http://bugs.winehq.org/show_bug.cgi?id=13601
Summary: wine build incompatible with iPhone SDK
Product: Wine
Version: 1.0-rc3
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
wine (versions 0.9.44 thru 1.0-rc3 at least) compiles fine with Xcode 3.0 on
Mac OS X 10.5.3 Intel, but fails with the iPhone SDK beta 5 or beta 6 (a.k.a.
Xcode 3.1 beta).
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_COMCTL32_ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o status.o status.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./crtdll.spec
crtdll_main.o -o crtdll.dll.so -lmsvcrt -lkernel32
../../libs/port/libwine_port.a -L/mp/lib -framework CoreServices -lz
./crtdll.spec:44: external symbol 'CRTDLL__basemajor_dll' is not a function
./crtdll.spec:45: external symbol 'CRTDLL__baseminor_dll' is not a function
./crtdll.spec:46: external symbol 'CRTDLL__baseversion_dll' is not a function
./crtdll.spec:66: external symbol 'CRTDLL__cpumode_dll' is not a function
./crtdll.spec:243: external symbol 'CRTDLL__osmajor_dll' is not a function
./crtdll.spec:244: external symbol 'CRTDLL__osminor_dll' is not a function
./crtdll.spec:245: external symbol 'CRTDLL__osmode_dll' is not a function
./crtdll.spec:247: external symbol 'CRTDLL__osversion_dll' is not a function
winegcc: ../../tools/winebuild/winebuild failed
make[2]: *** [crtdll.dll.so] Error 2
make[1]: *** [crtdll] Error 2
Here's the MacPorts ticket for this issue:
http://trac.macports.org/ticket/13000
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http://bugs.winehq.org/show_bug.cgi?id=15547
Summary: Application's (Games) requiring OpenGL fail to start
Product: Wine
Version: 1.1.5
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: osai(a)openttdcoop.org
Hello,
I am running Wine 1.1.5 on Mac OS X 10.5.5. Basic Applications are working
quite stable despite some minor notices, but I am not able to start any kind of
games requiring 3D-Acceleration. All of them excite with the following
error-message:
e.g. for Warcraft III TFT or Heroes of Might and Magic III 4.0:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
I didn't find any further information about this problem and due to your latest
News Issue (#353) saying people using wine on other platforms should report
more problems I started to do so.
If necessary I can provide further information about my system.
Regards,
Osai
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http://bugs.winehq.org/show_bug.cgi?id=12989
Summary: Foobar2k: crashes wine when reading MP3 file from my
local MP3 server.
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goles.nicolas(a)gmail.com
I have an Ubuntu (7.04) server at home, that server hosts my mp3s, oggs, .FLAC
etc.
When I try to listen an MP3 located on that server using foobar2k, Wine
crashes, and of course foobar2k crashes too. If I try to read (play) a .FLAC or
.OGG from the ubuntu server, I don't experience this issue at all ( the files
play normally ).
The files (mp3, ogg, .flac, etc...) are added to foobar2k playlist, the issue
comes when I try to play the added .mp3 files.
This issue is not present when I try to play an Mp3 from localhost using wine
of course.
Here is a link to download foobar2k , but I am pretty sure this is a Wine
issue, not a foobar issue. I haven't been able to install WinAMP to check if it
fails too.
foobar2k download link :
http://www.foobar2000.org/foobar2000_0.9.5.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=15222
Summary: Tejina: fails to open installer
Product: Wine
Version: 1.1.4
Platform: Macintosh
URL: http://www.incors.com/products/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soychaimocha(a)yahoo.com
When trying to run the installer for Tejina, Wine is unable to start the
installer program. The errors in the logs are attached. I'm running Darwine
1.1.4 on Mac OS X 10.5.
Also tried in Ubuntu using Wine 1.1.4, with a similar failure. Ubuntu is able
to launch the installer, but crashes after the progress bar with the Earth
image. Ubuntu error log is in the second half of the attachment.
Tejina is a java-based kanji-recognition software. The company has since
discontinued making the application, but Download.com still has the program
available if further testing is needed:
http://www.download.com/Tejina/3000-2279_4-10069593.html
The installer application they used seems to be called InstallAnywhere by
ZeroG.com, if that is relevant.
http://www.acresso.com/products/installation/installanywhere.htm
Tried with and without Java installed in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19283
Summary: PROJECT in a box: unimplemented and "fixme" dll's
(Crossover CE for Mac)
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jodroog(a)hotmail.com
When using CrossOver for MAc the application "PROJECT in a box"
(http://www.projectinabox.org.uk). Doesnt start up.
When running in Darwine, it starts up and shows the application startupscreen,
but when opening a file within the application: it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=19470
Summary: Wine shouldn't assume the default visual supports GLX
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22631)
--> (http://bugs.winehq.org/attachment.cgi?id=22631)
Output from glxinfo command
Right now, when initializing OpenGL support, and determining the OpenGL
capabilities of the host system (in X11DRV_WineGL_InitOpenglInfo()), Wine makes
a very crucial assumption: that the default visual supports GLX. This is not
necessarily true, so therefore Wine should not make this assumption.
In the 2.4.0 release candidate from the Xquartz project, for example, the
default visual does not support GLX. The fact that it doesn't caused the
glXCreateContext() call in the mentioned function to fail.
In particular, that call to glXCreateContext() fails with the following
message:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 0 ()
Value in failed request: 0x22
Serial number of failed request: 515
Current serial number in output stream: 515
That value in the message happens to be the ID of the default visual on my
system. Under 2.4.0 RC1, that visual doesn't support GLX. (In the next 2.4.0
RC, it will, for reasons which become apparent in the next paragraph.) I've
attached the output from glxinfo under that version, so you can see for
yourself.
I filed a bug with Xquartz (http://xquartz.macosforge.org/trac/ticket/287).
They told me they would fix it (and they did, and the fix is going into the
next 2.4.0 RC), but they also warned me that the default visual for a given
display and screen doesn't have to support GLX, and that I should report this
to WineHQ.
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http://bugs.winehq.org/show_bug.cgi?id=11760
Summary: Deleting files from Winefile does not send them to the
Trash
Product: Wine
Version: 0.9.55.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
If I create a file using the WineLib Notepad and then use WineFile to delete
it, the file is deleted instead of sending it to the Trash application. The
file is permenantly deleted from the system. Bug 5055 discusses the file
deletion problem on Linux based PC systems and may apply to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=9629
Summary: winecfg: selecting the audio tab crashes winecfg
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8023)
--> (http://bugs.winehq.org/attachment.cgi?id=8023)
crash log of winecfg audio tab crash
When I click on the Audio tab in winecfg, it begins to crash. First, it
displays this message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
arts, it can't be. Still, it seems to be a similar problem.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=21638
Summary: Motocross Madness 2 (mcm2): crashes after aborting a
race
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26127)
--> (http://bugs.winehq.org/attachment.cgi?id=26127)
console log and backtrace
Aborting a race with ESC, then clicking on the leftmost button (abort race),
Wine crashes instead of resizing the desktop window to 640x480 in order to
return to the main menu.
commit 02e0b3ae1a3b3162026cdfacf077d4d3accb4ff0 prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Introduce surface_prepare_texture().
caused this regression.
2 0x91b4eb96 kCVDisplayLinkID+0x7a() in corevideo
9 0x964823ab glBegin+0x1b() in libgl.dylib
10 0x42d35843 _surface_depth_blt+0x203() in wined3d
11 0x42d3f9ed _surface_load_ds_location+0x42d() in wined3d
12 0x42cb24e8 _IWineD3DDeviceImpl_SetDepthStencilSurface+0x1d8() in wined3d
Using MacOSX 10.5.8 mini with nVidia 9400GM graphics.
Note that you need a lot of patience to be able to click the button. Bug
#17234 is gone in the main menus (640x480), but there's extreme lag when the
three button requester appears at game-resolution (1600x1400) as a result of
pressing ESC during a race: There's approximately one refresh of the mouse
cursor once every three seconds.
I've not tested what happens when you end a race "normally" (by timeout or
whatever). ESC is the only way I know to end a training session.
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http://bugs.winehq.org/show_bug.cgi?id=19094
Summary: Regression on OS X, may not be able to load dll
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
Hi,
(wine, almost latest git, on OS X)
With a recent git, I stumbled on the following:
"wine client_ryzom_rd.exe" crashes with the following.
DBG 9 dynloadlib.cpp 211 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading dynamic library 'nel_drv_opengl_win_r.dll'
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
WRN 9 dynloadlib.cpp 45 NLMISC::nlLoadLibrary client_ryzom_rd.exe : Load
library 'nel_drv_opengl_win_r.dll' failed: ????????
WRN 9 dynloadlib.cpp 222 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading library nel_drv_opengl_win_r.dll failed: Verify DLL existence
The application cannot load the native library 'nel_drv_opengl_win_r.dll'.
winecfg also exhibit these two lines, the first time it was run, but without
crashing:
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
I checked out a few revisions and narrowed down the issue to be between:
"kernel32: Add call frame annotations in x86 assembly code." (which works) and
"loader: Reserve some more memory to cover the native ole32 addresses." (which
does not work).
I'm ready to do some more testing if somebody could guide me. I could already
start bisecting through:
loader: Reserve some more memory to cover the native...
ntdll: Release some address space after the process...
ntdll: Don't try to decommit a heap past its initial...
ntdll: Compute the free lists address at run-time inste...
Best regards,
-Gellule
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http://bugs.winehq.org/show_bug.cgi?id=17616
Summary: TntMPD gives mapi32.dll error on startup
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
When attempting to run TntMPD, the program gives
"This program requires Windows Messaging (mapi32.dll)"
and exits. Only
fixme:reg:GetNativeSystemInfo (0x75f0ac) using GetSystemInfo()
is output.
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http://bugs.winehq.org/show_bug.cgi?id=21347
Summary: Heroes of might and magic V crashes on startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jocke114(a)hotmail.com
Heroes of might and magic V (collectors edition) crashes everytime I try to
boot it (running it through Crossover Games 8.1.4). The installation works
proper. It is when I try to play the game that it won't work. The first startup
screen works but after that the screen goes blank and then it says:
The program H5.game.exe has encountered a serious problem and needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=20204
Summary: MacOS: enhanced metafile retrieval fails and crashes
clipboard test
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: huw(a)codeweavers.com
Huw Davies' post 1.1.24 commit 7490f922e0adaacbf5396cf8afdc90e33bc1a808
"test for enhanced metafile retrieval" fails on MacOS.
After a variable amount of output about getdata and next, I see
clipboard.c:1356: Test failed: got 80004005
clipboard.c:1358: Test failed: got 0
Alas, the testsuite randomly crashes afterwards, because ReleaseStgMedium() is
not called only if(SUCCEEDED(hr)). In fact, n-1 occurrences of
ReleaseStgMedium in that file are not guarded. Therefore, the actual error was
not spotted until now.
Curiously, gcc -O0 tests/clipboard.c tends to crash less or show no crash
dialog at all. That may explain why using winetest.exe did not spot this
defect earlier. Sometimes test runs report no failure, it's just the missing
summary line that reveals the problem.
With the guard in place, the testsuite always runs to completion (with the
above 2 errors out of 381 tests).
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http://bugs.winehq.org/show_bug.cgi?id=15712
Summary: Lego Star Wars II installer crashes
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
Created an attachment (id=16796)
--> (http://bugs.winehq.org/attachment.cgi?id=16796)
Apple Problem Reporter crash log
After the initial few screens of the Lego Star Wars II installer are stepped
through, a further stage in the installation processes is started. In the Wine
Log window it appears that a large number of in game sound files are being
converted from the OGG format. Each file would count up the percentage complete
in the log window. This was taking a significant amount of time, so I left this
running whilst out. On return Wine had crashed and the log window was closed.
No one had interfered with the machine in the mean time.
I currently only have the OS X crash output as the WineLog window itself
closed. I will make a clean install of wine this evening and read up on how to
get full wine debug information output to a file and hopefully post this
information in the next day or two.
The machine is a 2.1GHz Intel Mac with 4GB RAM and ample hard disk space.
Further details on operating system version etc can be found in the log.
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http://bugs.winehq.org/show_bug.cgi?id=18190
Summary: Pointer not visible in 'Windows' application
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avdgeijn(a)xs4all.nl
While using the application ColorImpact, and I want to drag and drop a color IN
the application, the pointer disappears.
Win Log:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
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http://bugs.winehq.org/show_bug.cgi?id=17753
Summary: Cannot compile Wine 1.1.17 from source on Mac OS X
Product: Wine
Version: 1.1.17
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Attempting to compile Wine 1.1.17 from source on an Intel Mac running 10.5.6
results in a premature exit. Using the same "configure" options I've used in
past versions (1.0.1, 1.1.15 and 1.1.16 recently), the build exists out when
building DLLs - I first see the error in dlls/acledit, and the error message is
"'stdcall' not supported for Win16" reported at acledit.spec lines 4 and 5.
Win16 has been explicitly disabled via the "--disable-win16" configure option.
I recompiled 1.1.16 and 1.1.15 both from source using the same configure
options, and they completed successfully, so this seems like a new issue in
1.1.17. Currently looking through the 1.1.16 to 1.1.17 diff to see what's
changed, but I'll attach the captured output of "configure && make depend &&
make" and the generated config.log and config.status files when the bug is
filed.
Couldn't find if this had been reported previously, and I'm not using MacPorts
or Fink - just compiling straight from tar.bz2 file. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17915
Summary: Watchtower Library 2008 : crashes when opening maps
Product: Wine
Version: 1.1.18
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.burckel(a)gmail.com
Created an attachment (id=20240)
--> (http://bugs.winehq.org/attachment.cgi?id=20240)
The terminal output
When I try to open Maps on Watchtower Library 08, Wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14020
Summary: OpenGL conflicts: ./configure didn't say it was
disabled: only on runtime of programs
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfman.ncsu2000(a)gmail.com
Created an attachment (id=14210)
--> (http://bugs.winehq.org/attachment.cgi?id=14210)
Logs of me trying to run two programs.
I have Wine 1.0 on Mac OS X Leopard, Intel chips. I was able to compile the
code successfully, and OpenGL was found. However, when I tried running two
programs, I was given the following message:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
My steps in more detail were as follows:
1) Download Wine 1.0, configure. I'm warned of missing features: I install at
least libxml and libxslt. I tried installing libjpeg, and while I got that
installed, Wine didn't recognize it. I probably found the wrong version.
2) Make depend, make, and make install all worked.
3) I tried XVI32 first (website here:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm ). It's a
simple Hex Editor. It ran, but not that great. See the attached file up to
when the program closes. That is the first instance of the error message given
above of disabling OpenGL support.
4) I then tried a beta version of Zelda Classic (think Zelda 1 simulator with
enhancements: main website here: http://www.zeldaclassic.com with beta
locations here: http://shardstorm.com/ ). After having to rename/copy a dll
file, I tried running the program, only to get...well, see the attached log
file. For those that don't: program doesn't even run (hence, critical
priority).
I am unsure as to why I wasn't warned of OpenGL problems on ./configure here.
On the older versions, I was told if OpenGL wasn't found. Here, ./configure
claimed it found it, and yet it gets disabled on runtime.
If there is anything else you guys want me to test with this, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9630
Summary: Noteworthy Composer: no sound on playback
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
No sound output on playback. When I press the play button, a dialog pops up:
One or more of your selected MIDI devices are failing to open.
Would you like to go to the MIDI options tab to investigate?
In the MIDI options tab, nothing is listed under the "Available play devices:"
list, and "Wine midi mapper" is listed under "Devices used by play back:". If I
click OK without changing anything, another dialog pops up:
The following play devices failed to open properly:
Wine midi mapper
This problem must be corrected before proceeding.
If I move "Wine midi mapper" to the "Available play devices" list and hit OK,
the MIDI options tab closes, and the piece begins to "play": the notes are
highlighted one after another as normal, but there is no sound.
I believe this bug may be related to bug 9629.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=21358
Summary: winecoreaudio compilation failure due to conflicts
with sys/queue.h
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://trac.macports.org/ticket/22342
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2010(a)ryandesign.com
Hello, I maintain Wine in MacPorts and one of our users, our resident X11
expert Jeremy Huddleston, has reported that winecoreaudio doesn't compile right
on his system, and he believes that to fix this, the #include for "wine/list.h"
in dlls/winecoreaudio.drv/audio.c should occur after, not before, the #include
for <CoreAudio/CoreAudio.h>.
He suggests a fix like this be used:
http://trac.macports.org/browser/trunk/dports/x11/wine-crossover-games/file…
He also suggests that you should rename your macros (e.g. LIST_ENTRY,
LIST_INIT, SLIST_ENTRY) so they do not conflict with OS-defined macros on Mac
OS X and *BSD (in /usr/include/sys/queue.h). See more information in the
MacPorts bug report.
http://trac.macports.org/ticket/22342
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http://bugs.winehq.org/show_bug.cgi?id=17354
Summary: printing on Mac OS X fails
Product: Wine
Version: 1.1.14
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Noteworthy Composer v1.75 fails to find printers on when running through wine
(installed via macports) on Mac OS X Leopard. When the user tells Noteworthy to
print, it responds with an error window saying:
Before you can perform printer-related tasks such as page setup or printing a
document, you need to install a printer. Please install one and retry.
In addition, the following message is printed to the Terminal:
fixme:winspool:WINSPOOL_EnumPrinters We don't handle PRINTER_ENUM_CONNECTIONS
However, when following the identical steps while running Noteworthy though
Darwine (installed from http://thisismyinter.net/?p=47), printing works. The
error message to the GUI and Terminal are not present, and the printing dialog
pops up. Printing appears to work as expected.
Please note that this is NOT a Darwine bug: Darwine does this *correctly*.
Ideally, the Darwine codebase for print handling should be merged into the wine
codebase, so that wine can handle this correctly, as well.
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http://bugs.winehq.org/show_bug.cgi?id=12983
Summary: Cannot install MS Access 2003
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: am(a)keeper.lv
Created an attachment (id=12733)
--> (http://bugs.winehq.org/attachment.cgi?id=12733)
Error log
Cannot install MS Access 2003.
After CD-key input, an installer crashes, with message that an installation
source is corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=15908
Summary: Steam run under wine cannot retrieve system info
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kajong0007(a)yahoo.com
Steam works nearly perfectly except, when I try to install a game, it closes
out with the error in the terminal saying
"err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set"
How can this be fixed?
I am using macports to run wine.
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