian's lib32z1-dev, configure no longer reported the missing
freetype lib.
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http://bugs.winehq.org/show_bug.cgi?id=19459
Summary: configure complains that freetype is missing when zlib
is missing
Product: Wine
Version: 1.1.26
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
When I'm doing ./configure while compiling, I'm getting complaint that freetype
development files are missing. But the real culprint was that 32 bit version of
zlib was missing and configure script didn't notice that and gave wrong error
message.
Here's a snippet from config.log where existence of freetype libraries is
tested:
configure:14543: gcc -m32 -o conftest -g -O2 conftest.c -lfreetype -lfreetype
-lz >&5
/usr/bin/ld: skipping incompatible
/usr/lib/gcc/x86_64-linux-gnu/4.3.3/../../../libz.so when searching for -lz
/usr/bin/ld: skipping incompatible
/usr/lib/gcc/x86_64-linux-gnu/4.3.3/../../../libz.a when searching for -lz
/usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for -lz
/usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for -lz
/usr/bin/ld: cannot find -lz
collect2: ld returned 1 exit status
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http://bugs.winehq.org/show_bug.cgi?id=19451
Summary: Halo 1, diverse errors.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
Hi, I have been playing Halo (1) Custom Edition and everything is just
perfect!.
Well, putting aside that I can't play in full screen modo, but it solves using
Window mode.
Anyway, output from wine (fixme-all) report this:
Using profile path .
err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not
registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e}
could be created for context 0x1
err:ole:CoGetClassObject class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
err:ole:CoGetClassObject no class object {88d969c0-f192-11d4-a65f-0040963251e5}
could be created for context 0x1
err:ole:CoGetClassObject class {88d969c0-f192-11d4-a65f-0040963251e5} not
registered
err:ole:CoGetClassObject no class object {88d969c0-f192-11d4-a65f-0040963251e5}
could be created for context 0x1
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:d3d_surface:surface_prepare_system_memory Failed to bind the PBO with error
GL_INVALID_VALUE (0x501)
err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not
registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e}
could be created for context 0x1
Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M
-------------------------------------------
I don't know if that is any useful, but I feel obligated to report it :)
The only visual thing in Halo that does not work is the built-in chat of Halo
and mouse lag, but that's described in another bug.
Tested using Ubuntu 9.04, and Wine from Scott's .deb.
Machine: P4(a)3.2HT + nVidia 6200 (using proprietary nVidia driver) + 1GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=5623
alex(a)foosoft.net changed:
What |Removed |Added
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CC| |alex(a)foosoft.net
--- Comment #28 from alex(a)foosoft.net 2009-07-25 16:54:35 ---
(In reply to comment #26)
> Is this still an issue in current (1.1.26 or newer) wine?
Yes, still an issue on 1.1.26
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http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
What |Removed |Added
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CC| |cr2005(a)u-club.de
nick ves <vespenegeyser(a)hotmail.com> changed:
What |Removed |Added
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CC| |vespenegeyser(a)hotmail.com
dzs6w3(a)gmail.com changed:
What |Removed |Added
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CC| |dzs6w3(a)gmail.com
Lauri Niskanen <ape(a)ape3000.com> changed:
What |Removed |Added
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CC| |ape(a)ape3000.com
Freddie Tilley <freddie.tilley(a)gmail.com> changed:
What |Removed |Added
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CC| |freddie.tilley(a)gmail.com
--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
--- Comment #106 from nick ves <vespenegeyser(a)hotmail.com> 2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3(a)gmail.com 2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.
With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped. Perhaps we will get the background image (without text) of the
battle.net menu.
I do not know much about this stuff, so I am currently unable to do this
myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through
cedega. Maybe we can see a diff of wine's implementation of direct draw with
that of cedega. This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.
--- Comment #108 from dzs6w3(a)gmail.com 2009-06-24 00:55:46 ---
Well, there goes comparing cedega to wine. The direct draw code is not
released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen <ape(a)ape3000.com> 2009-06-25 13:38:36 ---
Shouldn't the importance be trivial or minor instead of normal? It doesn't look
so nice, but it doesn't affect the game functionality at all. And it's only
active on the menus, not on the game itself.
--- Comment #110 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:04:49 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
+[desktop window]
+-->[graphics window]
+-->[battle.net window]
[dialog boxes]
--- Comment #111 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:08:47 ---
>From what I have gathered from other bugs related to this is the following:
All the dialog images are drawn in a window below the main battle.net window.
All the battle.net text child windows only draw the text and no graphics.
Apparently on a transparent background.
[desktop window]
+-->[graphics window]
+-->[battle.net window]
+-->[dialog boxes]
So all the graphics are being draw, but because the battle.net window
is drawn on top with a transparent background the graphics window does
not show.
The battle.net hack floating around, that does draw the graphics, does not
draw the text dialog windows.
Does this have to do with the fact that X11 does not support alpha blending,
and that what is now drawn as black is supposed to be transparent?
--- Comment #112 from Freddie Tilley <freddie.tilley(a)gmail.com> 2009-06-27 06:13:01 ---
Whoops, accidentally posted http://bugs.winehq.org/show_bug.cgi?id=2467#c110
before it was complete
--- Comment #113 from Miguel Lopez <graptorx(a)gmail.com> 2009-07-25 15:18:11 ---
Created an attachment (id=22615)
--> (http://bugs.winehq.org/attachment.cgi?id=22615)
partial redrawing
I have noticed that even though in most of Battle.nets menus we get the
overlapping text, there are areas that does not have that issue... even though
i am not a programmer I think that maybe there we can find a clue of what is
causing the problem...
As other said the backgrounds are being drawn below the screen and when i have
wine creating a virtual desktop if i move over another window on top of
starcraft the window stays drawn there.
Wine 1.1.26
Slackware 12.2
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http://bugs.winehq.org/show_bug.cgi?id=6033
drachu(a)gmail.com changed:
What |Removed |Added
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CC| |drachu(a)gmail.com
--- Comment #51 from drachu(a)gmail.com 2009-07-25 14:19:00 ---
Tested on 1.1.26 bug still present, however game on my hardware (AMD dual core)
is not unplayable anymore. It's only annoying a bit, but other than that it has
no real inpact on game.
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