http://bugs.winehq.org/show_bug.cgi?id=17448
Summary: Impossible to insert an MPEG file in PowerPoint
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Trying to insert an mpeg video in PowerPoint 2003 gives the following error
message:
PowerPoint cannot insert a movie from the selected file. Verify that the path
and file format are correct, and then try again.
And this trace:
fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO".
So it seems like this is because we are missing an mpeg codec in Wine so this
is probably not specific to PowerPoint 2003.
To reproduce:
* download an mpg file from anywhere
* install PowerPoint 2003 and start it
* Insert -> Movies and Sounds -> Movie from File...
* select your mpg file and validate
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http://bugs.winehq.org/show_bug.cgi?id=9790
Summary: Regression in Heroes of Might and Magic 5
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
This is observed on the full version of Heroes of Might and Magic 5 (but is
probably reproducible on the demo). After updating to Wine 0.9.45 (coming from
0.9.44), I started experiencing application lockups in Heroes 5 during game
play on the map screen. The lockup consists of no further mouse or keyboard
instructions being recognize, although the background music continues to play.
An ALT-TAB to a shell and a "kill -9" get me back in control.
The problem is triggered somewhat randomly, but I've reproduced it twice by
loading up a saved game, panning around the map, viewing a hero's status
screen, and returning to the map. At this point, some of the status windows
are no longer drawing themselves completely and my system starts thrashing on
my hard drive. A little more panning around the map results in the lockup.
This issue did not exist in Wine 0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9791
Summary: Heroes of Might and Magic 5 (full) requires d3dx9_25.dll
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
After a clean installation of Heroes 5 in Wine, attempting to run it fails.
The console reports that d3dx9_25.dll is required by H5_Game.exe. My
workaround is to either copy this file from a Windows installation, or copy
Wine's d3dx8.dll.so to d3dx9_25.dll. Nasty hack, but it seems to work. I'd
like to request an enhancement to include a more proper version of this DLL in
Wine.
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http://bugs.winehq.org/show_bug.cgi?id=17483
Summary: EngInSite CSS Editor font distance rendering problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ar(a)esoma.org
Created an attachment (id=19577)
--> (http://bugs.winehq.org/attachment.cgi?id=19577)
Screenshot
In the editor window all fonts are monospaced but the display font does not
adapt to that and inserts spaces. You can see the problem in the attached
screenshot:
I don't know if that is related to
fixme:system:SetProcessDPIAware stub!
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http://bugs.winehq.org/show_bug.cgi?id=16301
Summary: wine user guide asks the user to run programs without
explaining how
Product: WineHQ.org
Version: unspecified
Platform: Other
URL: http://www.winehq.org/site/docs/wineusr-guide/running
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The introductory page under "Running Wine"
(http://www.winehq.org/site/docs/wineusr-guide/running) says this:
"Assuming you are using a fake Windows installation, you install applications
into Wine in the same way you would in Windows: by running the installer."
and gives several examples of wine command lines, including an example for
starting a program after it has been installed to C:. Yet there is no
explanation of how to run a program or use the wine command.
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http://bugs.winehq.org/show_bug.cgi?id=21454
Summary: Dolphin Wii/GCN Emulator Crashes On Rom Load Due To
Graphical Errors?
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinsboyd(a)gmail.com
The Dolphin app starts up normally, and runs perfectly until you begin the
emulation.
When you launch a rom, the following occurs-
A window appears saying No Possible Memory Base Pointer Found!
Then I get a message saying that the app has encountered a serious problem and
needs to close...
I have traced the problem to a possible solution though-
A graphical error...
Looking at the Dolphin website, I saw the following.
======= Runtime Library Requirements =======
Dolphin needs you have to have the libraries listed below installed.
[Windows]
-MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application
config" & model errors
Microsoft VC++ 2008 SP1 Redist x86 - For 32bit Windows
Microsoft VC++ 2008 SP1 Redist x64 - For 64bit Windows
-The DirectX March 2009 Runtime: This fixes the plugin loading errors
Note: THIS MEANS UPDATE YOUR DIRECTX EVEN IF YOU HAVE THE VERSION 9.0c or 10 or
10.1!!!!!!
Microsoft DirectX Updater
[Linux]
-install libbluetooth: fixes the "PANIC failed to load plugin
Plugins/libPlugin_wiimote.so" error for linux users
======= Video Card Requirements =======
You must have a video card that support OpenGL 2.x fully or Direct3D 9.0c.
Note: The Direct3D9 video plugin is old/outdated and it looks like it doesn't
work anymore. We recommend using the Dolphin OpenGL Video plugin for better
video emulation.
Note: Make sure your drivers are up to date!
So I tried using winetricks to install these missing programs, but found that
Dolphin still encountered the same problem as before.
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http://bugs.winehq.org/show_bug.cgi?id=12217
Summary: Documentation should be in XML and not SGML format
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
We need to convert the documentation to proper XML format instead of SGML.
Aside from allowing us to use modern build tools, this also allows Wine's
documentation to happily sit alongside other system documentation and, for
instance, be indexed by scrollkeeper.
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http://bugs.winehq.org/show_bug.cgi?id=19733
Summary: Pendulumania: Game crashes immediately
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.pcgaming.ws/viewgame.php?game=pendulumania
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlton.hobbs(a)gmail.com
This is a 9 year old game that runs fine on WinXP, though predates XP, and I've
not got any version of wine to run it, though I've occasionally tried over the
past 3 years starting with about 0.9.30. So the D3D errors in the output below
must be very old Wine D3D errors.
It is a very worthwhile freeware game, given the age, hopefully a simple fix?
I'm an accountant, if I could program I'd try to help. Note that the initial
text buttons that appear after starting PMania.exe also just have question
marks on Windows XP, I presume because I don't have a Japanese font installed.
That shouldn't matter as the game runs fine on WinXP when you click the top
button.
Terminal output:
----
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13ea80,0x13e9a0): stub
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR DRI R300
Project. Setting VENDOR_Wine.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e164,0x00000000), stub!
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR DRI R300
Project. Setting VENDOR_Wine.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e100,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11657
Summary: Problems with MessageBox API
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=10859)
--> (http://bugs.winehq.org/attachment.cgi?id=10859)
Screenshots
When using the 'MessageBox' API, wine doesn't handle the flag
'MB_CANCELTRYCONTINUE' correctly.
It ends up displaying every button possible rather than just...
'Cancel', 'Try Again', 'Continue'.
Also, when using MB_RETRYCANCEL it puts the two buttons like this...
'Cancel', 'Retry'.
rather than...
'Retry', 'Cancel'
Screenshots of both issues have been attached.
There may be other inconsistencies, I've not tried them all.
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http://bugs.winehq.org/show_bug.cgi?id=9823
Summary: Mentioning "wine eject" in SGML
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco(a)harddisk.is-a-geek.org
Created an attachment (id=8287)
--> (http://bugs.winehq.org/attachment.cgi?id=8287)
A patch for Wine Doc including a description of "wine eject"
In http://www.winehq.org/site/docs/wineusr-guide/command-line-options there
currently is no mention of "wine eject" command .
The patch in the attachment adds a section about wine eject.
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