http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #14 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:51:07 ---
Another explanation is simply that the midi mapper does not send notifications
like winealsa/midi.c does. Perhaps ff7 is waiting for MOM_DONE or MOM_CLOSE?
The difference would not be return codes, but behaviour.
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Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
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CC| |hoehle(a)users.sourceforge.ne
| |t
--- Comment #13 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-20 17:25:18 ---
I hacked winmm.c:midiOutOpen and midiStreamOpen to open uDeviceID=0 (the first
device) when given -1/FFFF (MIDI MAPPER). This allows ff7demo to not hang in
winmm and proceed to show the intro logos. After those, the knight enters the
scene. It crashes a little later, when the knight swings his sword.
This worked with both timidity and fluidsynth as ALSA sequencers. With
timidity, music is awfully chopped.
This seems to show that the MIDI mapper produces errors or return codes that
the app does not expect. (Likewise, the wave mapper is not return-code
compatible with native, and I believe some apps get confused, but I don't know
the details).
Perhaps there's also a "callback on different thread" issue mentioned in bug
#3930 ? In http://msdn.microsoft.com/en-us/library/dd757372(VS.85).aspx MSDN
says "Playback ... continues ... regardless of how much time is spent in the
callback function." Are they sent from another thread (or interrupt)? Wine
calls FUNCTION callbacks synchronously in driver.c:DriverCallback AFAICT. A
long lasting callback (or thread suspension) would stop playback in Wine.
Tested in Ubuntu with AC'97 Intel onboard sound, wine-1.1.36.
Interestingly, I also got past the winmm hang with neither timidity nor
fluidsynth running. The menu mentioned "MIDI-through port". Retesting this,
it even went past the "swing the sword" crash. Nevertheless, ff7 crashed a
little later, still in the intro, when the knight faces 3 monsters, not always
at the same spot.
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http://bugs.winehq.org/show_bug.cgi?id=21420
Summary: VB6 winsock.close from server will get port stuck for
about a minute
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razorwings18(a)hotmail.com
Created an attachment (id=25798)
--> (http://bugs.winehq.org/attachment.cgi?id=25798)
Client and Server sample apps including executables and source
SETUP:
- COMPUTER "A": Client application using WINSOCK via TCP/IP to connect to
server
- COMPUTER "B": Server application using WINSOCK to listen to incomming
connections from clients on a particular port
- Both applications are written in Visual Basic 6
When the client app connects using Winsock via TCP/IP to the Winsock server,
and the server side executes the CLOSE method, the client gets properly
disconnected, but the server's port on which the connection was performed will
stay "stuck" for about 1 minute, not being able to listen for new connections
on that port.
Invoking Winsock's CLOSE method from the client properly disconnects both
parties.
This problem is not present on Windows, with closing from either side properly
and immediately closing the connection and freeing the port.
See attached sample applications. They will connect on port 10013. To reproduce
errors in sample apps:
- Run CLIENT.EXE in client computer
- Run SERVERTEST.EXE in server computer
(can both be run in the same box)
- In CLIENT, enter server IP in the textbox and click CONNECT. You should see
"Incoming connection from XXX.XXX.XXX.XXX" in the server if properly connected.
- Click CLOSE CONNECTION FROM SERVER.
- In WINE, you will see "Error in command:..." and "Error executing TIMEOUT..."
on the server's log box while the port is "stuck". The server will try to
disconnect every 15 seconds until finally the port is freed and it will return
to Listening status. On Windows, it will return immediately to Listening with
no errors.
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http://bugs.winehq.org/show_bug.cgi?id=21431
Summary: Microsoft XP does not install on Wine 1.1.31
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.aaron.rose(a)googlemail.com
Created an attachment (id=25808)
--> (http://bugs.winehq.org/attachment.cgi?id=25808)
Contains terminal display and setup text files
Microsoft XP does not install on Wine 1.1.31 under Ubuntu 9.10. Gives usual
Microsoft Send / Don't Send window. I don't know the Wine component.
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http://bugs.winehq.org/show_bug.cgi?id=5163
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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CC| |john.aaron.rose@googlemail.
| |com
--- Comment #68 from Austin English <austinenglish(a)gmail.com> 2009-08-26 12:09:56 ---
Is this still present in current (1.1.28 or newer) wine? According to AppDB,
doesn't install, but not sure if it's this or another bug.
--- Comment #69 from EA Durbin <ead1234(a)hotmail.com> 2009-08-26 13:05:57 ---
(In reply to comment #68)
> Is this still present in current (1.1.28 or newer) wine? According to AppDB,
> doesn't install, but not sure if it's this or another bug.
yes
--- Comment #70 from Saulius K. <saulius2(a)gmail.com> 2009-09-01 00:50:53 ---
In reply to comment #60 From Anastasius Focht:
|
| For the interested, the Mono project has some interesting info, how M$
| implemented collation:
|
http://anonsvn.mono-project.com/viewcvs/trunk/mcs/class/corlib/Mono.Globali…
|
| That's some serious brain damage ... wine doesn't want to do this :(
The link has changed a bit:
http://anonsvn.mono-project.com/viewvc/trunk/mcs/class/corlib/Mono.Globaliz…
But does someone know -- was this discussed on wine-devel or IRC?
--- Comment #71 from Austin English <austinenglish(a)gmail.com> 2010-01-20 11:20:06 ---
*** Bug 21431 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8548
Hernan Monserrat <hemonserrat(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hemonserrat(a)gmail.com
--- Comment #9 from Hernan Monserrat <hemonserrat(a)gmail.com> 2010-01-20 09:02:10 ---
Distro: Debian Lenny 5.0.3 spanish
Wine 1.0.1 (Debian Lenny repository)
Factusol 2007 installed using winetricks for component add-on help.
( msiexec /i factusol.msi )
Components added with winetricks:
comctl32
jet40
mdac28
mfc40
mfc42
vb6run
native_mdac
natice_oleaut32
It Works ok!
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http://bugs.winehq.org/show_bug.cgi?id=6716
--- Comment #24 from Petr Dlouhý <petr.dlouhy(a)email.cz> 2010-01-20 07:10:39 ---
Still not working in Wine 1.1.36
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http://bugs.winehq.org/show_bug.cgi?id=8051
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elwario91(a)gmail.com
drachu(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drachu(a)gmail.com
Robert Showalter <rshowalter0520(a)verizon.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rshowalter0520(a)verizon.net
--- Comment #97 from Austin English <austinenglish(a)gmail.com> 2009-04-17 12:05:28 ---
*** Bug 8995 has been marked as a duplicate of this bug. ***
--- Comment #98 from drachu(a)gmail.com 2009-07-29 17:04:47 ---
Clean wine 1.1.26 and this application still terminates
--- Comment #99 from Robert Showalter <rshowalter0520(a)verizon.net> 2010-01-19 16:41:41 ---
Of note, the first half of the patch in attachment 12615 can still be used with
slight modification in 1.1.36 (specifically I replaced all instance of
"GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in
dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF
from 256 to 1024. This duplicates the same behavior of glowing red / spread
eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the
game running seemingly fine in everything else but the (most important)
visuals.
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http://bugs.winehq.org/show_bug.cgi?id=21416
Summary: Sound Breaks in Aion in WINE 1.1.36
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samrcawley(a)gmail.com
Sound in the game Aion ceases to work in wine version 1.1.36. Reverting to
1.1.35 solves the issue, so it is the result of some change in that update.
This was found by another user and posted in the comments of the app.
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http://bugs.winehq.org/show_bug.cgi?id=13067
Summary: Paratext 6 - Will not run - spin32.ocx not correctly
registered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.riding(a)plenumorganum.org.uk
I have installed PT6 using Wine on Fedora 8. The installation completed cleanly
but when I try to run PT I get an error: Component 'SPIN32.OCX' or one of its
dependencies not correctly registered: a file is missing or invalid.
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