http://bugs.winehq.org/show_bug.cgi?id=19280
Summary: StarCraft, Fallout crashes at launch.
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: apavelm(a)gmail.com
after update wine 1.1.24 to 1.1.25. StarCraft crashes at start with "Unhandled
page fault on read access to 0x00000084 at address 0x4295a486, and no more.
show me window with "detected error.. etc". Also it happens with Fallout.
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http://bugs.winehq.org/show_bug.cgi?id=13264
Summary: Warblade Demo: crashes on startup, maybe regression
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://www.warblade.as/warblade_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
Created an attachment (id=13110)
--> (http://bugs.winehq.org/attachment.cgi?id=13110)
console output of the crash
When I try to start the Warblade Demo in either DirectX or OpenGL mode it
crashed right after the selection. The AppDB page tells nothing about crashes,
only about corrupted sound and slow graphics, so this may be a regression but I
cannot confirm that as it never worked on my machine.
I'm testing on Ubuntu 8.04 x86_64 with kernel 2.6.24-17-generic and using
wine-0.9.61 from wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=17538
Summary: Guitar Pro freezes with own GDIPLUS.DLL, renders
incorrectly with Wine's
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
When started, Guitar Pro 5.2 spits out an access violation error message in
French about gdiplus.dll and freezes.
GP5 comes with its own gdiplus.dll, though, so if I remove it, the application
starts with Wine's own gdiplus, but it renders stuff incorrectly - symbols are
displaced and there is no font smoothing.
The freeze after playback issue (bug 17001) is still there.
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http://bugs.winehq.org/show_bug.cgi?id=20597
Summary: City of Heroes 3D graphics are broken on Intel GPUs
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
Created an attachment (id=24576)
--> (http://bugs.winehq.org/attachment.cgi?id=24576)
Screenshot demonstrating the broken graphics
When running City of Heroes on an Intel G35 GPU, the 3D graphics are badly
broken. Most polygons are either unlit or overlit, while shaders and textures
appear to be missing. I've attached a screenshot demonstrating the problem.
Intel driver: 2.8.1
Xorg-server: 1.6.5
Mesa: 7.5.2
Kernel: 2.6.29.4 with kernel modesetting disabled
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http://bugs.winehq.org/show_bug.cgi?id=11859
Summary: Greek keyboard layout does not work under KDE
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
With KDE 3.5.x, if I switch the keyboard layout the Greek, then many keys on
the keyboard do not work. i.e. the entire bottom row - Z through M do not work.
I tried with notepad and Picasa on KDE 3.5.6, Greek locale, Greek keyboard
layout. Locale says:
LANG=el_GR.UTF-8
LANGUAGE=el_GR.UTF-8
LC_CTYPE="el_GR.UTF-8"
LC_NUMERIC="el_GR.UTF-8"
LC_TIME="el_GR.UTF-8"
LC_COLLATE="el_GR.UTF-8"
LC_MONETARY="el_GR.UTF-8"
LC_MESSAGES="el_GR.UTF-8"
LC_PAPER="el_GR.UTF-8"
LC_NAME="el_GR.UTF-8"
LC_ADDRESS="el_GR.UTF-8"
LC_TELEPHONE="el_GR.UTF-8"
LC_MEASUREMENT="el_GR.UTF-8"
LC_IDENTIFICATION="el_GR.UTF-8"
LC_ALL=
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http://bugs.winehq.org/show_bug.cgi?id=21874
Summary: Aztaka fails to run
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Aztaka installs, but fails to run in wine-1.1.39 (wine shows a crash dialog).
Wine-1.1.39 (compiled from source)
Fedora 12 x86
Nvidia driver 190.53
Here you can find the demo version of game (in case of testing), ~890 Mbyte in
size: http://aztaka.citeremis.com/?page_id=292
Note #1: The installer (using NSIS's installer) installs DirectX Runtimes,
there is no option NOT to install it, finishing the setup process takes a very
long time (because of DX installation) but finally it succeeded.
Note #2: The game needs "winetricks vcrun2008" to run.
The last wine version I was able to run the game was 1.1.35, so I made a
regression test that ended up with the following:
3410ab8b7ce434bfbccb1429c0d802c2e53bb8ce is the first bad commit
commit 3410ab8b7ce434bfbccb1429c0d802c2e53bb8ce
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Mon Dec 14 16:04:04 2009 +0100
mmdevapi: Add stubs for MMDevEnum with tests.
:040000 040000 53fa1d417b1d28b955cbec3795516c507b738c7d
956437108a6638a74c1f2ea2698d68cb85ba3536 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=21782
Summary: StarCraft 2 initializes slowly and falls back into
fail safe graphics with builtin d3d
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=26336)
--> (http://bugs.winehq.org/attachment.cgi?id=26336)
Log with built in d3d
The game initializes very long.
In game i get the following warning:
"Your computer has run out of paged pool memory. Visual quality may degrade.
Your graphics settings have been lowered to help, but performance may still be
poor."
This output is spammed continuously, so i suppose it's in the render loop:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the
format lookup table
The interesting thing is that this does not occur during the login screen in,
where graphics are rendered with game engine settings. I can even
set the options to Ultra and the framerate does not drop.
The initialisation process is a lot of faster with native d3d9 from winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=21725
Summary: Bonzai3D - menu icons are not visible
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Created an attachment (id=26254)
--> (http://bugs.winehq.org/attachment.cgi?id=26254)
Log
Bonzai3D is a 3D modelling package not unlike SKetchUp but which can handle
nurbs. Bonzai runs and appears to be stable but no menu icons are drawn.
An evaluation copy of Bonzai3D can be downloaded here :
http://formz.com/products/bonzai3d/bonzai3dDownloadTrial.html
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http://bugs.winehq.org/show_bug.cgi?id=21519
Summary: Mass Effect 2 crashes after start
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://masseffect.bioware.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: hverbeet(a)gmail.com
Created an attachment (id=25919)
--> (http://bugs.winehq.org/attachment.cgi?id=25919)
output without any extended debug option
If you start Mass Effect 2, it will crash with newest wine. It's a regression,
because somebody reported, it is working with version 1.1.21 of wine.
I did a bisect, that shows the problematic commit is:
--
author Henri Verbeet <hverbeet(a)codeweavers.com>
Thu, 11 Jun 2009 08:24:30 +0000 (10:24 +0200)
committer Alexandre Julliard <julliard(a)winehq.org>
Thu, 11 Jun 2009 09:53:55 +0000 (11:53 +0200)
commit 5fbf895da683c21a89ad6a5e1433279c241b564f
tree 6b606159d92bb69e8c186440d4e6d1f63f592c31 tree | snapshot
parent da12ac05a4a5fe857fa317fbdbbb2ccce12b838a commit | diff
wined3d: Use the format info to calculate compressed surface pitch in
IWineD3DBaseSurfaceImpl_GetPitch().
--
I reverted this patch manually, and game started. I can confirm the problem is
the new pitch calculation.
CCing Henri Verbeet.
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http://bugs.winehq.org/show_bug.cgi?id=21392
Summary: No mouse in Harbinger
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=25756)
--> (http://bugs.winehq.org/attachment.cgi?id=25756)
Run log for Harbinger
Game installs and loads normally but no mouse available on the main menu. This
is the patched version (1.10), and using a no CD patch to bypass safedisc.
Game exits without complaint in windowed mode. If the mouse was on screen when
the menu loads, it displays the mouse icon, but it is unresponsive. If the
icon loads over a hotspot, the hotspot reacts, but can't be clicked.
I've attached the log from the load, but there doesn't seem to be much of an
error.
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