http://bugs.winehq.org/show_bug.cgi?id=15753
Summary: Outcall doesn't run in Wine
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://code.google.com/p/outcall/
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
>From http://forum.winehq.org/viewtopic.php?t=2447&highlight=outcall
Seems to crash on start. Louis's made a patch that allows it to run:
diff --git a/dlls/mapi32/mapi32_main.c b/dlls/mapi32/mapi32_main.c
index 936d435..d7033e6 100644
--- a/dlls/mapi32/mapi32_main.c
+++ b/dlls/mapi32/mapi32_main.c
@@ -109,6 +109,7 @@ HRESULT WINAPI MAPILogonEx(ULONG_PTR uiparam, LPWSTR
profile,
{
FIXME("(0x%08lx %s %p 0x%08x %p) Stub\n", uiparam,
debugstr_w(profile), password, flags, session);
+ *session = 0;
return SUCCESS_SUCCESS;
}
And sent it in:
http://www.winehq.org/pipermail/wine-patches/2008-October/062624.html
But wasn't accepted.
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http://bugs.winehq.org/show_bug.cgi?id=14702
Summary: can't click buttons with mouse in Army Builder 3.1c
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cryogenfx(a)gmail.com
When http://bugs.winehq.org/attachment.cgi?id=9555 is applied, Army Builder
3.1c can finally be run, however, the buttons in the program, dialog buttons
only recieve focus when you click them with the mouse. You have to press Enter
to get the button activated.
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http://bugs.winehq.org/show_bug.cgi?id=17286
Summary: After wine version 1.1.5 (1.1.6 and higher) When talking
to an NPC, the game crashes.
Product: Wine
Version: 1.1.6
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
Created an attachment (id=19292)
--> (http://bugs.winehq.org/attachment.cgi?id=19292)
Terminal output when talking to NPC
When I talk to any NPC in the game, in the working version usually a window
pops up, but ever since version 1.1.5, the game crashes when talking to an NPC.
The Terminal output as soon as i click the NPC is in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18093
Summary: Race Driver GRID: Game renders badly with resolution
higher than 800x600
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20523)
--> (http://bugs.winehq.org/attachment.cgi?id=20523)
Image showing the problem
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is when i set resolution to e.g 1024x768 The game want's to restart
and after that the screen is black but i can hear music in main menu and
sometimes something blurry shows. I blindly start the race and made image in
race which shows the problem. The game is blurry but the replay controls are
sharp.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled (not set in game)
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
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http://bugs.winehq.org/show_bug.cgi?id=18145
Summary: FillRect: Undocumented feature
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marintsev(a)gmail.com
Created an attachment (id=20608)
--> (http://bugs.winehq.org/attachment.cgi?id=20608)
Test that show chess board under WinXP and gray field under wine.
I found that FillRect function have undocumented feature. It can receive 0 in
`hbrush' argument. In that case it use brush selected before by SelectObject.
I'm attached test program that can prove such behaviour.
This feature is used in some proprietary programs.
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http://bugs.winehq.org/show_bug.cgi?id=17617
Summary: mz-WinTranslator: application crash
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.mz-translator.de
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=19798)
--> (http://bugs.winehq.org/attachment.cgi?id=19798)
Menue item "Wörterbuch" / "Wörterbuch bearbeiten' will crash
Choose 'Wörterbücher' / 'Wörterbücher bearbeiten' (Dictionary / edit
dictionary) will crash the complete application.
Possible error with 'msvbvm50.dll' or so.
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http://bugs.winehq.org/show_bug.cgi?id=16441
Summary: EVE-Online does not display lighting textures properly
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.andrew.walsh(a)gmail.com
Created an attachment (id=17784)
--> (http://bugs.winehq.org/attachment.cgi?id=17784)
Note the really ugly 7-bit colors, blocky polygons, etc. I throw up just
thinking about it.
Due to problems getting EVE-Online to run on my laptop (EVE won't even start on
my ATi system. I don't have the bug number, but you can get it searching for me
here. the upshot is that I mainly run EVE on my nVidia-equipped laptop), I've
downgraded to 1.0.1. The game runs, but is incredibly ugly, and downright
unplayable. The mouse and audio are jerky, but - far worse - anything that
requires the lighting layer (shafts of light, Stars, Gates, ... well, pretty
much everything) is rendered as big ugly polygons with what looks like 7-bit
color. I've attached a screenshot of what should be the outside of a station.
Also one of the inside. It's awful.
The corollary to this, interestingly, is the problem I have on the desktop (in
which *all* I can see are the lighting objects: no ships, stations, gates, etc.
Just the shaft of light, glow from stars, etc.). It would be really lovely if I
could get them both working on the same system.
Anyway, screencaps follow. Prepare yourself for the horror!
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http://bugs.winehq.org/show_bug.cgi?id=19846
Summary: WinCVS update/commit fails with error [80090301]
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vipuls(a)gmail.com
WinCVS running on Wine (Ubuntu 9.04 Jaunty) with CVSNT and SSPI Auth fails on
updates and commits with [80090301].
This combination worked fine until 1.1.27 -- the upgrade to 1.1.28 broke it.
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http://bugs.winehq.org/show_bug.cgi?id=19218
Summary: lastchaos crashes after changing the resolution in
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberyoyo21(a)hotmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=22217)
--> (http://bugs.winehq.org/attachment.cgi?id=22217)
the backtrace
Since 1.1.25, the game LastChaos crashes when I would change the resolution.
It is problematic because the game doesn't memorize the resolution and I have
to change it all starts of LastChaos.
I have joined the backtrace in attachment
I have also run a regression test :
commit 40565211fb70bff4b1622570a6b11edd646c00bd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jun 29 10:11:23 2009 +0200
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL
context current.
This can happen if the window is destroyed before the device is released.
To check if it's really this patch which causes the problem I have compiled
wine without the patch and the game works without problems.
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http://bugs.winehq.org/show_bug.cgi?id=18769
Summary: Meta Editor (metatrader) won't compile in 1.1.22
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaron(a)ibasics.biz
Metatrader, a forex trading program, has an editor (called meta editor) for
compiling files that is launched from inside the app. That program can no
longer compile files, the compile process simply freezes and gives no error.
Meta editor must then be forced closed. This happens in 1.1.22, after
downgrading back to 1.0.1 the problem goes away.
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