http://bugs.winehq.org/show_bug.cgi?id=9506
Summary: One-line Java program causes screen to go black
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Hey, kids, try this! (Works with any JVM, but let's use a recent one.)
1. Create the file bug.java containing
import java.awt.Frame;
public class bug {
public static void main(String[] args) {
Frame f = new Frame(); // causes whole screen to go black in wine!
}
}
2. Compile it using any java compiler:
javac bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/bug.class .
wine bin/java.exe bug
5. Note that entire primary display goes black (second display, if any,
doesn't).
This is really annoying - you have to move your other windows around
to get them to redraw.
This may be the same as bug 4902, but this seems simpler to reproduce.
Next step would be the corresponding trivial C file...
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http://bugs.winehq.org/show_bug.cgi?id=10117
Summary: Mpeg2Schnitt doesn't display video since wine v. 0.9.16
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=8682)
--> (http://bugs.winehq.org/attachment.cgi?id=8682)
Full output of wine when running Mpeg2Schnitt
Since wine version 0.9.16, Mpeg2Schnitt (a program for cutting mpeg2-files) has
stopped showing video. This of course makes choosing the right cut points
virtually impossible.
When the program should display the video, wine prints out the following
errors:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
err:ddraw:IDirectDrawImpl_SetDisplayMode Width=0, Height=0, what to do?
I have tested both multiple versions of wine (including the newest
0.9.47-version) and Mpeg2Schnitt (versions 0.71, 0.80 and 0.87).
Mpeg2Schnitt is distributed under GPL2 license and available for download at
http://www.mdienert.de/mpeg2schnitt/
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http://bugs.winehq.org/show_bug.cgi?id=14992
Summary: Diablo 2 crash introduced in 1.1.3
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaronwcurtis(a)gmail.com
Created an attachment (id=15612)
--> (http://bugs.winehq.org/attachment.cgi?id=15612)
copy-paste of git bisect output from the regression testing procedure.
Followed the regression testing procedure and
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit.
Diablo 2 window opens momentarily, then crashes.
running in virtual desktop, or full screen, same crash.
game runs fine when switched to 2d (ddraw mode), crashes on 3d (d3d mode).
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http://bugs.winehq.org/show_bug.cgi?id=17628
Summary: ddraw:visual test failing in a virtual desktop
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://test.winehq.org/data/3db77ce50b9dfa811966afe15604
ce2ee3e20c8e/wine_ae-ub904-virtdesktop/ddraw:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~/wine-git/dlls/ddraw/tests$ make testclean ; make visual.ok
rm -f d3d.ok ddrawmodes.ok dsurface.ok overlay.ok refcount.ok visual.ok
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Segmentation fault (core dumped)
make: *** [visual.ok] Error 139
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http://bugs.winehq.org/show_bug.cgi?id=12162
Summary: Heroes of Might & Magic IV awful frame rate
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=11559)
--> (http://bugs.winehq.org/attachment.cgi?id=11559)
Heroes IV wine output
Heroes IV game launches with no problem but has an awful frame rate, especially
during combat. Wine does print some errors while the game is loading, but
during gameplay it stays silent.
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http://bugs.winehq.org/show_bug.cgi?id=14242
Summary: Unreal Tournament crashes on startup
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
CC: thunderbird2k(a)gmx.net
Created an attachment (id=14531)
--> (http://bugs.winehq.org/attachment.cgi?id=14531)
crash screenshot
I cannot start Unreal Tournament in D3D mode on my system.
Specs:
Radeon 7500 (open source radeon driver)
Kubuntu 8.04
wine 1.1.0
I did a regression test:
feb753c98d82e18b6dd1b1df7730c882974b643b is first bad commit
commit feb753c98d82e18b6dd1b1df7730c882974b643b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu May 1 23:46:03 2008 +0000
ddraw: Enable EnableAutoDepthStencil to receive depth support.
:040000 040000 39a37f0e7b5e2666ba72ae3971ed79daaa194120
fe5c3389709e215f7f0cc86e4f2446b73ed65594 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12658
Summary: Brothers In Arms - Road To Hill 30: wrong colors in game
compass
Product: Wine
Version: 0.9.59.
Platform: PC
URL: ftp://ftp.ubi.com/emea/brothersinarms/demo/BIA_PC_Demo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
During gameplay two square appears, one rendering wrong colors over game
compass (bottom left corner) most of time, the second one (semi-transparent)
appearing sometimes on top left corner of the screen (please check downloadable
demo).
On the other side you cannot make the character make a full turn around using
the mouse and also the pointer seems to get locked in some areas in the menus
but I guess these are related to bug 6971.
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http://bugs.winehq.org/show_bug.cgi?id=10998
Summary: Sum of All Fears crashes after splash screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cutone(a)rogers.com
Created an attachment (id=9966)
--> (http://bugs.winehq.org/attachment.cgi?id=9966)
Terminal output for SOAF crash.
When the program is executed the splash screen is displayed. Soon after the
screen goes black with just the mouse pointer visible. A lengthy terminal
output is then produced.
See attached file for terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=15553
Summary: Interstate 76: scrambled screen when running in d3d
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_costas(a)yahoo.com
Created an attachment (id=16549)
--> (http://bugs.winehq.org/attachment.cgi?id=16549)
screenshot
This is an old game that runs in software mode, 3d3 and glide.
It can run in software, d3d and glide mode.
In wine 1.0 all modes run perfectly apart from 2 cursors not showing in the car
management screen
In wine 1.1.5 software mode runs perfectly with the cursors showing as normal
but the d3d or glide version show a scrambled intro screen where you choose
play, options etc. and in between levels screen is scrambled at parts. In game
though everything works as expected (all cars scenery etc dont show any
important glitches)
tried with a clean install, game patched to latest
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http://bugs.winehq.org/show_bug.cgi?id=13225
Summary: Sacrifice Demo: black sqare behind the mouse
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1699.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
If you start Sacrifice you get a masking problem with the mouse. You have a
black square behind it.
In this bug
http://bugs.winehq.org/show_bug.cgi?id=201
we find out, that this is not the same problem. (Have a special look at the
comments 36 up to 40).
It seems that this is a problem of the (opengl?) rendering:
With the vesa driver (or using (export) LIBGL_ALWAYS_INDIRECT=1) this bug
doesn't exists, but it is present with the nvidia drivers.
I test this with the demo (link in URL above).
My system Set-Up:
Software:
Gentoo, Kernel 2.6.24-gentoo-r8
vesa-driver (in this test-case, usually nvidia-drivers-96.43.05)
git yesterday
Hardware:
lspci:
01:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 440 Go
64M] (rev a3)
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http://bugs.winehq.org/show_bug.cgi?id=20451
Summary: Cannot attach flipping surface
(DDERR_CANNOTATTACHSURFACE)
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timmazid(a)hotmail.com
CC: timmazid(a)hotmail.com
Created an attachment (id=24314)
--> (http://bugs.winehq.org/attachment.cgi?id=24314)
wine 7k2.exe 2> log
Screen goes black, and the dialog box with that message comes up.
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http://bugs.winehq.org/show_bug.cgi?id=16867
Summary: Issues with DD_STRUCT_COPY_BYSIZE
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)graph-ix.net
DD_STRUCT_COPY_BYSIZE does not properly copy all DDraw structs or is not
properly called in at least one location of the Wine code. The example I found
is in IDirectDrawImpl_GetCaps, where the ddsCaps within DDCAPS are not
correctly copied. There are possibly more occurrences.
DD_STRUCT_COPY_BYSIZE is defined in ddraw_private.h
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=20554
Summary: Populous 3 fails to start
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24514)
--> (http://bugs.winehq.org/attachment.cgi?id=24514)
Console output with the bad commit
Populous 3 begins qith wine 1.1.39 but fails with wine 1.1.32. I hav3e made a
regression test and I have found out that
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
Find attached the console output of populous 3 with the bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=20410
Summary: NHL 2002 won't launch
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
NHL 2002 installs, but game crashes right away after "Safedisc"-logo is shown.
All compatibility modes have been tested.
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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http://bugs.winehq.org/show_bug.cgi?id=11231
Summary: Regression since 0.9.49: glibc double free crashes all
directx programs
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Between 0.9.48 and 0.9.49, something broke DirectX(?)/DDraw rendering.
As a result, *all* tested games that use scalable or vector graphics now crash,
or even their installer crashes, e.g. VideoSetup.exe (Max&Mario,
Syberia2, BeetleCrazy etc.) with an error from glibc. Old games using
bitmap graphics are not affected. GUI programs (regedit, notepad,
depends.exe) are not affected either.
This regression not only affects games, even wine's own testsuite
shows the exact same symptoms:
cd dlls/d3d8/tests; make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
*** glibc detected *** double free or corruption (!prev): 0x0013d100 ***
wine: Assertion failed at address 0xffffe410 (thread 0041), starting
debugger...
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
*** glibc detected *** free(): invalid next size (normal): 0x0013d108 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xffffe410
Fail: 0.9.49, .50, .51, .52, .53
Work: 0.9.47, 0.9.48 (and older), urlmon/tests/
Both d3d8/tests and d3d9/tests fail.
I'm using Ubuntu 6.06 LTS (aka. Dapper) with packages:
freeglut 2.4.0-4
libgl1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGL.so.1.2)
libglu1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGLU.so.1.3.060401)
libglibb2.0-0 (2.10.3-0ubuntu1) (has /usr/lib/libglib-2.0.so.0.1000.3)
kernel 2.6.15-29-686 (sometimes also 2.6.15-28-686)
gcc (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5)
getconf GNU_LIBPTHREAD_VERSION -> NPTL 2.3.6
This does not seem to be the infamous "winecfg crashes in winecfg audio tab"
bug http://bugs.winehq.org/show_bug.cgi?id=5826
Researching this bug, I found a message about
"an old C++ error" export MALLOC_CHECK_=0
That did not help.
Starting with a vanilla .wine/ doesn't help either:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/home/hoehle/.wine'...
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/hoehle/.wine' created successfully.
... [same as before]
I can exclude that the bug is caused by a change in my laptop
configuration. I have several source trees of wine, newly configured &
make'd, any only 0.9.49 and up fail the tests.
BTW, why does wine say "starting debugger..." yet no one appears? The
line about "err:seh:raise_exception" appears only approx. half a
minute after the "starting debugger..." line -- sometimes never and wine just
hangs.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=10236
Summary: Jazz Jackrabbit 2: Access Violation at 7DFC3B16h
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmetal88(a)sbcglobal.net
Jazz Jackrabbit 2 installs beautifully, but after the splash screen at the
beginning of the game, it crashes with an error. In the most recent version of
Wine (obtained via WineCVS.sh, changelog last dated 2007-10-26) the error
reads:
Jazz Jackrabbit 2 has caused an access violation at address 7DFC3B16h by
attempting to "read" from address 000006F8h.
In 0.9.47:
Jazz Jackrabbit 2 has caused an access violation at address 7E176AB6h by
attempting to "read" from address 000006F8h.
In 0.9.46:
Jazz Jackrabbit 2 has caused an access violation at address 7E216856h by
attempting to "read" from address 000006F8h.
In 0.9.45:
Program runs as it should.
In 0.9.44:
Jazz Jackrabbit 2 has caused an access violation at address 00000000h by
attempting to "read" from address 00000000h.
In 0.9.43:
Program runs as it should.
In 0.9.42:
Program runs as it should.
So, something broke it in 0.9.44, fixed it in 0.9.45, and broke it again in
0.9.46 through the current version. Also, the address at which the access
violation occurs changes each time I run the program (in 0.9.46 and after) and
doesn't seem to actually have anything to do with which version of Wine is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=17207
Summary: Runaway 2: some animations too slow
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.gamershell.com/download_17706.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=19122)
--> (http://bugs.winehq.org/attachment.cgi?id=19122)
Runaway 2 demo log
This can also be checked in the Demo (see download link). Some cinematics and
game screens show dead slow movement. For instance, in the game demo and in
retail version snow falling cause the game animations speed to drop
dramatically.
Also fading-in/out transitions between cinematics show wrong (or at least
garbage) colors.
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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http://bugs.winehq.org/show_bug.cgi?id=20672
Summary: GetDC change causes black screen in Seven Kingdoms
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.7kfans.com/
OS/Version: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
CC: stefan(a)codeweavers.com
The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 5 16:37:19 2009 +0200
wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M dlls
Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer. Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly.
When virtual desktop is enabled, the game is visible correctly.
Also note, Seven Kingdoms uses an 8-bit color depth.
It is expected that GDI mode should not produce a black screen.
Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=15540
Summary: Majesty Regression
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Between 1.1.2 and 1.1.3 a change in Wine resulted in Majesty no longer running
correctly. After the change, the application simply aborts following the four
intro video windows. Prior to this change everything but the videos played
fine.
Results of regression testing:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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