http://bugs.winehq.org/show_bug.cgi?id=17362
Summary: Cannot build wine 1.1.14 on Solaris Express Developer
Eddition
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I'm using Solaris Express Developer Edition 1/08 snv_79b X86 and when trying to
compile wine 1.1.14 on it and I get following error:
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
rm -f libuuid.a
ar rc libuuid.a uuid.o
ranlib libuuid.a
`libdinput.def.a' is up to date.
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./acledit.spec
main.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: Symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
*** Error code 2
make: Fatal error: Command failed for target `acledit.dll.so'
Current working directory /tmp/wine-1.1.14/dlls/acledit
*** Error code 1
The following command caused the error:
cd acledit && make
make: Fatal error: Command failed for target `acledit'
Current working directory /tmp/wine-1.1.14/dlls
*** Error code 1
The following command caused the error:
cd dlls && make
make: Fatal error: Command failed for target `dlls'
Compilation failed, aborting install.
I've tried recommended way of unpacking wine and then cd wine-1.1.14; bash
./tools/wineinstall
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=17332
Summary: Cisco IP Communicator 2.1.4 sometimes hang up on start
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Console has messages at that moment:
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:create_server class {dc203f7c-db36-43ab-880f-d6cf82d55737} not
registered
err:ole:CoGetClassObject no class object {dc203f7c-db36-43ab-880f-d6cf82d55737}
could be created for context 0x4
err:ole:create_server class {2077defb-f365-4bcb-b28f-d99f0ff281b2} not
registered
err:ole:CoGetClassObject no class object {2077defb-f365-4bcb-b28f-d99f0ff281b2}
could be created for context 0x4
err:ole:create_server class {983b3350-8948-43d1-a82e-7d9fde51dc64} not
registered
err:ole:CoGetClassObject no class object {983b3350-8948-43d1-a82e-7d9fde51dc64}
could be created for context 0x4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=17274
Summary: Cold Fear bug
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfurik(a)gmail.com
Steam version of Cold Fear is unplayable. Game movies are too slow, textures
are transparent.
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http://bugs.winehq.org/show_bug.cgi?id=17080
Summary: artefact with dxlevel 90 (Counter-Strike: Source)
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
Created an attachment (id=18900)
--> (http://bugs.winehq.org/attachment.cgi?id=18900)
artefact with dxlevel 90
wine 1.1.11, 1.1.12, 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
see images in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15853
Summary: Bug on Perfect World (Alsa or OSS)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.eti.br
Hi all,
When running Perfect World game, after first window (where you click Play), the
game crashs, no sound.
This problem occurns in 80% of game loading. Sometime the sound is oks.
I'm using wine 1.1.2 with patch to animated cursor running in a Archlinux.
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http://bugs.winehq.org/show_bug.cgi?id=19831
Summary: fullscreen in PDF viewer stopped working after upgrade
to beta
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davideps(a)umich.edu
Hello,
I'm running Ubuntu Jaunty.
I use the free PDF-Xchange viewer from Tracker Software (ver 2.0 build 42.2).
In Wine 1.0.1 the fullscreen view (F12) works fine.
I upgraded to Wine 1.1.28, which I thought necessary to get Google Sketchup
working. (Sketchup appears to function fairly well now.)
But, the fullscreen view in the PDF now "bounces" immediately back to non-full
screen. I tried this under Wine set to XP and to Vista. That about covers my
troubleshooting skills...
Anyway--this is not earthshattering--but something hopefully that may get fixed
one day.
thank you for all the great work and a great product,
-david
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http://bugs.winehq.org/show_bug.cgi?id=19806
Summary: Tales of Monkey Island Chapter 2 Siege of Spinner Cay
crashes when quitting
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=23199)
--> (http://bugs.winehq.org/attachment.cgi?id=23199)
wine-1.1.27 log
The named game crashes at the end after the game has been quit.
It does not crash when quitting from the main menu before starting a game.
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http://bugs.winehq.org/show_bug.cgi?id=14811
Summary: Default Menu Style
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarosser06(a)gmail.com
Binary package hint: wine
There are two different menu styles in Windows/Wine, and the flat style looks
better. (It's the default in WinXP until you change your theme.) It can be
selected by flipping a bit in user.reg:
"UserPreferenceMask"=hex:10,00,00,80
change to:
"UserPreferenceMask"=hex:10,00,02,80
http://blogs.msdn.com/tonyschr/archive/2004/05/10/129412.aspxhttp://www.codeproject.com/KB/menus/flatmenuform.aspx
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http://bugs.winehq.org/show_bug.cgi?id=10885
Summary: Some bitmaps are drawn topside-down (Lazarus 0.9.24)
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
Created an attachment (id=9788)
--> (http://bugs.winehq.org/attachment.cgi?id=9788)
Lazarus 0.9.24 being run under WINE 0.9.51
Some icons are drawn incorrectly in Lazarus 0.9.24 (win32 version).
Please see attachments.
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http://bugs.winehq.org/show_bug.cgi?id=20100
Summary: World of Warcraft crashing after being at the bank,
AH, etc.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktor.metal(a)hotmail.com
Created an attachment (id=23669)
--> (http://bugs.winehq.org/attachment.cgi?id=23669)
Backtrace from the WoW-crash
The problem is regarding World of Warcraft crashes.
Now. It ONLY crashes after I've been to the bank, Class trainer, Auction house
or Riding skill trainer In-game. And not WHILE I'm doing these things but
AFTERWARDS when I'm finished and start moving away from them. That's when the
crash occurs. *I've been able to recreate it on several occassions*
Here is another funny thing. If I. While I stand with e.g. the Auction house
tab open and then zoom in to first-person view before closing it down *Or
before i start moving at least* Then the crash does not occur. Strange I know.
I have the latest version of Wine; 1.1.29
And I run it on Ubuntu Linux Jaunty Jackalope.
Posting an Attachment with the Backtrace from the debugger.
Would be grateful for any help.
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