http://bugs.winehq.org/show_bug.cgi?id=15585
Summary: The Bat! v4.0.34.13 - Click on URL cause a DDE - Error
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=16587)
--> (http://bugs.winehq.org/attachment.cgi?id=16587)
DDE error in 'The Bat!' v4.0.34.13
Using the email program 'The Bat!' and clicking on links (URLs) shown in the
preview or in the normal view of an incomming mail opens the systems browser.
This is normal behavior.
But also it raise an error which might depend on an DDE mishap. The screenshot
I took will show this error.
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http://bugs.winehq.org/show_bug.cgi?id=10708
Summary: Wine lacks support for animated cursors
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CC: andrewriedi(a)gmail.com
Currently Wine lacks support for Animated cursors meaning that in games that
use them you either have no mouse at all or just the basic X mouse (which in
itself is a bug so eventually until this is fixed these games will lack a
cursor entirely).
Some examples of games are Battlefield 2, Act of War, Command & Conquer
Generals, etc. Ranked "Major" because it affects quite a few applications.
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http://bugs.winehq.org/show_bug.cgi?id=14633
Summary: Morrowind: water plane z-buffer problem with pshaders
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Having rendering issues with the water plane when pixelshaders are activated (I
think the only thing that pshaders affect in Morrowind are the water plane).
Looks like some sort of z-buffer issue. Gonna attach screenshots.
Using TSE3: Morrowind version 1.2.0722.
The issues are no there if pshaders are switched off. Everything tested in
Seyda Neen so if you have to start a new game you don't have to travel far to
see this bug :)
Adding Stefan Dösinger since he is also CCed in this bug:
http://bugs.winehq.org/show_bug.cgi?id=10120
And #10120 also has to do with the water plane, so maybe both are somehow
connected...?!
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=17927
Summary: Morrowind: Massive texture flickering
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehdi.yousfi(a)gmail.com
Created an attachment (id=20260)
--> (http://bugs.winehq.org/attachment.cgi?id=20260)
NPC's head flickering
Most (if not all) textures flicker.
This only happens in outside areas.
It also looks like a Z-fighting issue.
It can be best seen on NPCs (cf attached screen shot taken from JMS who first
reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383).
Then gersen and Christian Beckhaeuser confirmed the bug in this thread.
The bug seems to require a motion to be seen as the flickering is constant on
NPCs (and also on me when in 3rd person view), but requires me to move or turn
my character in order to see it on still elements like doors, windows, trees,
ground...
On big elements, it can be best seen on texture intersections.
Note that the closer I am from a considered element, the less I see this bug:
when close to a NPC, only its articulations flicker, but from a further
distance, the whole head (or even arms, legs, armor...) flickers.
If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1
(current). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.
This bug is *really* bothering, and I'm very well motivated to do anything
which could help fixing it.
My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820
(French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers
x86_64-180.44 / CPU Intel P9600
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http://bugs.winehq.org/show_bug.cgi?id=19305
Summary: Nokia PC suite
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: metal_and_magick(a)hotmail.com
I connect my Nokia N70 to the pc and the mobile shows that it is connected to
pc , but the pc doesnt show anything.
when I click on the Get connected button the Welcome to get connected wizard
shows up and everything works fine till then, but then when I click next an
error pops out "Program Error"
The program GetConnected.exe has enchountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a program in the program or a deficiency in Wine. You may
want to check http://appdb.winehq.org for tips about running this application.
If this problem is not present under Windows and not been reported yet, you can
report it at http://bugs.winehq.org.
I quess some .dll's are missing. I quess if i had bluetooth on my pc everything
would be cooler. But i really need this working. Hope some of you too.
Thanks..
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http://bugs.winehq.org/show_bug.cgi?id=17029
Summary: Application does not start
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realszopen(a)gmail.com
I'm trying to run this app: Matrix The Path of Neo, EU version, however the
game keeps complaining about DVD missing from drive. I can patch it though, but
then the error remains.
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http://bugs.winehq.org/show_bug.cgi?id=20038
Summary: GTA San Andreas Second Edition will not run
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlton.hobbs(a)gmail.com
I'm not sure of the difference between the original San Andreas (which I lost)
and the Second Edition (which I just bought), but the original worked well
under wine, the Second won't run at all.
My guess is related to the fixme also included in the attachment:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d0c04 (device=2d access=0
func=301 method=0)
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http://bugs.winehq.org/show_bug.cgi?id=21357
Summary: Missing toolbar icons in HTML-Kit
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.chami.com/html-kit/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25715)
--> (http://bugs.winehq.org/attachment.cgi?id=25715)
Terminal output
In HTML-Kit build 292, some of the icons in the upper toolbar are missing.
(only when they can't be used?) They may reappear if switching to a different
view, selecting text, etc. Though they seem similar, I'm guessing this is
different from bug 21356 since native comctl32 helps that issue, but not this
one.
Terminal output is from opening the program and choosing "create a new file".
(It's the same as the terminal output as for the aforementioned bug.) If it's
of any use, I've also attached an image comparing how Wine and Windows XP
render the toolbar to that bug.
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http://bugs.winehq.org/show_bug.cgi?id=20295
Summary: AutoCAD 2004: Crash after closing Layer Management
Window
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23990)
--> (http://bugs.winehq.org/attachment.cgi?id=23990)
Unhandeled exception window
Steps to reproduce:
1) start AutoCAD
2) start Layer Manager Window
3) click OK or Cancel
4) get Unhandeled exception window
5) click OK and application closes
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b0,0x00000000), stub!
fixme:shell:IQueryAssociations_fnInit unsupported flags: 2
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x33f72c,0x33f730): stub
fixme:imm:ImmReleaseContext (0x400a2, 0x135170): stub
fixme:heap:RtlCompactHeap (0x2790000, 0x1) stub
fixme:dciman:DCICreatePrimary 0x3b0 0x14f12a4
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fab8, uiNumDevices=1,
cbSize=12) stub!
fixme:ole:CoResumeClassObjects stub
fixme:msxml:DllCanUnloadNow
fixme:edit:EDIT_EM_FmtLines soft break enabled, not implemented
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http://bugs.winehq.org/show_bug.cgi?id=19388
Summary: Portal/Half life ep2 regression
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukp1(a)op.pl
some kind of regression. In 1.1.25 works just fine
I tried without any options and with suggested: -silent -window -novid -dxlevel
80 -width 1024 -height 768
both won't work.
The screen gets black. After some time music appears, but screen is all the
time black.
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 669
Affected for certain Portal and Half Life 2: Episode Two
Due the compilation problems I had to change a line in dlls/ntdll/cdrom.c
http://forum.winehq.org/viewtopic.php?p=28184
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