http://bugs.winehq.org/show_bug.cgi?id=17085
Summary: Wine 1.1.13 will not build/run on MacOSX 10.5.6
Product: Wine
Version: 1.1.13
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)earthlink.net
Created an attachment (id=18913)
--> (http://bugs.winehq.org/attachment.cgi?id=18913)
Error log and other information from initial wine run into a fresh .wine
Have been trying to troubleshoot Mike Kronenberg's and Zach Drayer's builds and
decided to build 1.1.13 fresh using Fink (updated all packages and Fink
itself.)
See attached log for what happens when I attempt to start wine.
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http://bugs.winehq.org/show_bug.cgi?id=16512
Summary: PCSX2 v0.9.4 fails with err:wgl:has_opengl glx_version
is 1.2 and GLX_SGIX_fbconfig extension is unsupported.
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kent(a)bci.com
1. I downloaded Pcsx2_0.9.4
2. Started via: $ wine pcsx2t.exe
3. Configured Graphics for ZeroGS KOSMOS OpenGL 0.96.7 (as in current GOLD
AppDB)
4. Inserted CD
5. Run CDROM
The the following error is displayed on the terminal.app window:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0047), starting debugger...
My system:
Macintosh Pro, 6 GB memory, OS 10.5.5
Wine installed via MacPorts ( $ sudo port install wine)
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http://bugs.winehq.org/show_bug.cgi?id=9587
Summary: IPPROTO_IP instead of IP_PKTINFO
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When running uTorrent 1.7.2 ( http://utorrent.com/download.php )under Windows
XP mode, The fixme "fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname
0x00000013" shows up in Wine Log. However, 0x13 is IP_PKTINFO and not
IPPROTO_IP. Doesn't prevent anything from working, but it might be important
for future reference.
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http://bugs.winehq.org/show_bug.cgi?id=10727
Summary: .Net 2.0 does not install
Product: Wine
Version: 0.9.50.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=9567)
--> (http://bugs.winehq.org/attachment.cgi?id=9567)
Error log from .Net 2.0 installation on Mac OS X 10.4.11
.Net 2.0, which did install in 0.9.49, does not install in 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=13911
Summary: Unhandled page fault on prefix creation on osx 10.5
Product: Wine
Version: CVS/GIT
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar(a)ecuarock.net
Created an attachment (id=14022)
--> (http://bugs.winehq.org/attachment.cgi?id=14022)
Error output when creating .wine
I just deleted my .wine directory and run wineboot. The .wine
directory is recreated but I get an error and a lot of dumps and backtraces.
(Output is attached)
I did a regression testing and found out that
58913b439b797462a70794774b87e63283109617 commit is what is causing this
problem. Reverting this commit everything works perfectly.
I'm using osx 10.5.3 in spanish on a macbook pro. I'm building from source with
the latest git. I'm not using Darwine.
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http://bugs.winehq.org/show_bug.cgi?id=18848
Summary: glBindBufferARB error with Ryzom
Product: Wine
Version: 1.1.23
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
I'm receiving a lot of the following when running Ryzom when Vertex Shaders is
turned on in the application.
fixme:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glBindBufferARB @ state.c / 4071
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http://bugs.winehq.org/show_bug.cgi?id=17024
Summary: wine 1.0.1 problem with freetype 2.3.8: 'FT_MulFix'
undeclared here (not in a function)
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://trac.macports.org/ticket/18087
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2009(a)ryandesign.com
Created an attachment (id=18822)
--> (http://bugs.winehq.org/attachment.cgi?id=18822)
all the errors
Trying to build wine 1.0.1 on Mac OS X 10.5.6 with Xcode 3.1.1 and MacPorts
1.7.0, I get this:
freetype.c:166: error: 'FT_MulFix' undeclared here (not in a function)
And then a bunch of subsequent errors relating to that. This seems to be new as
of freetype 2.3.8.
wine 1.1.13 works fine. It seems to include different code in freetype.c. Where
1.0.1 just says:
MAKE_FUNCPTR(FT_MulFix);
1.1.13 says:
#ifdef FT_MULFIX_INLINED
#define pFT_MulFix FT_MULFIX_INLINED
#else
MAKE_FUNCPTR(FT_MulFix);
#endif
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http://bugs.winehq.org/show_bug.cgi?id=19423
Summary: wineinstall redundant - let go of it
Product: Wine
Version: 1.1.26
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxygen1(a)gmail.com
wineinstall doesn't work
wineinstall is rather poorly written install script (root id checking by -w /,
come on...). I had to modify it at least to let me go through the initial
checks.
I did ./configure manually before (with some flags).
wineinstall correctly noticed that and went straight to compiling (dunno if
make or make depend, docs say it was make).
It failed with this line:
gcc -m32 -g -O2 -o fnt2bdf fnt2bdf.o ../libs/port/libwine_port.a
i686-apple-darwin8-gcc-4.0.1: ../libs/port/libwine_port.a: No such file or
directory
make: *** [fnt2bdf] Error 1
I'm including whole trace in attachement.
Here I would like to ask if there is any reason to keep and maintain +1 script
which could be done without pretty much fine (what's wrong with ./configure &&
make depend & make install?).
I found one similar bug #11618
best regards
marian
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http://bugs.winehq.org/show_bug.cgi?id=18615
Summary: Motocross Madness 2: upside down display as mouse
moves over button
Product: Wine
Version: 1.1.21
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
This is a Mac-specific variant of bug #17234, but the symptoms are different
enough to variant a separate entry.
In Motocross Madness 2 Demo, when moving the mouse over one of the buttons in
the entry menu, it may happen that the complete wine desktop window content is
flipped upside down. When it happens, it's systematic, i.e. it flips every time
the mouse hovers over a button.
OTOH I've also been able to start the application without any such flipping
effect. In that case it reappeared after switching to another Mac window,
causing wine to refresh its display.
I'd say the probability is 50% of the effect appearing when launching wine.
Another glitch, when there's the tilting effect, is that the screen size
resolution pop-down list is transparent, and also flipped.
Once starting without flipping, the app seems to work well (I did very limited
testing).
Using an "early 2009" NVidia Mac Mini with Mac OS 10.5.7, XQuartz 2.3.3.2,
wine-1.1.21, self compiled without Fink or Macports. I still need to do
comparative testing with Kronenberg's wine binary.
To test, I've copied the MCM2 app directory plus the one registry entry over
from a Linux install and have not tested if the downloadable archive is
installable on Mac or whether it suffers from the 16bit winevdm crash bug.
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http://bugs.winehq.org/show_bug.cgi?id=20424
Summary: Huggle: Inadvertently crashes within 5 seconds of
logging in.
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://code.google.com/p/huggle/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyson(a)thepurplepixel.org
Created an attachment (id=24243)
--> (http://bugs.winehq.org/attachment.cgi?id=24243)
The output of the three times I tried to run Huggle
After launching Huggle on OS X 10.5 (Leopard) on my MacBook Pro, the login
window displays as expected, and I can log in. Huggle connects to the recent
changes IRC feed fine, and articles start to appear, but shortly after,
processor usage spikes to 100% and the program terminates, with different
errors (or sometimes no errors at all) every time. I'm running Wine from
MacPorts 1.0.1, and used winetricks to install the needed dependencies (which
all installed fine). The output of the various times I tried to run it is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=14095
Summary: Drill Machine XP
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://courtreportinghelp.com/Drill_Machine/DM_DOWNLOAD.
EXE
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
Created an attachment (id=14315)
--> (http://bugs.winehq.org/attachment.cgi?id=14315)
Wine Log, for the Drill Machine XP
This application (like the Speed Teacher from the same web site) stalls during
the installation, and Wine Helper has this message:
err:ntdll:RtlpWaitForCriticalSection section 0x7b9308c0 "syslevel.c:
Win16Mutex" wait timed out in thread 0025, blocked by 0027, retrying (60 sec)
Nothing happens after 60 (or even 120) seconds.
Calling this one a 'blocker' because I can't test it if the installer stalls
out.
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http://bugs.winehq.org/show_bug.cgi?id=11738
Summary: Macports - Wine missing Menubar on Matlab - Plugin
Product: Wine
Version: 0.9.56.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neurolinguistik(a)gmx.de
Good morning.
I hope this is the right place.
Running the Macports - version of Wine on a Mac to use a Matlab - tool, I am
missing the menu bar (no keyboard - shortcuts exist).
Matlab has to be run disabling its jvm with this configuration, but after that,
the tool opens. It´s just that it´s useless :(
No error message.
Thanks Wine - Guys
(Neurolinguist)
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http://bugs.winehq.org/show_bug.cgi?id=14920
Summary: Wine crashes when running Jezzball
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmusbach1(a)gmail.com
Created an attachment (id=15496)
--> (http://bugs.winehq.org/attachment.cgi?id=15496)
crash log
Running Mac OS X 10.5.4 on a MacBook 2.16Ghz Intel Core 2 Duo with 2GB RAM and
Wine 1.0. When Jezzball from the Microsoft Entertainment Pack is starting to
load via Wine, Wine eventually crashes with the output shown in the attached
log.
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http://bugs.winehq.org/show_bug.cgi?id=19049
Summary: Motocross Madness 2 on MacOSX: crash with fbo
Product: Wine
Version: 1.1.23
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=21970)
--> (http://bugs.winehq.org/attachment.cgi?id=21970)
2 backtraces
The switch from ORM=backbuffer to fbo reveals a bug causing wine to crash on
running Motocross Madness 2 Demo. The crash occurs when entering a race,
leaving the menus.
The backtrace that Henry Verbeet asked for in bug #18956 is attached.
While I was at it, I added a different backtrace about the crash that occurs
when attempting to use RenderTargetLockMode=readtex, also a non-default
setting.
In both cases the crashes happen in Apple's glgProcessPixelsWithProcessor when
called from surface_download_data() or surface_depth_blt().
I'm sorry to not yet provide observations about wine-1.1.24.
Using an nVidia "early 2009" Mac mini with OSX 10.5.7, XQuartz 2.3.3.2 and wine
compiled by myself without Fink or MacPorts.
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http://bugs.winehq.org/show_bug.cgi?id=21330
Summary: Fallen Earth -- mouse look not working
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=18714
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwu(a)digitaltorque.com
Created an attachment (id=25673)
--> (http://bugs.winehq.org/attachment.cgi?id=25673)
output of wine after the game client launches
Fallen Earth seems to run/work, but playing the game is next to impossible
right now because the mouse look mode won't work. Tab switches between using
the mouse to control a cursor for interacting with the UI and looking around
the world / aiming. When in UI/cursor mode, the mouse operates as expected, but
in mouselook mode, movement of the mouse doesn't do anything visible.
I've attached all the console logging I got while running the game. There's
more output, but not for the game -- it's for the updater application that runs
prior to launching the game's process. If you would like that output as well, I
can attach it later.
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http://bugs.winehq.org/show_bug.cgi?id=20775
Summary: Winetest thinks windowscodecs is configured native
when it isn't
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
When I try to run Winetest to submit test results, I get a message box telling
me that some DLLs are configured native, and that I can't submit test results.
So I started winecfg to see if any DLLs really were native. Sure enough, no
DLLs were listed.
Then I looked at the log that winetest produces and found this message:
windowscodecs=load error Configured as native
There is no reason for this to be happening. I looked at the virtual drive C,
and there are no native copies of windowscodecs.dll anywhere. Why is this
happening? And why is this the only DLL affected? The other DLLs seem to work
fine.
I want to help you guys fix bugs in Wine, and to do that, some test results
would help. But I can't do that 'till winetest stops thinking that DLLs are
configured native when they really aren't.
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http://bugs.winehq.org/show_bug.cgi?id=19412
Summary: Red Alert 3: GL_INVALID_VALUE when rendering text on
Mac OS
Product: Wine
Version: unspecified
Platform: Macintosh
URL: http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/
RedAlert/RedAlert3PCDemo.exe
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
In C&C: Red Alert 3 running under the latest git on a Mac running Leopard, text
characters will often fail to render. This only happens in RA3 AFAICT. Other
programs render text fine. It happens with every version of RA3 to date
(including 1.12).
I noticed that every time D3D fails to render a character (or a group of
characters), this (or something like it) shows up in the log:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glCompressedTexImage2DARB @ surface.c / 526
3D graphics appear to be otherwise unaffected.
I didn't actually start a game; this even happens in the menus. It is
particularly noticeable on the Settings screen (from the main menu, expand the
Options menu, then click on Settings). You can't see any of the text in the
drop-down list boxes, and if you're REALLY unlucky, some of the title text will
be missing.
It's been like this with GLSL as long it's worked under Wine on Mac OS. (It
doesn't work at all under ARB. By the time the necessary functionality was
implemented, ARBvp was broken on Mac OS.) From what I can tell, it works fine
on Linux, so this might be a bug in Xquartz instead of Wine. Perhaps I should
file a bug with the Xquartz people as well.
Setting the offscreen rendering mode to backbuffer doesn't help. Neither does
turning off rendering fonts with XRender. (It doesn't work at all with pbuffer
as the offscreen rendering mode.) Even turning the in-game settings all the way
down doesn't help.
My computer is a Santa Rosa MacBook Pro with a 2.4 GHz Intel Core 2 Duo T7700
CPU and an nVidia GeForce 8600M GT GPU. I'm using THE driver for Mac OS (the
one that came with the OS). I'm pretty sure that this is NOT a dupe of bug
16146.
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http://bugs.winehq.org/show_bug.cgi?id=13876
Summary: DCOM98.EXE installation fails
Product: Wine
Version: 1.0-rc4
Platform: Macintosh
URL: http://download.microsoft.com/download/d/1/3/d13cd456-
f0cf-4fb2-a17f-20afc79f8a51/DCOM98.EXE
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pspinler(a)gmail.com
Created an attachment (id=13956)
--> (http://bugs.winehq.org/attachment.cgi?id=13956)
run log and Back trace
Installing dcom98 via winetricks script on a client ~/.wine, wine revision
1.0-rc4
DCOM98.EXE page faults
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http://bugs.winehq.org/show_bug.cgi?id=20518
Summary: winetest-1.1.32 Can't enumerate test files: 998 after
refusing to install Gecko
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: jacek(a)codeweavers.com
Hi,
I cannot submit winetest results for 1.1.32 for the Mac because it exits
immediately after I refuse to install Gecko.
It displays: Can't enumerate test files: 998
winedbg reveals a null pointer exception.
=>0 0x422aa61b _update_window_doc+0x1b() in mshtml
1 0x422ac9d3 _HTMLWindow_Create+0xb3() in mshtml
6 0x7b86f59a _EnumResourceNamesA+0x3aa() in kernel32
(alas, winedbg on the Mac does not show source code line numbers, unlike
Linux).
git bisect yields
commit f9eff688918f68ae4eb793032474e69dfa689f55
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Oct 21 21:27:42 2009 +0200
mshtml: Moved nsdoc to HTMLDocumentNode object.
My setup is
OSX 10.5.7, XQuartz 2.3.3.2, gcc 4.2
configure --disable-win16
Oddly, past MacOSX winetest results of mine on test.winehq reported mshtml as
missing.
http://test.winehq.org/data/e8ce3e600a40a739f75d6716aae555c31b0b4d0d/index_…
I don't know why (perhaps because I did not install Gecko?).
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=9804
Summary: Application unable to load off CD
Product: Wine
Version: 0.9.45.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alan.aversa(a)gmail.com
Created an attachment (id=8252)
--> (http://bugs.winehq.org/attachment.cgi?id=8252)
Wine's errors starting ZAN.EXE
Initially I thought this was a Securom issue, but the real problem seems to be
different. I have been trying to load an Italian dictionary program (ZAN.EXE)
off a CD, but it crashes every time.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
See the attached files for OS X's crash report and for the exact error output
wine gives.
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http://bugs.winehq.org/show_bug.cgi?id=15869
Summary: Pagefault when producing archive in Paquet Builder
Product: Wine
Version: 1.1.7
Platform: Macintosh
URL: http://www.gdgsoft.com/pb/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philip.kent(a)ntlworld.com
Created an attachment (id=17008)
--> (http://bugs.winehq.org/attachment.cgi?id=17008)
Log file from Darwine
When you produce an archive in Paquet Builder, during the stage when the files
are compressed you get a page fault and the archive build fails. Regardless of
the compression algorithm used, you are unable to build an archive due to this
page fault.
Reproduction steps:
1. Install Paquet Builder
2. Play around with some settings
3. Add some files to your package
4. Build the package
5. Notice the error.
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http://bugs.winehq.org/show_bug.cgi?id=17542
Summary: TntMPD: Downloading financial data from web gives error
Product: Wine
Version: 1.1.15
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
CC: dank(a)kegel.com, austinenglish(a)gmail.com, ru.sch(a)gmx.net
Created an attachment (id=19682)
--> (http://bugs.winehq.org/attachment.cgi?id=19682)
darwine 1.1.15 googlecode build -- with ie6
TntMPD has a feature where you can connect to a web service and download all
donations for your account into TntMPD. Click the "Gift Input" button. This
is one of the most useful features of TntMPD in my opinion.
This feature gives an runtime error in TntMPD. There is no obvious module that
is at fault, as far as I can tell, but maybe someone with more experience with
Wine can specify a module.
I'm on a mac and ran three tests:
1) http://darwine-builds.googlecode.com/files/Darwine-x86-1.1.15.dmg build,
with ie6 installed using winetricks.
relevant files: screen1.png, tntmsg1 (the text of the debug info TntMPD
gives), trace1 (wine's output), winecfg_libraries_1a.png and 1b.png (screenshot
of winecfg Libraries tab)
2) same build as 1), but without ie6
relevant files: screen2.png, tntmsg2, trace2, winecfg2.png,
3) macports wine-devel 1.1.15, without ie6. I notice this doesn't have an
error about wininet missing libssl.0.9.7.dylib on the output, but it still
gives an error in TntMPD.
relevant files: same as 2), plus trace2_macports_devel
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http://bugs.winehq.org/show_bug.cgi?id=12994
Summary: Oracle Database 10g Express Edition installer crashes
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: public(a)keeper.lv
Created an attachment (id=12748)
--> (http://bugs.winehq.org/attachment.cgi?id=12748)
Error log
Oracle Database 10g Express Edition installer crashes at the end of
installation process.
It seems like installer crashes during try to start tnslsnr.
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http://bugs.winehq.org/show_bug.cgi?id=19913
Summary: 2weistein: UseGLSL=disabled dark character with Shader
Model 2.0
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefandoesinger(a)gmx.at
Stefan,
with UseGLSL=disabled, the switch to Shader Model 2.0 shortly after wine-1.1.24
causes the animated character on the left of the main menu to become very dark
-- but not black.
commit e211a0b4a432013b76c1398fc99985951f98dc92
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jun 18 18:27:04 2009 +0200
wined3d: Enable Shader Model 2.0 in ARB.
If the needed constants are available, we can support all vs_2_0 and ps_2_0
requirements with the plain ARB extensions. We cannot however, run SM 2.0a
or
SM 2.0b.
This goes along with log output not seen before:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
repeated 4 times and
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
repeated a thousand times
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http://bugs.winehq.org/show_bug.cgi?id=10811
Summary: EM_FORMATRANGE error on installation of several
Applications
Product: Wine
Version: 0.9.51.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=9678)
--> (http://bugs.winehq.org/attachment.cgi?id=9678)
Log demonstrating behavior of the infinite loop.
e-Sword and installable add-one fail with what appears to be an infinite loop
on richedit stub implementation of EM_FORMATRANGE. The current workaround is
to drop in a native version of riched20.dll. A proposed patch is in issue 6524
which may also correct this situation. Process had to be terminated by running
a ps -aux and kill -KILL the process.
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