http://bugs.winehq.org/show_bug.cgi?id=20191
Summary: VC9 mt.exe crashes when trying to embed a manifest
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyphyr(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=23803)
--> (http://bugs.winehq.org/attachment.cgi?id=23803)
A small source example to reproduce the mt.exe crash
Hi All,
I've been using wine to build binaries with vc9 for a while and it's gone ok,
but I've hit some projects where I need to embed a manifest. It's doing that
that I'm hitting a problem with wine crashing. Mt.exe runs fine when called
with no arguments (just outputs help text).
I installed VC9 by copying the files over from a windows installation. I then
installed vc2008 sp1 runtime in order to fix up some issues the compiler had
finding some msvc* libraries.
I'm running Mandriva 2009.1 x86_64 and I've tried this using both it's standard
wine (1.1.17 at the moment) and compiling 1.1.30 from source (It appears to
work, but I can't be certain I did everything correctly as it pushes out a lot
of text during a run of mt.exe - mostly font stuff).
I've attached two archives. One contains the output of WINEDEBUG=+relay,+seh
wine c:/Program\ Files/Microsoft\ SDKs/Windows/v6.1//bin/mt.exe -manifest
win32/indexedTextureLookup.dll.manifest
-outputresource:win32/indexedTextureLookup.dll\;2 run on both 1.1.17 and 1.1.30
The other is a small set of source (the makefile has some extraneous stuff that
is part of the build process I put together to do cross-platform compilation
using wine and VC, but other than that it's all pretty barebones). The line(s)
in Makefile.generic which call mt.exe are commented out.
Let me know if you have any questions or if there's something I can do to help
track down this bug.
Cheers,
Alan.
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http://bugs.winehq.org/show_bug.cgi?id=19475
Summary: Hunter Dan Bowfishing demo hangs after initiating
launch
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.hunterdan.com/downloads/HunterDanBowfishing
DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-231-gfe9d360, after the initial configuration window displays
when launching the game and the "Play Game" button is pressed, the game simply
hangs idly with no activity. The only output visible is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f67c,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12677
Summary: Wine Desktop lacks wind deco if the window manager isn't
decorating wine windows
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The new "Allow the window manager to decorate the windows" option introduced in
Wine 0.9.60 also effects the Wine virtual desktop. When unchecked, the virtual
desktop lacks window decoration itself.
Shouldn't this option be disabled when Wine is set to use a virtual desktop?
Since all Wine apps are going to be inside the desktop, Wine already does all
the window decoration. The window decoration option should probably be grayed
out if the "Emulate a virtual desktop" option is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=12730
Summary: gdi32: some tests fail when X is run in 16 bit mode, but
not 32 bit
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12382)
--> (http://bugs.winehq.org/attachment.cgi?id=12382)
+gdi trace in git
+make[2]: *** [bitmap.ok] Error 2
+make[2]: *** [font.ok] Error 2
+make[2]: *** [palette.ok] Error 3
+make[2]: Target `test' not remade because of errors.
+make[1]: *** [gdi32/tests/__test__] Error 2
Tried running make -k test with X in 16 bit mode. Surprisingly, all the
graphics tests still passed (more likely skipped, didn't check). However, gdi32
is fishy and not skipping, but instead failing.
+gdi log attached
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http://bugs.winehq.org/show_bug.cgi?id=20090
Summary: Theme Park World: Mouse pointer displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23651)
--> (http://bugs.winehq.org/attachment.cgi?id=23651)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Mouse pointer is displayed as black rectangle. Sometimes it flickers very much
between black rectangle and correct mouse pointer appearance.
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Mouse pointer is displayed as it should and doesn't flicker
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-MouseWarpOverride set to disabled
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=20089
Summary: Theme Park World: Loading screen displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23650)
--> (http://bugs.winehq.org/attachment.cgi?id=23650)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Loading screen is displayed as red screen. I can see progress bar
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Loading screen is displayed as in attached image. I can see progress bar
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=16897
Summary: Text colours inverted (black on white not white on
black) - MUSHClient
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Created an attachment (id=18651)
--> (http://bugs.winehq.org/attachment.cgi?id=18651)
Inverted colours on text
Running from ae48e09.
Screenshot of problem attached.
Application is mushclient downloaded from:
http://www.gammon.com.au/files/mushclient/mushclient437.exe
Please tell me which logging options to turn on.
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http://bugs.winehq.org/show_bug.cgi?id=15237
Summary: After install of Mathematica 6, incorrect font in other
programms
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16010)
--> (http://bugs.winehq.org/attachment.cgi?id=16010)
screenshot
After installing Mathematica 6 under Wine, in other programs fonts sometimes
displayed incorrectly. See the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=13769
Summary: Extreme graphical glitches with Sim City 4 Deluxe
harwdare rendering mode
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: authentec(a)gmail.com
Created an attachment (id=13804)
--> (http://bugs.winehq.org/attachment.cgi?id=13804)
Whiteness in Sim City 4 Deluxe city view
Sim City 4 installs and runs in software rendering mode but has severe
graphical glitches in hardware rendering mode. In hardware mode fog/smoke is
rendered in a blocky manner and the entire terrain is white so it is very
difficult to distinguish anything. In addition, rendering performance is very
slow in hardware mode. In software mode the game is very responsive. I have
encountered this problem in release candidates 1-4. I was unable to install it
at all using one of the 9.5x versions so overall there has been improvement.
I have attached a screenshot of the city view which is most affected by the
glitch. The cityscape is supposed to be mostly green and brown. Region view has
blocky fog but no whiteness.
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http://bugs.winehq.org/show_bug.cgi?id=17008
Summary: .Net SP1 fails to install
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.microsoft.com/downloads/thankyou.aspx?familyI
d=a8f5654f-088e-40b2-bbdb-a83353618b38&displayLang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordan.w.bradley(a)gmail.com
Created an attachment (id=18803)
--> (http://bugs.winehq.org/attachment.cgi?id=18803)
Error Log
I'm trying to install .Net Framework Service Pack 1 and I get an error about
being unable to parse something (see log). I've seen bug #13995 but I don't
think its the same.
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