http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=20586
Summary: Lotus Notes 6.5.5 crash while opening a http link
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=24563)
--> (http://bugs.winehq.org/attachment.cgi?id=24563)
backtrace
Working with wine-1.1.32-378-g416cd48 I configured Lotus Notes to use Notes as
a Internet Browser and "Retrieve/open pages:" "from Notes workstation".
This works fine for a lot of pages today however I run into a crash.
Backlogs and stderr are attached.
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http://bugs.winehq.org/show_bug.cgi?id=17816
Summary: Crash on startup if an Hercules DJ Console Rmx is
connected
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=20061)
--> (http://bugs.winehq.org/attachment.cgi?id=20061)
error
Wine fails to start if I have the following device connected (log file
attached):
http://www.hercules.com/uk/DJ-Music/bdd/p/62/dj-console-rmx/
This device requires drivers (GPL) for the midi part to work under Linux:
http://ts.hercules.com/eng/index.php?pg=view_files&gid=2&fid=28&pid=215&cid…
But the problem happens even if the drivers are not installed (then only the
audio interface is functional).
it also happens when using Jack, which makes me think that the controller part
is the culprit...
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http://bugs.winehq.org/show_bug.cgi?id=19873
Summary: Automated installation of gecko requires DOS path to
root filesystem
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running wine (after an upgrade) produces the message:
err:mshtml:install_from_unix_file Could not get dos file name of
"/usr/bin/../lib/../share/wine/gecko/wine_gecko-1.0.0-x86.cab"
Could not load wine-gecko. HTML rendering will be disabled.
I normally delete the Z: path (which points to /) from my wine configuration in
an attempt to weakly jail the windows applications; from the error message the
internal upgrade of wine_gecko appears to require this path to be present.
This seems to be a bug.
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http://bugs.winehq.org/show_bug.cgi?id=19025
Summary: err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demontager(a)gmail.com
Created an attachment (id=21940)
--> (http://bugs.winehq.org/attachment.cgi?id=21940)
full_log
I'm running RPG game Allods3:Evil_Islands, it installs and run, but freezes
every 10 sec, when actually game-play started. Tested 5 times, it hangs with
same error all time
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc6f210 esp 7ffdbc7c stack 0x232000-0x330000
err:ntdll:RtlpWaitForCriticalSection section 0x71bff8......
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Thanks for attention.
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