http://bugs.winehq.org/show_bug.cgi?id=3845
--- Comment #12 from Paul Romanyszyn <pgr(a)arcelectronicsinc.com> 2009-09-29 14:52:28 ---
I don't have the willem hardware but have needhams emp-11. I used a 1.8 Ghz P4
laptop and accessing the programmer burning and verifying did increase CPU
loading and heat generated during the access. It appears that the programming
times were about as fast or faster then using a the dos base software with
dosemu and the emp-20 on a 3 Ghz P4. I did set the prefix to win95 so the
program did not need to use a driver to do the direct port access.
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http://bugs.winehq.org/show_bug.cgi?id=1348
alexis rodriguez <troski(a)gmx.net> changed:
What |Removed |Added
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CC| |troski(a)gmx.net
--- Comment #21 from alexis rodriguez <troski(a)gmx.net> 2009-09-29 10:19:30 ---
The error is not present in Photoshop CS2 after update to Wine 1.1.30, it takes
all the hotkeys, Ctrl-z, Ctrl-o, Ctrl-a, Ctrl-d....
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http://bugs.winehq.org/show_bug.cgi?id=5764
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-d3d |-unknown
AssignedTo|stefandoesinger(a)gmx.at |wine-bugs(a)winehq.org
--- Comment #29 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-29 07:02:53 ---
(In reply to comment #27)
> The log from FFXI suggests ImmSetCompositionString is being called with an
> index of SCS_SETSTR|SCS_CHANGEATTR|SCS_CHANGECLAUSE - but msdn says it can only
> be _one_ of these.
I sent a patch to add a test for this case.
Setting component from d3d to -unknown (no imm32 component).
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http://bugs.winehq.org/show_bug.cgi?id=5764
--- Comment #28 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2009-09-29 06:54:11 ---
So what needs to happen is:
- make sure the patch applies cleanly to current git (which it doesn't)
- add fixes to the conformance tests (removing some of the todo_wine's)
- (maybe add some tests with more combinations ?)
- sent the patch to wine-patches(a)winehq.org
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffz(a)jeffz.name
--- Comment #27 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-29 06:19:19 ---
The log from FFXI suggests ImmSetCompositionString is being called with an
index of SCS_SETSTR|SCS_CHANGEATTR|SCS_CHANGECLAUSE - but msdn says it can only
be _one_ of these.
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Paul Vriens <Paul.Vriens.Wine(a)gmail.com> changed:
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CC| |Paul.Vriens.Wine(a)gmail.com
--- Comment #26 from Paul Vriens <Paul.Vriens.Wine(a)gmail.com> 2009-09-29 06:09:20 ---
The patch is (at least?) not complete as it fixes some conformance tests that
are currently marked as todo_wine.
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RaiCoss(a)aol.com changed:
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CC| |RaiCoss(a)aol.com
--- Comment #25 from RaiCoss(a)aol.com 2009-09-29 05:41:10 ---
Ugh, this still happens as of WINE 1.1.30
fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string
fixme:imm:ImmGetOpenStatus (0x132988): semi-stub
Why is this patch not included by default? It's over a year old by now.
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http://bugs.winehq.org/show_bug.cgi?id=1660
--- Comment #28 from Markus <mst(a)collogia.de> 2009-09-29 04:57:08 ---
Phew, this kept me busy quite a few days. The error comes from Wine leaving
dwBackBufferCount>0 in backbuffer surfaces. This leads to the following endless
loop in Worms when trying to initialize palettes for attached surfaces:
function SomewhereInWorms(ThisSurface)
{
...
CreatePalette
...
do something with ThisSurface /* DUMP occurs here */
...
GetSurfaceDesc(Surface)
if (dwBackBufferCount==1) {
NextSurface=GetAttached(ThisSurface) /* program does not check Result */
call function SomwhereInWorms(NextSurface)
}
}
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http://bugs.winehq.org/show_bug.cgi?id=20199
Summary: Plants vs. Zombies crashes during loading screen
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
Plants vs zombies from pop cap games collection CD keeps crashing during
loading time for me.
I am including the console output.
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