http://bugs.winehq.org/show_bug.cgi?id=17658
Summary: Test results page should distinguish between Linux/OS
X/*BSD/Solaris
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://test.winehq.org/data
OS/Version: All
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A lot of the test code depends on what platform we're on, so we should probably
split the test results out as well.
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http://bugs.winehq.org/show_bug.cgi?id=11116
Summary: "Your Queued Bug Links" column "Bug #" wrong link
Product: WineHQ Apps Database
Version: unspecified
Platform: All
URL: http://appdb.winehq.org/queueditems.php
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleks(a)spamtest.ru
In table "Your Queued Bug Links" column "Bug #" wrong link generation.
Sample:
<td><a href="http://bugs.winehq.org/show_bug.cgi?id=1234%22">1234</a></td>
Remove "%22" to fix this issue.
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http://bugs.winehq.org/show_bug.cgi?id=14609
Summary: Some DirectX vector math functions need to take a copy
of the input vector.
Product: Wine
Version: 1.1.1
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)nelless.net
CC: spam(a)sentrika.net
Hi,
A friend (CC'd) reports that WINE's D3DXVec3TransformCoord()
[dlls/d3dx8/math.c:1226] is producing different output to the native Windows
version. He narrowed the problem down to the function not taking a copy of the
input vector when the input vector and the output vector pointers are the same.
In TransformCoord(), when pout == pv, pout->x and pout->y are written and then
used immediately through pv->x and pv->y, respectively, resulting in completely
skewed output.
This most likely effects many other D3DXVec* functions too.
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http://bugs.winehq.org/show_bug.cgi?id=18748
Summary: Two Tony Hawk Games Twice In AppDB
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fn65j24kqrgxys7(a)thisisnotmyrealemail.com
When you go to the appdb application search and type "tony hawk" you will find:
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 4
Tony Hawk's Underground 2
Tony Hawks American Wasteland
Tony Hawks Pro Skater 3
Tony Hawks Underground 2
This means THPS2 and THUG2 are there twice. Please merge them.
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http://bugs.winehq.org/show_bug.cgi?id=9320
Summary: Wine Virtual Desktop lacks proper focus handling
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P4
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
This is a general bug about deficiencies in Wine virtual desktop window manager
that does not handle focus changes properly.
With Wine now properly reacting to focus looses away from Wine windows, some
applications have some difficulties not previously seen.
This DOES NOT include any behavior that is identical to one on windows. For
example most games will pause/freeze/minimize whenever they loose focus - user,
using [alt]+[tab] to switch away to other application.
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http://bugs.winehq.org/show_bug.cgi?id=9874
Summary: maybe add a preview for Application Comments
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wegmethaat(a)yahoo.com
It would be nice to have a preview button when adding comments to the
Application Comments section of applications or games. Especially the first
time, it is impossible to tell what your code supports. Will spaces be
converted to nbsp, will HTML work, and so on. Before coding this, you could
maybe already add some information above the input field about these things.
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http://bugs.winehq.org/show_bug.cgi?id=14824
Summary: Red Alert 3 Beta requires several functions of WinHttp
to be implemented
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Red Alert 3 Beta cannot authenticate the user's personal key with EA's
servers because several of WinHttp's functions are unimplemented:
WinHttpOpen
WinHttpCrackUrl
WinHttpConnect
WinHttpOpenRequest
WinHttpSendRequest
WinHttpQueryDataAvailable
WinHttpReceiveResponse
WinHttpReadData
WinHttpCloseHandle
Note: The game would like to use SSL, but it authenticates without it.
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http://bugs.winehq.org/show_bug.cgi?id=10624
Summary: REG_DWORD should be unsigned not signed in regedit
Product: Wine
Version: 0.9.49.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ted(a)midg3t.net
Wine's regedit displays the integer representation of REG_DWORD values as a
signed value, whereas regedit on my Windows 2000 machine shows the integer
representation as unsigned.
To test, create a REG_DWORD value and set the data to ffffffff. It should be
4294967295 but Wine's regedit shows -1.
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http://bugs.winehq.org/show_bug.cgi?id=10616
Summary: Myst Online: Uru Live: won't run
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrej.sinicyn(a)gmx.de
Created an attachment (id=9419)
--> (http://bugs.winehq.org/attachment.cgi?id=9419)
small change to free_async_queue()
Though I/O Completion is now completed (sorry for the pun) into GIT and made it
to 0.9.50 release, Myst Online: Uru Live: won't run properly.
The solution is a small change to free_async_queue() in /server/async.c as
shown in the attached patch which I got from Andrey Turkin.
I'm not sure how severe this change is, as It could either cause a classic off
by one error or on the other hand fix it, as that seems to be currently the
case with MOUL on wine.
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http://bugs.winehq.org/show_bug.cgi?id=9257
Summary: Day of Defeat (a Half-Life 1 mod) - Mouse & Graphic
Product: Wine
Version: 0.9.43.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Day of Defeat Half-Life 1 mod troubles since 0.9.42
Starting at and since 0.9.42:
Mouse control is sluggish (x-axis especially). I think it has something to do
with acceleration, not overall speed.
A small square of distorted graphic appears in the lower-left corner whenever a
mouse button is pressed, in-game and at the menu. When this happens, it also
disrupts gameplay for about a second.
Overall FPS is slower and ping is 5-10% higher
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