http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
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http://bugs.winehq.org/show_bug.cgi?id=21376
Summary: The Bat! - Access Violations on attachement view since
1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Created an attachment (id=25740)
--> (http://bugs.winehq.org/attachment.cgi?id=25740)
test message with attachement (just a text file)
The Bat! produces Access Violations when you have attachement view set to small
icons. This worked fine up to and including Wine 1.1.33.
Tested on Mac OS X 10.6.2, Wine compiled via MacPorts (so no patches added)
with a clean prefix, no Winetricks. Wine versions I tested were 1.1.33, 1.1.34,
1.1.35 and 1.1.36. Wine 1.1.34 - 1.1.36 are producing the Access Violations.
I didn't see any suspicious console messages.
Steps to reproduce:
- Download and install The Bat! Home (or Professional, it's the same program,
only the packaging varies)
- in The Bat! you have to open a new account, you don't have to fill in real
information, for this you don't need internet access.
- download the test.msg from here
- import the test.msg in The Bat! via the menus tools->import messages->from
.MSG/.EML-files...
- set the attachement view to small icons via the menus view->attached
files->small icons
Now you should have the Access Violations. When set to big large icons, all is
fine again.
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http://bugs.winehq.org/show_bug.cgi?id=10460
Summary: MSVCRT40.DLL Unimplemented
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shnizep(a)gmail.com
Created an attachment (id=9178)
--> (http://bugs.winehq.org/attachment.cgi?id=9178)
Crash log
Hello,
First thanks for this invaluable tool. I'm running Mac OS X 10.4 on x86
platform. I'm trying to run an Invoicing tool I use to use on my PC although
the application runs, when I open a database it will crash with the attached
error log.
I installed Wine via Mac ports.
Any assistance is appreciated.
Thank You,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=21631
Summary: Lego Star Wars I crashes at start after display the
nvidia logo
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26114)
--> (http://bugs.winehq.org/attachment.cgi?id=26114)
backtrace
commit 040452ad90927aa8839b1f31a510b1b8a1afac1d prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Update the stream info before applying states.
causes wine to crash with a NULL pointer error at start, after displaying the
nvidia animation.
0 0x4aadc36e gleLLVMLoadDataFromAryFloatInFloat+0xe9e() in glengine
(0x03e7f3d8)
7 0x406efef3 _drawPrimitive+0x1173() in wined3d (0x03e7f998)
Using MacOS 10.5.8, probably with Apple X11 since last security update (instead
of XQuartz 2.y.
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http://bugs.winehq.org/show_bug.cgi?id=13452
Summary: Typing anything in ePSXe freezes the application
Product: Wine
Version: 1.0-rc2
Platform: Macintosh
URL: http://www.epsxe.com/download.php
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Whenever I type something in the application the application (ePSXe) freezes.
It is sufficient to download the application and press a key while in the
initial configuration guide.
The application is by itself not functional. 1.70 requires zlib1.dll to run at
all, and both 1.60 and 1.70 require several plugins and a PSX bios. However,
none of these are required (with exception of zlib1.dll for 1.70) to reproduce
the problem.
I upgraded from 0.9.54 which would not run the application at all to 0.9.59
which also shows the issue and to 1.0-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=19500
Summary: Dungeon Keeper II: installer crashes near completion
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: federix111(a)gmail.com
Created an attachment (id=22674)
--> (http://bugs.winehq.org/attachment.cgi?id=22674)
Debug output of both installation and testrun
Wine 1.01 (latest as of today) installed through MacPorts 1.710 (latest as of
today).
The original game (Dungeon Keeper II, v 1.7), with included all the officially
released patches and packs (already in the installer), stripped of all original
security features, is freely downloadable here:
http://digiex.net/games-downloads/159-dungeon-keeper-2-full-version-1-7-a.h…
(check disclaimer in main thread)
After mounting the ISO under Leopard, I run the command 'wine Setup.exe' from
the disc folder, X11 opens regularly and the installer window shows flawlessly;
I follow the installation procedure, which starts regularly, but when it
reaches 99% of the installation process, the installer disappear (X11 doesn't
close) while wine output some debug info (attached) on the console - wine
doesn't self-terminate, I must force-quit it.
When trying to run DKII (files are partially installed), wine opens X11 then
put some debug in the console (attached) and terminate.
I have no other application installed through wine; as a matter of fact, I just
installed it with the sole purpose of using DKII.
My computer is a MacBook Pro (15" early 2008) Intel Core 2 Duo 2.6Ghz with 4GB
of RAM running MAC OS 10.5.6 (Build 9J61), with Xcode 3.1.3 regularly
installed.
All installed software is the latest stable build available.
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http://bugs.winehq.org/show_bug.cgi?id=19456
Summary: Mount Manager crashes with optical discs since commit
15acd35
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22602)
--> (http://bugs.winehq.org/attachment.cgi?id=22602)
Wine Log with backtrace showing problem
Recently, the Mount Manager driver (mountmgr.sys) has been crashing on Mac OS.
(Good thing it's not a real ring 0 driver...). I've attached a log showing what
happens. From the log, it looks like there's some heap corruption going on
here.
It only crashes when there's a disc in the optical disc drive. And even then,
it doesn't crash the first time it sees the disc. The SECOND time and
subsequent times, when Wine already knows about the disc, it crashes.
I did a regression test and found that this is the offending commit:
commit 15acd35fa27d09af01698083af21ef3772edcae1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 22 20:56:04 2009 +0200
mountmgr: Try to match and reuse volumes when creating/updating a drive.
For some reason, reusing volumes fails spectacularly on Mac OS (at least on my
system), leading to possible heap corruption and a crash.
Even worse, the driver goes down while holding its critical section. Somehow
the CS isn't released. Then, programs that try to use Mount Manager end up
deadlocking:
err:ntdll:RtlpWaitForCriticalSection section 0x4040e500 "device.c:
device_section" wait timed out in thread 0017, blocked by 0018, retrying (60
sec)
Eventually, Wine gives up on the CS, but then weird things start happening to
programs that rely on Mount Manager. For example, winecfg shows no drives on
the Drives tab (because Mount Manager is down and can't handle IOCTL requests).
Any help on this would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=9310
Summary: Error in file open/sva dialog
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=7580)
--> (http://bugs.winehq.org/attachment.cgi?id=7580)
Error in wines file open/save dialog - v0.9.42 and above
By using the file open/save dialog I start in 'My computer' navigating through
the 'fake' filesystem of wine. I choose the harddisk c: and the subfolder
'windows'. Normaly I see now the content of this folder but I see the content I
saw before. Choosing now 'windows' showes all the content of this folder.
Also in other folders which are 'under' the Harddrive.
This error apear only by using the 'my computer' first and directly under this
level. Deeper inside the filesystem this error doesn't occur.
There was no change in the configuration: I tried with the version before
(v0.9.41) and all is fine. Only v0.9.42 and now v0.9.43 generate this error.
I include a screenshot of this strange behavior.
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http://bugs.winehq.org/show_bug.cgi?id=20683
Summary: Winetest fails when creating Window Group or Startup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24709)
--> (http://bugs.winehq.org/attachment.cgi?id=24709)
WinXP results of shell32:progman_dde
Hi, when i run latest wine's test suite (winetest-20091112-459a0c4de9ab.exe) i
got:
progman_dde.c:225: Test failed: Window "Group1" was not created in 10 seconds -
assumed failure. [C_G:2]
...
But i normally saw creating those group and startup during the test. It also
says "not created in 10 seconds - assumed failure", but HW should be hopefully
enough to do it in time: Quad Core @ 2.8GHz; 4GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=14396
Summary: preloader: Warning: failed to reserve range 00000000-
60000000 err:dosmem:setup_dos_mem Cannot use first
megabyte for DOS address space, please report
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danebigh(a)aol.com
Created an attachment (id=14710)
--> (http://bugs.winehq.org/attachment.cgi?id=14710)
copy paste of Konsole while installing Wine
Upon installation of wine I got the error that is listed in the subject line. I
will attach the full contents of the Konsole Window.
I am using Kubuntu on a gateway laptop : MX3216
1.4Ghz Celeron M
256 MB ram
I installed Wine because I wanted to use notepad++ on this machine.
it was salvaged from someone who spilled a coffee on the keyboard. it works
fine except for some of the ACPI funtions are bugged so windows was bugging
out. I installed Kubuntu without a hitch and just disabled ACPI drivers in
kubuntu.
I can see the Wine config options and notepad runs however notepad++ installed
but bombs out when I ty to run it. i am assuming it is due to not being able to
address the first meg of RAM.
that is as much as I can think of to tell you. if you need more info drop me a
line. and please if there is any news on this issue let me know.
Thank you,
Dane
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http://bugs.winehq.org/show_bug.cgi?id=16758
Summary: tools/winapi/winapi_test: The generated tests produce
thousands of failures on 64bit.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://test.winehq.org/data/bf25837eb7c08dc7faf13b886f6a
ed79a02506b8/#group_Vista
OS/Version: Windows Vista
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
tools/winapi/winapi_test* creates tests, that produce thousands of failures
with winetest64 on Windows.
winapi_test and winapi_test_options.pm are perl:
229 } elsif (/^LP(?:BYTE|CSTR|CWSTR|DWORD|STR|VOID|WSTR)$/) {
230 $align = 4;
231 $kind = "pointer";
232 $size = 4;
233 } ...
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http://bugs.winehq.org/show_bug.cgi?id=13700
Summary: user32 test fail on XP SP2
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13695)
--> (http://bugs.winehq.org/attachment.cgi?id=13695)
broadcast failures
Many of the user32 tests fail on my laptop running Windows XP SP2 with a Radeon
Mobility 9000 card. Most of the failures have to do with unexpected sizes (of
windows, menu items, rects, ...)
The broadcast failures are attached in this go round, more will be attached
soon.
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http://bugs.winehq.org/show_bug.cgi?id=13649
Summary: d3d9 visual tests hang XP SP2 with Radeon Mobility 9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13633)
--> (http://bugs.winehq.org/attachment.cgi?id=13633)
d3d9 visual test output until hang
The d3d9 visual tests hang on my system running Windows XP SP2 with a Radeon
Mobility card. Worse, they also hang (not crash) Windows XP.
The test is stuck with a four-square tile in the center of the screen, with a
yellow background. After 15 minutes with no change in the display, I tested
the mouse as the cursor was still visible. The mouse moved the cursor. I also
checked the keyboard LEDs (e.g. caps lock), and they were still responsive. So
far so good.
Attempting to stop the test by pressing Alt-Tab, Ctrl-Alt-Del, or
Ctrl-Shift-Esc (I've tried all three variations now) makes the mouse cursor
disappear and makes the keyboard unresponsive. At this point I must power down
the machine.
The log of the visual test up until failure is attached. (Notice there are
also many test failures.)
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http://bugs.winehq.org/show_bug.cgi?id=13643
Summary: ddraw tests fail on XP SP2 with Radeon Mobility 9000
card
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13624)
--> (http://bugs.winehq.org/attachment.cgi?id=13624)
d3d test failures
The ddraw d3d tests produce 22 failures, and the dsurface test produces 1
failure, on my laptop running Windows XP SP2. The graphics card is a Radeon
Mobility 9000. The d3d failures are attached.
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http://bugs.winehq.org/show_bug.cgi?id=18139
Summary: WineD3D: add version information to DLL
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejohn.mas(a)gmail.com
The WineD3D DLL which is made available to users of VirtualBox lacks any
version meta data. This means if I right-click and show the properties there is
no version tab. It would be useful to have this information, since if a user
runs into issues this would allow them to know when version they have
installed, and report this information. Since there is no other way to know the
version, that I can find, this is one approach.
I was using 1.1.19 (I believe, can't be 100% sure since there in no version)
when I made this observation.
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http://bugs.winehq.org/show_bug.cgi?id=10783
Summary: D3D applications crash with native d3d dlls
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9638)
--> (http://bugs.winehq.org/attachment.cgi?id=9638)
output with +d3d (on Linux)
Direct3D applications crash on startup when using native wine d3d dlls (built
using mingw). One that crashes is 'rthdribl'. Happens both in WinXP and with
Wine in Linux with d3d8,d3d9,wined3d overridden. Works in 0.9.50, broken by the
following commit:
9bc6200ecef40fe65d38fda2c7d0f4b8f4c71767 wined3d: Add a method for querying the
gl drawable size of rendertarget.
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http://bugs.winehq.org/show_bug.cgi?id=16537
Summary: Wine/Windows Conformance Tests - file too big
Product: Wine
Version: unspecified
Platform: Other
URL: http://test.winehq.org/data/
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=17995)
--> (http://bugs.winehq.org/attachment.cgi?id=17995)
Winetest result
Prompted by todays wine news, I tried the winetest-latest.exe on my windows xp
sp2 machine and received the following notification at the end of the test.
---------------------------
Warning
---------------------------
File too big (5.7 MB > 1.5 MB); submitting partial report.
---------------------------
OK
---------------------------
Is this normal?
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Austin987:
No, pretty rare, actually. Would you file a bug report? Attach a
compressed copy to it.
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As requested.
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http://bugs.winehq.org/show_bug.cgi?id=17937
Summary: Cygwin compilation fails in rpc_transport.c
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
./configure --without-freetype && make depend && make bombs out during the
make:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_RPCRT4_
-DCOM_NO_WINDOWS_H -DMSWMSG -D_REENTRANT -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o
rpc_transport.o rpc_transport.c
rpc_transport.c: In function `rpcrt4_ncacn_ip_tcp_open':
rpc_transport.c:797: error: storage size of 'hints' isn't known
rpc_transport.c:813: warning: implicit declaration of function `getaddrinfo'
rpc_transport.c:816: warning: implicit declaration of function `gai_strerror'
rpc_transport.c:816: warning: format argument is not a pointer (arg 7)
rpc_transport.c:821: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:825: error: (Each undeclared identifier is reported only once
rpc_transport.c:825: error: for each function it appears in.)
rpc_transport.c:835: warning: implicit declaration of function `getnameinfo'
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:837: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:837: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:862: warning: implicit declaration of function `freeaddrinfo'
rpc_transport.c:797: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_protseq_ncacn_ip_tcp_open_endpoint':
rpc_transport.c:879: error: storage size of 'hints' isn't known
rpc_transport.c:884: error: `AI_PASSIVE' undeclared (first use in this
function)
rpc_transport.c:896: warning: format argument is not a pointer (arg 6)
rpc_transport.c:898: error: `EAI_SERVICE' undeclared (first use in this
function)
rpc_transport.c:898: error: `EAI_NONAME' undeclared (first use in this
function)
rpc_transport.c:903: error: dereferencing pointer to incomplete type
rpc_transport.c:909: error: `NI_MAXSERV' undeclared (first use in this
function)
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:922: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:922: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:959: warning: format argument is not a pointer (arg 5)
rpc_transport.c:909: warning: unused variable `service'
rpc_transport.c:879: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_ip_tcp_get_top_of_tower':
rpc_transport.c:1178: error: storage size of 'hints' isn't known
rpc_transport.c:1200: error: `AI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:1216: warning: format argument is not a pointer (arg 5)
rpc_transport.c:1221: error: dereferencing pointer to incomplete type
rpc_transport.c:1223: error: dereferencing pointer to incomplete type
rpc_transport.c:1229: error: dereferencing pointer to incomplete type
rpc_transport.c:1178: warning: unused variable `hints'
make[2]: *** [rpc_transport.o] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/rpcrt4'
make[1]: *** [rpcrt4] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=20682
Summary: Winetest does not see game controllers
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24708)
--> (http://bugs.winehq.org/attachment.cgi?id=24708)
calibrated and working game controllers
Hi, i have to game controllers attached to WinXP:
* Microsoft SideWinder Force Feedback Wheel
* Logitech WingMan Formula Force GP USB
They are calibrated and working fine. But when i run latest wine test suite
(winetest-20091112-459a0c4de9ab.exe), i'll get:
xinput1_3:xinput start dlls/xinput1_3/tests/xinput.c -
xinput.c:79: Tests skipped: Controller 0 is not connected
xinput.c:79: Tests skipped: Controller 1 is not connected
xinput.c:79: Tests skipped: Controller 2 is not connected
xinput.c:79: Tests skipped: Controller 3 is not connected
xinput.c:141: Tests skipped: Controller 0 is not connected
xinput.c:141: Tests skipped: Controller 1 is not connected
xinput.c:141: Tests skipped: Controller 2 is not connected
xinput.c:141: Tests skipped: Controller 3 is not connected
xinput.c:164: Tests skipped: Controller 0 is not connected
xinput.c:164: Tests skipped: Controller 1 is not connected
xinput.c:164: Tests skipped: Controller 2 is not connected
xinput.c:164: Tests skipped: Controller 3 is not connected
xinput.c:188: Tests skipped: Controller 0 is not connected
xinput.c:188: Tests skipped: Controller 1 is not connected
xinput.c:188: Tests skipped: Controller 2 is not connected
xinput.c:188: Tests skipped: Controller 3 is not connected
xinput: 38 tests executed (0 marked as todo, 0 failures), 16 skipped.
I get same "not connected" messages even when no game controller is pluged in,
i.e. wine test suite does not see these two controllers.
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http://bugs.winehq.org/show_bug.cgi?id=13646
Summary: d3d9 device tests crash on XP SP2 with Radeon Mobility
9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
The d3d9 device tests crash, producing a 'd3d9_test.exe has crashed...' dialog.
The console output up until the crash is attached.
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