http://bugs.winehq.org/show_bug.cgi?id=15859
Summary: Portal fails to run on Darwine
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
The Mac version of Wine 1.1.7 fails to launch Portal.
I'm running Wine 1.1.7 on MacOS X 10.5.5
My system:
Macbook
Intel Core 2 Duo 2.16GHz
Intel GMA 950
2GB DDR2 RAM
The crash log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19125
Summary: log file corruption on dual-core MacOS
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22088)
--> (http://bugs.winehq.org/attachment.cgi?id=22088)
excerpts of +reg traces
The attached log snippet reveals how 2 simultaneous threads (one for font, one
for desktop entries) access the registry. This somehow causes buffer contention
(maybe a static buffer is used somewhere, instead of a stack-allocated one?)
and garbage is printed to the log.
trace:reg:NtEnumerateValueKey (0xe4,95,1,0x74d6bc,256)
e 4096, minappaddr 0x10000, maxappaddr 0x7ffeffff, act.cpumask 3, numcpus 2,
CPU type 586, allocgran. 65536, CPU level 6, CPU rev 5898
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@trace:reg:NtCreateKey
(0x0,L"Machine\\Hardware\\Description\\System",<null>,0,f003f,0x32fc48)
This snippet might give a clue about where the bogus comes from, as
"maxappaddr" normally does not occur in a registry trace. OTOH, it may be
random buffer content.
Nothing was traced but WINEDEBUG=+reg in the attached log. It's been produced
with "The Westerner" v1.3.
Maybe this buffer reuse is specific to MacOS. OTOH, maybe it's caused by the
dual core Intel? I had never seen this before on a single core Ubuntu system.
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http://bugs.winehq.org/show_bug.cgi?id=16141
Summary: Windows move downwards on many GUI events
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archaemic.spam(a)gmail.com
When using various programs in Wine on Mac OS X (only tested on 10.5.5 with
XQuartz 2.1.5), simple interactions with the GUI will cause the window which
you are interacting with to move down on the screen several pixels. One example
of a GUI interaction which always seems to trigger this is switching a tab on a
tabbed view. However, other actions seem to be triggering it, too.
A good way to demonstrate this bug is to download the latest version of
Apophysis, available over on SourceForge here:
http://sourceforge.net/project/showfiles.php?group_id=127736 and then to start
the program, open the editor window (the red and yellow triangle button on the
toolbar), and switch the active tab. To even further demonstrate the severity
of the bug, switch to the Variations tab, click on one of the fields, at which
point it should be triggered again, and drag on the x axis, at which point it
should be triggered repeatedly until you release the mouse. This effectively
makes Apophysis unusable on Mac OS X.
The bug has also been observed in other programs, such as Audacity. However, I
have a limited number of Windows programs installed at the moment, so I can't
make a very big list of what it affects. It does not appear to affect Windows'
Notepad, however.
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http://bugs.winehq.org/show_bug.cgi?id=11242
Summary: Deprecated functions called in audiounit.c
Product: Wine
Version: 0.9.53.
Platform: Macintosh
URL: http://lists.apple.com/archives/coreaudio-
api/2007/Aug//msg00073.html
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine, It calls on some functions (AUGraphNewNode and
AUGraphNewNodeInfo) for coreaudio support in OS X that are deprecated as of Mac
OS X 10.5. The function is found in dlls/winecoreaudio.drv/audiounit.c, and
the calls are:
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
It does not prevent audio from working but may do so in the future.
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http://bugs.winehq.org/show_bug.cgi?id=21325
Summary: aclocal.m4's main prototype is incorrect
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lessen42+wine(a)gmail.com
Created an attachment (id=25662)
--> (http://bugs.winehq.org/attachment.cgi?id=25662)
fix aclocal.m4's main prototype
aclocal.m4 uses "int main(int argc, char *argv[]" as the prototype for main for
various tests. However, the [] isn't quoted/escaped/whatever properly and is
discarded by autotools, leaving "int main(int argc, char *argv" in configure.
clang treats this invalid main prototype as a hard error, so these configure
tests fail.
Attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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