http://bugs.winehq.org/show_bug.cgi?id=11077
Summary: does not find a serial port while running this
application under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: only4john(a)gmail.com
Environment: wine under Ubuntu 7.10
Hardware Device: IRISYS 1001 thermal imager
(http://www.entherm.com/Irisys/IRISYS%20Thermal%20Imager.htm)
Driving Application: http://only4john.googlepages.com/Imager3309.exe
The Driving Application can not find serial port while running the application
under wine, while the PC has a serial port.
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http://bugs.winehq.org/show_bug.cgi?id=14847
Summary: UFO Extraterrestials: Problems with mouse cursor and
textures.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RodionKarimov(a)yandex.ru
Problem with mouse: cursor is shown not exactly there where it is, for exmple,
when cursor is graphically shown a long away from button - the button is
selected, when it is on button - button is not selected.
There is some problem in inner game mouse driver, because, when i am changing
mouse sensitivity in file "ufo-et.ini", that is located in "data" directory
from 255 to 100, image of mouse cursor starts to be much closer to there, where
it actually is. But not exactly. And some times image of cursor again starts to
go far from exact cursor location, for example: sometimes when rotating the
globe or in tactical mode, when shooting.
Problem with textures: when in "ufo-et.ini" "scissortesting=true", that
default is, there is not seen in global mode: images of soldiers; research
tasks; rifles, pistols, grenades and ammunition of soldiers; and name of the
save game that is being enter when saving game.
When "scissortesting=false" all of that is shown, but name of the saving game
is very little, project names is also very little, images of soldioers and
weapons is also very little. And everything of this is not on its place, for
example images of weapons is right and down from its location; images of
soldiers are placed down from its locations; names of projects are right and
down from its location, but they are selecting and activating by mouse at that
position where they must be.
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http://bugs.winehq.org/show_bug.cgi?id=17536
Summary: Atari Scrabble Online fails to install (regression)
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12955
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19670)
--> (http://bugs.winehq.org/attachment.cgi?id=19670)
Wine 1.1.15 +msi
Atari Scrabble Online fails to install. The culprit seems to be:
err:msi:ITERATE_Actions Execution halted, action
L"DX9_Launcher.A545835B_7768_4D96_A5BC_930949616C2D" returned 1603
At this point the installer attempts to start the DirectX9 installer, whether
it is already installed or not. There therefore is no workaround.
Tested in Wine 1.1.11 and 1.1.15 and bug exists. Tested in Wine 1.0 and bug
does not exist.
Result of bisect:
731306bf78f2b8a6a92448e1977268b4396eb449 is first bad commit
commit 731306bf78f2b8a6a92448e1977268b4396eb449
Author: James Hawkins <jhawkins(a)codeweavers.com>
Date: Tue Sep 2 01:01:59 2008 -0500
kernel32: Fix two tests that fail in win2k3 and modify LoadLibraryEx to
match this behavior.
:040000 040000 64ed6c6c7ae8c6e131079052e9113f07a467d58b
64a781d6056ae364ba95c128901381cc6343c06a M dlls
which doesn't make much sense to me.
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http://bugs.winehq.org/show_bug.cgi?id=11419
Summary: Installation of Intel Indeo Video freezes
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
Installation gets upto "searching for components: Netscape", and about 9% on
the progress bar then freezes. Cannot be installed.
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http://bugs.winehq.org/show_bug.cgi?id=20281
Summary: Adobe Photoshop CS4 installer unusable
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: jacek(a)codeweavers.com
Created an attachment (id=23956)
--> (http://bugs.winehq.org/attachment.cgi?id=23956)
Screenshot
The Adobe Photoshop CS4 installer is currently unusable, see screenshots for
details.
Probably affects other CS4 installers too, but I have not tested them.
df90f665bb11e2d01ff3e061d6f989ce2589cadb is first bad commit
commit df90f665bb11e2d01ff3e061d6f989ce2589cadb
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Oct 2 13:51:19 2009 +0200
mshtml: Added HTMLAnchorElement dispex data.
:040000 040000 1e962f09f4793df3ac56a123fd68e7d8dc07d33e
07fbe0ed134096e9e663b4722f97f57140bc431a M dlls
To get this far, have to work around Bug 18070.
It appears that all the possible fields are shown at once, and none of them are
accessible.
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http://bugs.winehq.org/show_bug.cgi?id=11239
Summary: Steam Games No Longer Start - bisected the cause to
ntdll
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philcostin(a)hotmail.com
The following patch, introduced on Jan 15th 2008 has resulted in Steam games
being unable to start.
bd352bcd1c98ed91bdb337e73cddfd8ceac095d6
err:seh:setup_exception nested exception on signal stack in thread 004f eip
7efc20b3 esp 7ffdb770 stack 0x241000-0x350000
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http://bugs.winehq.org/show_bug.cgi?id=14390
Summary: Gmax 1.2: Fatal Error on Install - Ended Prematurely.
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=14701)
--> (http://bugs.winehq.org/attachment.cgi?id=14701)
Fatal Error on install.
When installing GMAX 1.2 on WINE 1.1.0 I receive the following errors which are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=18777
Summary: Wine 1.1.22+ resets customized FontLink when switching
locales
Product: Wine
Version: 1.1.22
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthewsage(a)live.com
CC: Paul.Hampson(a)Pobox.com
Created an attachment (id=21546)
--> (http://bugs.winehq.org/attachment.cgi?id=21546)
Regression test that shows the patch that broke the desired functionality
Whenever you switch locales (using the latest Wine dev. version -1.1.22-),
whatever custom Font Linking you have made in the FontLink/SystemLink register
key will be wiped out.
This was tested on Wine 1.1.22, after wiping out ~/.wine
I tested it with the Ubuntu x86_64 binary package from the budgetdedicated
servers, AND after building from source.
Steps to reproduce:
1) Run "regedit"
2) Set some System Font Linking replacements in the
HKLM/Software/Microsoft/Windows NT/CurrentVersion/FontLink/SystemLink register
key (in my case: Tahoma -> VL Gothic, Microsoft Sans Serif -> VLGothic, MS Sans
Serif -> VL Gothic)
3) Run any Win32 application with LANG set to a different locale (in my case,
LANG=ja_JP.UTF-8)
Expected results:
The application is executed, whatever Font Linking you made is visible (which
means that the custom Font Linking I made is respected by Wine).
Actual Results:
The application is executed, whatever Font Linking you made is not visible. If
you run "regedit" again, you'll see that the FontLink/SystemLink key is now
empty.
Workaround:
Always run Wine apps with the same locale (LANG=ja_JP.UTF-8 in my case) - That
would include regedit itself, so that the Font Linking you set up is not wiped
as soon as you run another app with a different locale.
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http://bugs.winehq.org/show_bug.cgi?id=10273
Summary: satisfy SafeDisc 2.x heuristic API analyzer by
"adjusting" API exports/entry statistics of wine
builtins
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8924)
--> (http://bugs.winehq.org/attachment.cgi?id=8924)
Patch which should fix SafeDisc 2.x copy protection api analyzer issue
Hello,
if not interested in technical details goto (2) ;-)
I made this a separate bug report like
http://bugs.winehq.org/show_bug.cgi?id=9925 (SafeDisc 1.x stopper) because
SafeDisc has many flavors that differ in various technical ways and can't be
discussed/handled in a single SafeDisc "metabug" like
http://bugs.winehq.org/show_bug.cgi?id=219
SafeDisc Major version based separation allows better tracking of "completion"
state (1.x/2.x/3.x/4.x).
-----------
(1)
It took me a couple of days to get an idea what SafeDisc 2.x really does with
the API exports and to find a way to cope with it...
Various anti-debugging techniques and nasty runtime code obfuscation made this
journey somewhat challenging.
Parts of SafeDisc 2.x analyze the API code of the following system libraries:
kernel32.dll (wine builtin)
user32.dll (wine builtin)
gdi32.dll (wine builtin)
cdasdtst.dll (developer backdoor?)
The latter one is probably a "developer backdoor", used to verify their
code/algorithms (not needed to be present).
For each of these libraries all named exports are taken into account.
A number of API entry opcode sequences are read and used for statistical
analysis (number depends on type of encountered opcodes).
>From what I've seen there is some kind of "behavioural probability" of each API
entry calculated, with typical opcode sequences having a "weighting".
Just think of advanced heuristic detection methods of antivirus scanners and
you get the idea ;-).
Anyway, wine's builtin libraries differ in their signatures from windows entry
code and to make things worse, wine's +relay/+snoop feature heavily interferes
with the analyzer results. :-(
First I made some experiments with additional (dummy) function exports, small
__asm__ wrappers with opcode sequences to see how the distribution of opcodes
influences the analyzer results.
The result was rather disappointing.
I needed a large number of exports to gain some results but not significantly
enough to get below the "bad" threshold.
Then I came across the magic "0" value. As soon as I used this value either as
first .byte on API entry or init value for data export, the entry scan was
short circuited.
This value seemed to have the highest influence of all code/data sequences
used.
I added quite a number of data exports - aliased to initialized "0" value -
safe enough to let even wine's +relay work (remember: relay code influences
analyzer).
If you look at the patch don't get mad ;-)
You will see a crapload of named "__wine_safedisc2" data exports/aliases added
to wine builtin kernel32, user32 and gdi32.
For the record: http://bugs.winehq.org/show_bug.cgi?id=9926 which talks about
"problematic" gdi32 data exports (pfnPalette stuff) in SafeDisc 3.x.
SafeDisc 2.x code triggers SEH upon exported function pointers too but this is
gracefully handled. No harm at all.
I wonder if this is really a problem in SafeDisc 3.x ...
I thought about other possible solutions but found no one easier to implement
to prove my findings without hurting wine too much :-)
Making wrappers of the whole kernel32, user32, gdi32 named exports API just to
please the entry analyzer is not an option to me.
Another way could be the relocation of export table upon module loading,
expanding it at runtime by adding the required number of "statistics fakers"
(data exports with zero init).
This requires modifying the ntdll loader .. though i'm not sure if this
approach breaks other applications/braindamaged PE protection stuff which
expect certain conditions to be met (tables present at specific sections/memory
areas).
------------------------------
(2)
Well, take it as proof of concept. Play with it.
I tested my patch with a few SafeDisc 2.x games I have original media.
No cracks/no-cd patches were used.
Only official game patches were used.
Battlefield 1924 (1.6x) - SafeDisc 2.6/2.8
Road To Rome (BF1942 expansion) - SafeDisc 2.8
Battlefield Vietnam - SafeDisc 2.9
All of these work fine for me with the patch applied.
Please test this patch on many SafeDisc 2.x games as possible and report your
results (works or works not).
Make sure you have original media mounted and drive/data is visible within
wine.
If it fails for first time, the media might not ready yet, try again then (I
experienced this sometimes).
Use this link to verify what SafeDisc Version is used:
http://www.120search.net/ (alcohol software copy protection database)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=9798
Summary: bioshock demo needs glsl enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8240)
--> (http://bugs.winehq.org/attachment.cgi?id=8240)
crash log with glsl disabled
Hello,
Bioshock demo crashes if glsl is not enabled.
Attached are relevant traces made with:
WINEDEBUG=+seh,+tid,+d3d,+d3d_shader wine ./Bioshock.exe -dx9
Using following registry settings enables bioshock demo to run:
--- snip ---
HKEY_CURRENT_USER/Software/Wine/Direct3D
UseGLSL = "enabled"
--- snip ---
Optional: OffscreenRenderingMode = "fbo"
==================
Addendum:
wine --version
wine-0.9.45-406-g2ba3247
Currently uses secuROM hack (http://bugs.winehq.org/attachment.cgi?id=8235
) to run, see http://bugs.winehq.org/show_bug.cgi?id=7065
Be sure to include "-dx9" command line to work around directx 10 issue.
Regards
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