http://bugs.winehq.org/show_bug.cgi?id=12449
Summary: Adobe Photoshop CS2: window parts hidden when opening
multiple images
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descentspb(a)ya.ru
Created an attachment (id=11990)
--> (http://bugs.winehq.org/attachment.cgi?id=11990)
Screenshot of the bug
When opening a large amount of images in Adobe Photoshop CS2, from some point
all the images opened are not fully visible, and you cannot do anything to it.
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http://bugs.winehq.org/show_bug.cgi?id=12706
Summary: winealsa.drv: "No master control found" on usb
microphone devices
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
"fixme:mixer:ALSA_MixerInit No master control found on AK5370, disabling mixer"
Is produced on wine startup, disabling my usb microphone. In
dlls/winealsa.drv/mixer.c it disables mixers that have no 'Master' control,
making controllers like this that have only the one "Microphone" capture
control unusable.
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http://bugs.winehq.org/show_bug.cgi?id=17234
Summary: mcm2: graphical glitches and extreme lag while in menu
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Both the demo and the retail version of Motocross Madness 2 suffer from an
extreme lag in mouse movement while in the application's menu. The screen
reacts as if there were only one refresh every two seconds. The mouse is
jerky. OTOH, during game play, FPS and responsiveness seem normal (from what I
can tell from just a little testing).
The menu graphics are mostly correct, with these anomalities:
- There is no refresh, i.e. if anoyther window shadows part of it, the region
becomes black. More precisely, when the mouse if moved over those black areas,
a tiny rectangle the size of the mouse pointer is restored. Clickable icons
are restored in full as the mouse hovers over them.
- Each time the mouse passes over one of the buttons in the main menu (with the
chains), the whole background screen darkens. I don't know whether this is
normal for lack of comparison with MS-Windows. However, the mouse moving over
the background restores it to the original, lighter tune.
- More precisely, mouse movement is fine in the menu until it passes over one
clickable area. Then it stops for a second. After that, the button and tooltip
appear highlighted / refreshed.
Switching from one menu to another causes like a 5 second lag until the mouse
moves again, even though the new screen is displayed somewhat earlier.
- In Ubuntu Hardy, unlike Intrepid, there are major graphical glitches in the
display (see screenshot): More and more black horizontal lines cover the
display each time the mouse moves over one of these buttons. (With wine-1.0.1
colored vertical lines are randomly displayed instead).
In Ubuntu Intrepid, this does not happen.
Hmm, might be gone since 1.1.14, I just saw only a single erroneous line today.
- The application manages to limit the mouse to its window even though my
setting in winecfg ought to disable this behaviour.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(112,27)
is the logline accompanying this behaviour (which some other applications also
exhibit). Using Alt-Tab *and* wild mouse movements it typically can escape.
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http://bugs.winehq.org/show_bug.cgi?id=12599
Summary: Photoshop CS2 image windows don't paint fully on multi-
monitor setups
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)undefinedfire.com
On a multi-monitor setup with different resolutions Photoshop CS2 image windows
do not paint anything below the height of the smallest resolution monitor (May
be related to another bug where CS2 panels refuse to be moved below the same
height).
This bug is repeatable on .59 from source on Arch Linux but it did not occur in
the .59 (K)Ubuntu binary package. Both were on the same machine with mostly
identical software installed: KDE 3.5, KWin, nVidia graphics (Latest driver in
Arch, whatever version is default in Ubuntu) using TwinView. Both setups had
identical display configurations.
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http://bugs.winehq.org/show_bug.cgi?id=17812
Summary: Enemy Territory: Quake Wars EditWorld: Freezes on
startup
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://www.splashdamage.com/node/229
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weblionx(a)gmail.com
Created an attachment (id=20057)
--> (http://bugs.winehq.org/attachment.cgi?id=20057)
Console log
Open the SDK Launcher (wine sdklauncher.exe)
Set paths to appropriate directories
Choose mod for development
Select "editWorld" from the tools list
Click on "Launch SDK"
editWorld launches, the splash screen show, the individual windows open behind
it, then the program freezes. It repeats "
err:ntdll:RtlpWaitForCriticalSection section 0xa03444 "?" wait timed out in
thread 001f, blocked by 002c, retrying (60 sec)
" until it is terminated.
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http://bugs.winehq.org/show_bug.cgi?id=12294
Summary: Warhammer 40K: dark crusade - Lag when not playing
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
In the game, whenever there is a non-playing scene, the graphics lag terribly,
while the sound is ok. This can be seen almost everywhere, for example:
1) the intro
2) the intro to the single player campaign (which is done using the game
engine)
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http://bugs.winehq.org/show_bug.cgi?id=19242
Summary: Red Alert 3: Crash when loading new campaign
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Created an attachment (id=22262)
--> (http://bugs.winehq.org/attachment.cgi?id=22262)
Results of regression test
Steps to reproduce: Install Red Alert 3 (I used Wine version 1.1.8 due to
unrelated issues). Load the application and do not apply any patches. Create
a new Soviet campaign and click through until the campaign loads. The program
will display the loading splash screen, the loading bar will fill to 97%, then
the application will crash before the user sees the map. Regression test
output is attached. I also note that some people have gotten it to work on
versions subsequent to 1.1.23, so there may be something system-specific.
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http://bugs.winehq.org/show_bug.cgi?id=15991
Summary: Road Wage demo crashes when starting a mission
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Road-Wage-2000-demo/3000-7519_4-
10243518.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17190)
--> (http://bugs.winehq.org/attachment.cgi?id=17190)
Road Wage backtrace
After starting the game and selecting the various requested game choices, when
trying to start a mission, the game ends up crashing. I possess:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 177.80
for my particular configuration.
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http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
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http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
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