http://bugs.winehq.org/show_bug.cgi?id=25250
Summary: msiexec crashes with OpenWorkBench 1.1.6 install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.cazabat(a)laposte.net
Debian squeeze
Wine 1.1.42 and 1.3.7 (compiled)
When installing OWB 1.1.6, misiexec creashes with the error message:
err:msi:msi_dialog_set_font No font entry for L"VerdanaBold14"
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
wine: Unhandled page fault on read access to 0x00000000 at address 0x7ed5c7ab
(thread 001b), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7ed5c7ab).
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http://bugs.winehq.org/show_bug.cgi?id=6856
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #44 from Alexandre Julliard <julliard(a)winehq.org> 2010-11-26 13:15:28 CST ---
Closing bugs fixed in 1.3.8.
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http://bugs.winehq.org/show_bug.cgi?id=25199
Summary: Rag Doll Kung Fu crashes on startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=31993)
--> (http://bugs.winehq.org/attachment.cgi?id=31993)
terminal output
Rag Doll Kung Fu (Steam only version) crashes during the initial loading stage.
An intro movie is playing while the game is loading, the crash happens about
halfway to the main menu and both the game and the Steam client die (they
become unresponsive).
The crash didn't happen with Wine-1.3.6. The result of the regression test:
3bbe658ef1b2a992ad44cd9503ad65889a1c6896 is the first bad commit
commit 3bbe658ef1b2a992ad44cd9503ad65889a1c6896
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Nov 11 12:39:20 2010 +0100
wined3d: Remove some useless code.
:040000 040000 e99e2fb830912bc71b17c7d52c0ba47a91a0d90d
6652076793ba274d80db96cab11ab8aa3f58ecd8 M dlls
The patch cannot be reverted cleanly, after
git checkout 3bbe658ef1b2a992ad44cd9503ad65889a1c6896 >> the game crashes
git reset --hard HEAD^ >> the game starts up 'normally'
Note that the initial loading sequence was not glitch-free before the
regression either: the intro movie began to play normally but after 2-3 seconds
it became extremely choppy. The console was flooded with the following message:
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
Fedora 14
Nvidia 7600 / driver 260.19.21
The demo of the game is Steam-only: http://store.steampowered.com/app/1002/
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http://bugs.winehq.org/show_bug.cgi?id=25131
Summary: AFS Kaufmann: install crashes on "custom" installation
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
When attempting to make a "custom installation" of AFS Kaufmann (an ERP
software I tried to install on Linux for a friend who works with it on Windows
atm) the installer immediately crashes (see the attached log). A full
installation works.
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http://bugs.winehq.org/show_bug.cgi?id=20656
Summary: Kindle for PC missing text at login screen
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.amazon.com/gp/feature.html/?docId=100042631
1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=24664)
--> (http://bugs.winehq.org/attachment.cgi?id=24664)
screenshot
Kindle for PC displays no text in the login screen at first run.
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http://bugs.winehq.org/show_bug.cgi?id=21680
Summary: Unity 3D: Online registration doesn't work...
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://unity3d.com/unity/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: congelli501(a)gmail.com
Created an attachment (id=26200)
--> (http://bugs.winehq.org/attachment.cgi?id=26200)
Wine output
Unity 3D 2.6.1 is free... but it requires a registration.
Online registration doesn't work : the program block showing "Waiting for
response from server".
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http://bugs.winehq.org/show_bug.cgi?id=17623
Summary: IconWorkshop displays icons without alpha channel
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eduardosmuov38(a)hotmail.com
Created an attachment (id=19809)
--> (http://bugs.winehq.org/attachment.cgi?id=19809)
screenshot which shows the error
IconWorkshop displays icons without alpha channel in the bar.
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http://bugs.winehq.org/show_bug.cgi?id=25056
Summary: Worms Armageddon's "Fill" and "Random Holes" map
editor tools produce interlaced images
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecybershadow(a)gmail.com
Created an attachment (id=31767)
--> (http://bugs.winehq.org/attachment.cgi?id=31767)
winex11: Add X11DRV_PALETTE_GetColor function to resolve any COLORREF to an RGB
Using the "Fill" (paint bucket) and "Random holes" tools in the map editor
(both to erase and fill terrain) will cause the respective areas to be filled
with a vertically-interlaced pattern.
The pattern is actually a monochrome gray brush. Worms Armageddon passes
palette indices for white and black (PALETTEINDEX COLORREF values) to
CreateSolidBrush. BRUSH_SelectSolidBrush's check for monochrome surfaces
incorrectly compares the passed COLORREF to the RGB values of white and black,
and therefore considers the passed COLORREF (0x01000000 or 0x01000001) to be a
non-monochrome color.
Attached patches fix the problem by adding a function to convert any COLORREF
to an RGB COLORREF, and by making BRUSH_SelectSolidBrush use it.
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http://bugs.winehq.org/show_bug.cgi?id=21859
Summary: Sins of a Solar Empire: Main menu does not respond to
mouse clicks
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andy(a)wtribe.com
Created an attachment (id=26466)
--> (http://bugs.winehq.org/attachment.cgi?id=26466)
default log
I've seen this reported in the appdb comments, but I haven't seen a bug. Since
wine-1.1.36, Sins of a Solar Empire (soase) no longer responds to mouse clicks
in the main menu, rendering the game unplayable. I tested in a clean
wineprefix, which yielded the same results as my default wineprefix (which has
d3d and msxml3 DLLOverrides from winetricks for Civ4).
I am running "vanilla" soase, v1.19 (http://sinsofasolarempire.com).
I'm running a mostly-stable Gentoo amd64 system, and normally use the latest
~amd64 wine ebuild..
I'm trying to run a regression test, but am having a hard time of it. I'm down
to 20-some commits, and am running into user32.dll failures almost constantly.
If I don't see some improvement soon, I'll post the git bisect log and hope
that someone smarter than me can make use of it.
Let me know what else I can test / post to help things along.
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