http://bugs.winehq.org/show_bug.cgi?id=9486
Summary: Undandled exception in Skipper and Skeeto
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjwebb67(a)gmail.com
Created an attachment (id=7827)
--> (http://bugs.winehq.org/attachment.cgi?id=7827)
Output onto command line
Trying to run Skipper and Skeeto under wine fails with an unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=9380
Summary: Grand Prix Legends: heavy randomic slowdown at 800x600
resolution or higher
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
When I start Grand Prix Legends 2004 Demo at 640x480, the game runs fluently at
36 fps like it does under windows, but if I change the resolution at 800x600 or
higher, it runs at about 1 fps and at the same moment the cpu usage goes to
100% (at 640x480 is at 20-25% maximum). This happens in a randomic way because
sometimes it switch correctly to the higher resolution and in that case it runs
fluently even at 800x600 (I've seen this case in 3 or 4 cases over more than 30
times I tried to switch to this resolution). However I've never been able to
run at 1024x768 as I normally do under windows.
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http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=21363
Summary: Lots of GL/D3D fixmes and a black screen with Halo 1
demo
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Got these messages and a black screen after starting the Halo 1 demo. Not
really sure what else to say... Ask if you want any extra debugging output from
wine or gdb or anything.
I'm using an Intel GM965, if that's relevant.
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http://bugs.winehq.org/show_bug.cgi?id=20575
Summary: Dragon Age Origins: No sound
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockrobban(a)gmail.com
Created an attachment (id=24548)
--> (http://bugs.winehq.org/attachment.cgi?id=24548)
Sounderror
If you launch the game Dragon Age Origins there will be no playback of sound.
If you look in the configuration utility for the game, you will find that there
is no soundcard or playback device to be found there either.
>From the debugging it looks like the game is looking at my USB-ports for sound
devices.
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http://bugs.winehq.org/show_bug.cgi?id=18986
Summary: EVE appears to require DNSAPI.dll
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denali(a)shadowforge.net
Created an attachment (id=21869)
--> (http://bugs.winehq.org/attachment.cgi?id=21869)
Output from wine "c:\Program Files\CCP\EVE\eve.exe"
It appears EVE Online will not start without a native DNSAPI.dll. Austin
English tried to assist me with this issue in the forums
(http://forum.winehq.org/viewtopic.php?t=5037).
This game does work for me in Crossover Games Linux 7.2. I'd prefer to get it
working in Wine, if at all possible. I have attached the error message and am
willing to do what it takes to resolve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=18910
Summary: Saving in powerpoint fails on file sharing
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Most of the time, the second save on the same file fails.
Apparently, the opened file is still flagged as in use by the application, and
Powerpoint does not recognise it is doing it itself.
Workaround: Use "save as" and save to two files interchangeably.
error message: "Error accessing C:\path\to\file
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http://bugs.winehq.org/show_bug.cgi?id=19948
Summary: Regression: Starscape OpenGL graphics broken by
b5da7f...
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
CC: hverbeet(a)gmail.com
b5da7f49d332ed5d64be1256e14035af74a7efa2 (wined3d: Don't reuse random GL
contexts during initialization.) breaks Starscape OpenGL graphics (on nvidia).
To reproduce:
Download demo (http://www.moonpod.com/English/downloads.php), install, start,
choose OpenGL mode (Direct3D will not work in any case), screen stays black
with bad commit (music still playing). Game is reported to work up to Wine
1.1.22 (see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13590&iTesting…).
git bisect output:
$ git bisect good
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17606
Summary: La-Mulana: certain (graphical) events in game cause
severe slowdown and glitches
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lord_nightmare(a)users.sf.net
During certain events in the game (usually but not always associated with a
graphical 'sprite' such as the main player character with a transparent
background color itself being masked by another 'tile' such as a doorway), the
graphical rendering thread (but not the music thread) of the game slows down to
an unplayable speed until the effect is over.
Also during this time, the transparent color of the 'sprite' may or may not
become 'glitched' and replaced with a dark grey color. Once this latter glitch
occurs, it remains so for all transparent sprites until the game is quit and
restarted. Other glitches then occur while this 'glitch' is active.
This happens with all builtin dlls, except dmime set to native but not supplied
(i.e. game has no music) and also occurs with native dmusic dlls (game has
music); I have not tried running the game with other (directdraw) related dlls
native.
Events which trigger slowdown:
*Player going through any doorway (usually triggers glitching, especially
xelpud's tent right at the very beginning of the game)
*Player reading any sign or examining anything which produces the blue text
window (only slight slowdown here, usually does not trigger glitching)
*Background fade-out during appearance of any boss
*Fighting the first boss 'Amphisbaena' (this slowdown happens during the entire
fight once the boss has fully emerged (and breathes fire) a few seconds after
the background fade, until it is beaten)
*Fighting at least one of the later bosses <will fill in name when I find which
one>
'glitches' which USUALLY happen once the slowdown has occurred, but NEVER
before:
*The selected main and subweapon red and green bordered boxes on the item
subscreen (press f2) are no longer transparent (they have a grey center which
obscures the selected items)
*The 'quit?' window which pops up when you hit ESC will have a transparent
background and not update properly when yes or no are selected (ends up with
everything new drawn on top of the older stuff)
*The status bar with the number of secondary-weapon-ammo/weights/coins/etc will
not update numeric values properly (new numbers drawn on top of older ones
instead of replacing them)
*When entering shops (and xelpud's tent) the previous area background will not
be cleared
*The "MSX" window you get when hitting F4 (with no "roms" inserted on the f3
screen which change it) has no visible text.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20391
Summary: Word 2003 background of tab stops is wrong color
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=24173)
--> (http://bugs.winehq.org/attachment.cgi?id=24173)
Screenshot showing tab stops with fuchsia background
Tab stops on the ruler in Word 2003 now have a fuchsia background. I'm
attaching a screenshot. Regression test results:
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
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