http://bugs.winehq.org/show_bug.cgi?id=11799
Summary: ArcRail demo says "No direct 3d, switching to sw
rasterizer" forever
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.mirakron.com/arcrail/mainarcrail.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok, but when you start it,
it complains over and over "No direct 3d, switching to sw rasterizer",
and can't be played.
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http://bugs.winehq.org/show_bug.cgi?id=20870
Summary: Usertracks fail to load in GTA San Andreas
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebi(a)berlin.com
Created an attachment (id=25016)
--> (http://bugs.winehq.org/attachment.cgi?id=25016)
Terminal Output
Pretty much the same as bug #20789 (which got closed), but I've installed GTASA
on my linux partition this time.
Steps are almost the same:
1.: Install GTA SA from DVD into a directory of your choice (I've installed
into "~/.wine/drive_c/games/GTA San Andreas").
2.: Apply NOCD crack.
3.: Create Windows-links to your tracks into the GTA Userfolder (which
usually resists in "~/GTA San Andreas User Files/User Tracks/").
4.: Start GTASA by running the cracked gta_sa.exe:
cd "~/.wine/drive_c/games/GTA San Andreas/" && wine gta_sa.exe
5.: Goto the Options/Audio Menu, choose User Track Options
6.: Let the game scan your Tracks.
7.: Experience Crash (followed by an Errormessage from Wine).
Slightly different Terminal output has been attached.
Used Wine Version: 1.1.33.
Additional Notes:
The game itself runs just fine. Only searching for Usertracks fails.
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http://bugs.winehq.org/show_bug.cgi?id=15429
Summary: winhttp doesn't send HTTP auth credentials
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
CC: hans(a)meelstraat.net
Using Google Chrome HTTP Auth is recognised and a authentication dialog box
displayed and user data accepted, however winhttp does not appear to forward
the credentials to the server causing failure.
Console displays the following:
fixme:winhttp:request_set_option 1 (null) (null)
Chrome displays the following error:
"Error 2 (net::ERR_FAILED): Unknown error."
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http://bugs.winehq.org/show_bug.cgi?id=13251
Summary: Half Life 2 crash after "load" finish
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: siegerstein(a)pochta.ru
Created an attachment (id=13089)
--> (http://bugs.winehq.org/attachment.cgi?id=13089)
WINEDEBUG=+trace1,+trace2,-trace3 wine hl2.exe -steam
starting game:
wine hl2.exe -steam
When "Loading" finish, wine crash ( see attachment )
GNU/Linux Gentoo 2.6.24-gentoo-r8
wine-1.0-rc1
Video Card: Radeon X1600
Drivers: x11-drivers/ati-drivers-8.476 (
ati-driver-installer-8-4-x86.x86_64.run )
Xorg: 7.3 ( 1.4.0.90-r3 )
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http://bugs.winehq.org/show_bug.cgi?id=16203
Summary: Wine is not displaying all entries in Speed Commander
GUI
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.speedproject.de/enu/speedcommander/index.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tn(a)chambers.no-ip.info
Created an attachment (id=17439)
--> (http://bugs.winehq.org/attachment.cgi?id=17439)
log
Take a look at the screenshot, it looks like the program doesn't show any
directories unless you click over it. Compare the left and right side to see
what I mean. Attached is the log file and picture. Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=12402
Summary: Reversed printing of vertical text using wineps.drv
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kadlecf(a)fzu.cz
I am using with wine a custom-made program for windows which can produce a
page-like output for printing. I use the 'wineps printer using CUPS' for
generating postscript. This works, except one feature: whenever the page to be
printed contains vertical text from bottom to top, that one will print starting
at the right place but from top to bottom.
(If the text is a single letter, it is easy to correct in the output postscript
file-the lines
900 10 div matrix rotate
can be changed to
900 3.333 div matrix rotate
which fixes the problem. However, this simple trick will not work for a longer
text.)
The program is custom-made under Virtual Pascal, and the text is printed here
using the function CreateFontIndirect. For the screen, it is called
with lfEscapement=900; however, for printing, this has to be set to -900
because of reverse y coordinates. It seems that wine is not in line with this
convention of Windows...
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http://bugs.winehq.org/show_bug.cgi?id=15500
Summary: Can't select options in the menus
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ifcmarkets.com/download/IFCMTerminalSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to select any option inside a menu in IFC Trade Terminal, the menu
won't detect that the mouse is over the option. You have to choose the option
with the keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=15145
Summary: Regression, graphics corruption, caused by
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Product: Wine
Version: 1.1.4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs(a)mysteryvortex.com
Commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 patches
dlls/wined3d/surface_base.c
This causes a regression exhibited in the game "Prince of Persia 3D" as well as
the demo.
During the game, icons are displayed at the bottom of the screen indicating
health/weapon/etc. After the commit, the icons are surrounded by squares.
In virtual desktop mode only (not full screen mode), this commit does fix the
menus which flash/strobe what appears to be the previous contents of the
screen.
To recreate:
Download the demo, prince_of_persia_demo.zip, from one of the following URLs:
(the original site, pop3d.com, is gone. (now a link farm))
http://www.digit.pl/ftp/gry_297/Prince.of.Persia.3D..htmlhttp://www.idg.pl/ftp/gry_297/Prince.of.Persia.3D..html
Unzip, run the .exe and install.
Run c:/Program Files/Red Orb/Prince of Persia 3D De
mo/PoP3DDemo.exe
Choose "New Game"
Look at the vial icons in the lower left or the sword icon in the lower right.
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http://bugs.winehq.org/show_bug.cgi?id=21204
Summary: Warcraft 3 disproportionately slow in d3d mode unless
RenderTargetLockMode=disabled
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simon80(a)gmail.com
Under default settings, Warcraft 3 runs very slowly on my system, whose
hardware is more than capable of of running it without framerate issues. When
run in OpenGL mode, the game runs smoothly without exception (60fps), but there
are probems with the rendering. In Direct3D mode, it renders correctly, but the
framerate is very low, under 15 fps. In the search for a playable
configuration, I discovered that setting
HKEY_CURRENT_USER\Software\Wine\Direct3D:RenderTargetLockMode to disabled
results in much better framerates, around 30 fps. This isn't as good as the
OpenGL mode, but is still playable, and I didn't notice any rendering problems.
I tried some of the other possibilities (textex, readtex, texread, I think),
and the performance was just as slow.
I also discovered just now that Warcraft 3 has a registry setting,
HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\Video:lockfb,
which acts similarly (defaults to on, and when set to 0, performance becomes
acceptable). If neither of those two values are disabled, then performance is
disproportionately slow on this hardware.
I can grab debug output on request.
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http://bugs.winehq.org/show_bug.cgi?id=12970
Summary: Unreal media service crashes upon accepting connection
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.umediaserver.net/umediaserver/download.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for help with unreal media server in
http://winehq.org/pipermail/wine-users/2008-May/033521.html
The service installs ok, and starts up when you run any windows app
(you can see via netstat -tlp that it's listening on port 5119),
but crashes when a client connects. You can reproduce the crash
either with a real access, e.g.
mplayer mms://localhost:5119/mediaroot/test.avi
as suggested by http://www.umediaserver.net/umediaserver/faq.html
or with
telnet localhost 5119
+relay,+seh on the service an seh event very soon after accept,
but there's a crash handler, so you can't see a backtrace.
I don't know how to use winedbg on a service -- the obvious
approach of using winedbg on the random command that starts
the service didn't seem to give a backtrace.
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