http://bugs.winehq.org/show_bug.cgi?id=18600
Summary: Character walking animation doesn't play in Goblins4
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://ftp4.igromania.ru/igromania/2009/5/5/Demos/Gobl
ins4_Demo.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
The game needs dlls: WMASF.DLL and WMVCORE.DLL. With them it starts and works
good. But the characters move by screen like static images. Walking animation
doesn't play.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20707
Summary: Keyboard character entry not working (Tab, Del,
Backspace are Ok)
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://brodtec.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar.brod(a)gmail.com
CC: huw(a)codeweavers.com
This problem is better explained by the following screenshots:
http://www.brod.com.br/files/images/Captura_de_tela.png
Here keyboard input works fine (although one needs to use Alt+Key combination
instead of mouse clicks in the internal application Windows).
http://www.brod.com.br/files/images/Captura_de_tela_Zeta.png
Here the keyboard char input stops working, although TAB, Shift+Tab, Backspace,
Del, keeps working. Also notice the chars appears as vertical bars.
Here is the output of the regression testing:
brod-laptop wine-git # git bisect good
e93d3481092f7abe72cdbab066947717f5e568a0 is first bad commit
commit e93d3481092f7abe72cdbab066947717f5e568a0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Feb 16 12:39:15 2009 +0000
gdi32: Improve calculation of the character code text metrics.
:040000 040000 e5cb0a2165897c3ef827a49749bad19982abd0fa
28cba50e7c63699487e6e9d9d3135e825d52756f M dlls
1.1.15-51-g9d9880b is the working version before the bug
1.1.15-52-ge93d348 is the one that introduced the bug (it is still there in the
latest devel version)
I got into this bug trying to see if I could solve the "mouse clicks" problem
on internal windows (where I am forced to use the Alt+key combination instead)
Thanks for any help!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11167
Summary: Wrong usage of GL_GENERATE_MIPMAP_HINT_SGIS
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
fixme:d3d_texture:IWineD3DBaseTextureImpl_SetAutoGenFilterType
>>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @
../../../dlls/wined3d/basetexture.c / 193
The SGIS_generate_mipmap specification says:
Accepted by the <target> parameter of Hint, and by the <pname> parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
GENERATE_MIPMAP_HINT_SGIS 0x8192
So the function call should be glHint(GENERATE_MIPMAP_HINT_SGIS, GL_NICEST).
Note however that this is a global state, not per-texture.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19971
Summary: NFS: Undercover crashes upon launch
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shiruken(a)gmail.com
First bug post. Please let me know if you need anything else.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10112
Summary: BitBlt between 8 bit color index DIBs wrong
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd14(a)hushmail.com
Created an attachment (id=8678)
--> (http://bugs.winehq.org/attachment.cgi?id=8678)
test case
BitBlt from one 8 bit DIB to another 8 bit DIB produces wrong results. I'll
attach a simple test case that illustrates the problem. What it does: creates
two 8 bit, color index dib sections with a color table where color index 1 =
red, 2 = blue, 3 = green. Then it fills first DIB with 1 (red) and second with
2 (blue). It then does a BitBlt with SRCPAINT (OR) ROP from first DIB to
second. Finally, this DIB is drawn in a window, and a hex value of the first
pixel is drawn over it for convenience.
In such BitBlt Windows, apparently, operates on DIB pixels as color index
values w/o palette lookup; 1 OR 2 == 3, so it fills destination DIB pixels with
3, and, consequently, it is displayed as a green rectangle.
In Wine, this operation works like actual RGB values (red and blue) from
palettes are getting combined, and it's displayed as a magenta rectangle.
Probably, because wine seems to convert it to truecolor pixmaps internally.
Pixels as stored in memory become zeros.
Real app affected by it: igonwin.exe in bug #201
(http://bugs.winehq.org/show_bug.cgi?id=201). I don't have other apps that use
color index dibs to test, but I think any apps that use such DIBs AND "fancy"
ROPs (XOR, AND, OR etc) may be affected.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16822
Summary: Mass Effect: Mouse input does not work (almost
completely)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuchac(a)email.cz
Running Mass Effect the mouse is not working properly. In menu, there are no
"onMouseOver" or "onMouseClick" actions - keyboard navigation works well.
During gameplay the mouse clicking works well, but the mouse movement does not.
It is not a problem of mouse warping, the game does not react to mouse
movements at all.
I have tried combination of turning on/off full-screen, virtual desktop, "allow
mouse leaving" and "MouseWarpOverride". Nothing works.
It looks like the mouse action (clicks) specific to some location are not
working (button clicking), but mouse actions not related to some screen area
works - mouse wheel zooming in map screen, select sentence during dialogs....
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17206
Summary: alt.binz 0.24.6: Minimize to systray, icon flickers,
right click on systray icon, icon menu won't disappear
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ih8junkmai1(a)hotmail.com
Bug encountered on:
-------------------------------------------------------------------------------------
Ubuntu 8.10 amd64
Wine 1.1.14 (wine_1.1.14~winehq0~ubuntu~8.10-0ubuntu1_amd64.deb)
Application: Alt.binz 0.24.6
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5214
Steps to Reproduce
-------------------------------------------------------------------------------------
1. launch alt.binz with wine.
.. wine /pathtoaltbinz/altbinz.exe
2. Minimize alt.binz window
.. (alt.binz is minimized to systray, alt.binz icon flickers)
3. Right click on alt.binz icon in systray
.. (alt.binz menu appears)
4. Click anywhere on desktop.
.. (alt.binz menu will not disappear)
5. Double click on alt.binz icon in systray
.. (alt.binz icon in systray will disappear. menu remains.
The only way to get the menu to disappear is to close alt.binz.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19370
Summary: Secret of Monkey Island audio functioning is dependent
on Wine's sample rate
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Secret of Monkey Island: Special Edition's audio only works when Wine's
"Default Sample Rate" is set to 44100. Other sample rates allow the game to
load, but the game is completely silent. This occurs when using the alsa
driver, I'm unsure whether OSS has the same issue since MI:SE will not load
when the oss driver is selected.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10910
Summary: winealsa and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
winealsa is unable to work with PulseAudio.
This is my /etc/asound.conf:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
}
ctl.!default {
type pulse
}
This is registry entries for Alsa configurations:
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Alsa Driver]
"AutoScanCards"="N"
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="pulse"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
And I get this error in wine log:
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
I tracked it in wine source code to file dlls/winealsa.drv/alsa.c
With following comment:
/* Setup and find an element id that exactly matches the characteristic we want
** FIXME: It is probably short sighted to hard code and fixate on PCM
Playback Volume */
Unfortunetly I know to little about Alsa to fix it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.