http://bugs.winehq.org/show_bug.cgi?id=25127
Summary: Mass Effect DVD Value Edition doesn't start
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
Created an attachment (id=31878)
--> (http://bugs.winehq.org/attachment.cgi?id=31878)
Console output when launchig ME Config Tool
Graphics driver used: ATI fglrx ver 10.10
Game installation works until final step of vcredist which crash, anyway the
game results installed.
Installed patch 1.02, done winetricks for vc2005sp1 redist: game's launch
returns to command prompt.
Launching game config tool: program launched successfully but it complains
about missing directx installation and the list of video and audio device is
empty.
Done winetricks for d3dx9 and then used ALL the d3dx9 in native mode: game's
launch simply returns to the command prompt.
Installed directx from Mass Effect DVD: as above and the config tool reports
missing directx.
Attached the console output when executing config tool and choose to check
video device which results empty.
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http://bugs.winehq.org/show_bug.cgi?id=16600
Summary: Ventrilo starts having a long delay after some time
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thgreasi(a)uth.gr
Some times Ventrilo (after random time passed) starts having a long delay to
transmit & receive the voip stream. If you restart Ventrilo the problem gets
fixed for a while. I'm using Ventrilo without PushToTalk while playing warcraft
3: TFT but the same problem have occured to me even when I was not running
anything else.
Extra notes:
*I run the linux version of Ventrilo Server on my PC.
*The transmit & receive delay has an average Round Trip Time of 10 seconds when
it occurs.
I'm using Ubuntu 8.10
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http://bugs.winehq.org/show_bug.cgi?id=24333
Summary: [TMG 4.0d]Question Dialog box appears squashed/smaller
than normal
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11482
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
In TMG4 the Question Dialog box appears squashed/smaller than normal and you
can not progress any further (see attachments)
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http://bugs.winehq.org/show_bug.cgi?id=18319
Summary: Sony Vegas Movie Studio Platinum 9.0a: video preview
doesn't work
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.sonycreativesoftware.com/products/vegasfamily
.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
This program is the only one movie editor I found working kinda good on Linux
with Wine. But it has a few issues, the main toolbar looks weird, audio plugins
registry entries must be deleted from registry or the app desn't launch, and
the major issue is the preview function, which doesn't work at all. I can live
without audio plugins, but preview is necessary for normal work. Preview window
shows only solid color, sometimes it changes a bit when you move through the
clip on timeline, but it never shows the content of the clip. It's very
difficuilt to make movies without preview function, you can rely only on
screenshots from the preview. Screenshots saved to disk show what preview
should show - the really content of the clip with all used effects, transitions
etc.
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http://bugs.winehq.org/show_bug.cgi?id=18085
Summary: Dexon Console doesn't start with WINE
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=20504)
--> (http://bugs.winehq.org/attachment.cgi?id=20504)
Copy of terminal contents from the starting process
I've installed Oracle Support for Dexon, NET Framework as base for Dexon
Console ... the installation process has ended sucessfully.
But, when I'm tryng to start the Dexon Console program ... it doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=22019
Summary: Large black rectangles flicker in and out on some
games in Steam
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several times a second, a large rectangle (usually the same one depending
on the game or screen) flickers to black. This is pretty annoying.
This happens on Braid Demo and Call of Duty 2, but not on Portal: First Slice
or Total War: Napoleon, all tested under Steam.
It does not happen on the non-steam version of Braid Demo
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http://bugs.winehq.org/show_bug.cgi?id=19614
Summary: Multiplayer in Total Annihilation using native
directplay dlls locks up after game completes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hughperkins(a)gmail.com
When playing a multiplayer game in Total Annihilation using native directplay
dlls, the program locks up at the end of a game.
This doesn't prevent the game being played, but it would be nice to fix.
Note that this is using the directplay dlls from microsoft, rather than those
that come with wine, following the instructions at
http://wiki.winehq.org/DirectPlayGames.
Bug http://bugs.winehq.org/show_bug.cgi?id=4066 documents that wine does not
implement an appropriate directplay itself for Total Annihilation at this time.
Mostly I'm creating this new bug just to document it for now in the appdb for
total annihilation.
Note that this issue is touched on in the comments for bug
http://bugs.winehq.org/show_bug.cgi?id=11130 , but it is not the original bug
that that bug report refers to.
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http://bugs.winehq.org/show_bug.cgi?id=14881
Summary: Rainbow 6 - Vegas 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15442)
--> (http://bugs.winehq.org/attachment.cgi?id=15442)
Calltrace
Rainbow 6 - Vegas 2 Crashes with:
x:\Perforce\bishop\CodePcPort\UnrealEngine3\Development\External\framework\gear\private\src\thread\ms\thread.cpp(324)
: ASSERT FAILURE: Ret()
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http://bugs.winehq.org/show_bug.cgi?id=14067
Summary: Virtual desktop window refreshing
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
(Using Ubuntu 8.04, GNOME desktop, Wine 1.0)
This is a question about virtual desktop mode.
When the virtual desktop window is minimised then restored, or brought to the
front after being covered by another window, Wine appears to tell the Windows
applications to refresh their windows. (At least, on my old slow system I
notice buttons etc. being redrawn - restoring the virtual desktop window is not
instantaneous.) Is that correct? Surely it would be better for compatibility
and speed if Wine caches the whole virtual desktop bitmap when the window is
not visible, so it can be instantly displayed when the virtual desktop window
is restored/revealed. Could some Windows programs assume that if they are the
only window on the desktop, that they don't need to refresh their window
imagery?
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http://bugs.winehq.org/show_bug.cgi?id=24235
Summary: dinput joystick does not listen to jscal calibration
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ailin.nemui(a)gmail.com
I have a joystick calibrated with the "polarity" of the axis switched (e.g. up
is down + down is up). To do this, in the js calibration utility jscal simply
put the position to the apparent "maximum" number when it asks for the minimum
and vice versa.
this setup works fine in linux games and e.g. "Joystick
Tester":http://www.softpedia.com/get/System/System-Miscellaneous/Joystick-Tester.shtml
(which is apparently not using dinput)
but in the game (Morrowind), the calibration is ignored. up should be down and
down should be up, but it is not (I guess it is looking at the numbers that I
get shown in "jscal")
If it can't be fixed, maybe a hack in the Joystick-Axes-Dinput-Registry key
could be made to allow mirroring of axes :/?
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