http://bugs.winehq.org/show_bug.cgi?id=10348
Summary: Every Extend music does not play.
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: febaen(a)gmail.com
When starting Every Extend in Wine, three windows pop up (one after another),
giving the same MCI error, accompanied in the terminal by
"fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO"."
errors. It also has a small "No Device" window that stays open the entire time
the program is open, which is blank as far as I can see, which the error box
makes me think is connected to the problem.
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http://bugs.winehq.org/show_bug.cgi?id=11582
Summary: Flash 5 Trial hangs when you click "Try"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://download.macromedia.com/pub/flash/esd/flash5-
trial.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Can't try this trial out very well. It installs,
but when you start it, the "Try" button just
locks the app.
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http://bugs.winehq.org/show_bug.cgi?id=10081
Summary: City of Heroes does not run if asked to use a dual core
processor
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
If I run CohUpdater.exe with the -renderthread 1 flag to inform it of the
presence of a dual-core processor, the game appears to:
* Enter an endless loop (continually spamming SetLayeredWindowAttributes calls
to the terminal Wine was run from) rather than finishing loading, and
* Mess up at least part of the Wine registry while doing it (graphics settings
are lost after the game and Wine are killed, whereas they're properly saved
after a normal session.
CoH is optimized for dual-core processors; top confirms that it isn't detecting
the dual-core processor on its own under Wine.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=21222
Summary: Mall Tycoon 2 Deluxe: Page fault on write access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25492)
--> (http://bugs.winehq.org/attachment.cgi?id=25492)
wine: Unhandled page fault on write access to 0x00000004 at address 0x7bc47aa3
(thread 0009), starting debugger...
Impossible to launch Mall Tycoon 2 Deluxe retail version after install. It just
dies with a page fault, which is attached.
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http://bugs.winehq.org/show_bug.cgi?id=18894
Summary: Dungeon Keeper 2 game (animation) speed is too fast
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Installed version: Dungeon Keeper 2 v1.7
The game speed is too fast for some elements. Scrolling for example is almost
impossible since it is so fast - going from one end of a map to the other in a
second. The animation speed of torches on the walls are also way too fast as
well as smoke animations.
This only happens with hardware acceleration on and therefore suggests this is
a problem related to d3d.
Wine 1.1.23, nVidia 180, Kubuntu 9.04 x64
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http://bugs.winehq.org/show_bug.cgi?id=20520
Summary: SolidWorks 2007: Crahses after splashscreen
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=24447)
--> (http://bugs.winehq.org/attachment.cgi?id=24447)
Wine 1.1.32
I'm using Wine 1.1.32 on Fedora 11 i386.
Steps to reproduce:
1) clean ~/.wine
2) winetricks dotnet20 mfc42
3) install SolidWorks2007
4) start SolidWorks2007 and get error message after splashscreen
The crash seems to appear after
err:mshtml:nsChannelBSC_stop_binding RemoveRequest failed: 80004005
Bug can be workarounded by
winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=13968
Summary: 3d graphics are positioned incorrectlly on the screen
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
3d graphics in Chessmaster 11 - Grandmaster Edition are positioned so
incorrectly on the screen that they aren't displayed at all or pushed upper and
displayed partially if you are using the 3d desktop in ubuntu. The reason that
the graphics are displayed somehow when you are using 3d desktop is because the
backbuffer is smaller. I think the whole problem is in the
IWineD3DSwapChainImpl_Present function in swapchain.c file in wined3d. The
problem is that handling the pSourceRect and pDestRect parameters (which
control the copying parts from the backbuffer to the window) of the function is
not implemented yet (FIXME("Unhandled present options %p/%p\n", pSourceRect,
pDestRect);).
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http://bugs.winehq.org/show_bug.cgi?id=14666
Summary: [wined3d] volume/volumetex locking implementation
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this bug should be sort of a "metabug" for fixing the locking behaviour of
volume and volumetexture objects in D3D (version 8 and 9 currently, because 7
and below doesn't have/support volumes).
I already wrote some patches and testcases to fix/illustrate the problem, but
they were rejected on wine-patches. The main problem that the problem should be
adressed much lower in wined3d.
I now post all my current patches here, so other people can take a look.
Some things what are currently not implemented:
(1) locking of volume/volumetex objects always succeeds althoug it shouldn't
- specifying to large lockboxes should fail for example
- some volumes are not lockable at all
(2) creating volumes/volumetextures always succeeds, usage and pool types are
not checked
Only a few things the patches should adress.
I intend on working on this, but I need a bit more input about why and where to
fix this exactly.
Attaching patches now...
Also adding Stefan Dösinger, Henri Verbeet, Alexander Dorofeyev and Roderick
Colenbrander to CC (sry guys *g*, but I'm sure you know where my stuff should
go).
I currently have these DX SDK docs on my system:
version 9, 8, 7 and 6
(someone asked me if I got the 7 SDK)
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=19400
Summary: Quicken Will Maker 2007 crashes wine
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Just as soon as you start Quick Will Maker 2007, it crashes. I have included
the following trace from the FAQ
WINEDEBUG=+relay,+seh,+tid wine qwp.exe &> /home/temp/qwp.trace.txt
-T
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http://bugs.winehq.org/show_bug.cgi?id=21589
Summary: MacOS error from MIDI SetVolume
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26043)
--> (http://bugs.winehq.org/attachment.cgi?id=26043)
console output during tests
Hi,
The midi tests now in git that will appear with wine-1.1.38 produce a strange
error on MacOS:
err:wave:AudioUnit_GetVolume
AudioUnitGetParameter return an error "\xff\xff\xd5\x8e"
Same error for SetVolume
a) Is dbg_fourcc() really the appropriate method for reporting error codes
there? It rather looks like a small negative number:
-10866 aka. kAudioUnitErr_InvalidScope
b) The same function succeeds when called from waveGetVolume in tests/wave.c on
a wave handle instead of a MIDI one.
Perhaps the MacOS MIDI SW-synth does not support volume settings after all?
Perhaps a more elaborate filter graph would be needed to support variable
volumes? One would then question whether MIDICAPS_VOLUME need be reported at
all in such a case and possibly drop support for Get/SetVolume in midi.c -- or
implement said filter graph.
This is just supposition. I'm not familiar with MacOS programming.
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