http://bugs.winehq.org/show_bug.cgi?id=18672
Summary: Free application WinBUGS crashes right away when
executed within a Linux OS using any Wine version >
1.1.12.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.conti(a)gmx.co.uk
WinBUGS, a freely downloadable (URL: http://www.mrc-bsu.cam.ac.uk/bugs/)
statistical software available under Windows only, can be successfully run on
Linux by means of Wine.
However the application would produce an outright crash if used with any Wine
version later than (and including) 1.1.13; utilisation of Wine versions up to
1.1.12 would give no problem.
Following is the full outcome of my regression testing attempt:
==
11c1d7a0e7ff8d4713c8177dce4ba54781e69ead is first bad commit
commit 11c1d7a0e7ff8d4713c8177dce4ba54781e69ead
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Wed Jan 7 11:58:29 2009 +0300
ole32: Fix return value for DefaultHandler_GetMiscStatus.
:040000 040000 c714b9a367c8894e61a1c528a1e014e66e3a35c9
5e1fd0df7307b205054fdc2316e17b3b56dda223 M dlls
==
Very many thanks in advance for taking your time and attention.
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http://bugs.winehq.org/show_bug.cgi?id=14942
Summary: White trees (missing textures) in Drakensang
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://drakensang.de/oe_uploads/downloads/drakensang_dem
o.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
In the Drakensang demo version the trees which are near to the viewer are
rendered white. Maybe the textures are not applied correctly. See the
screenshot and the startup log of bug 14911 (I do not want to upload it twice).
Wine version wine-1.1.2-628-g5d900bb. Maybe this is due to the hack from bug
14758.
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http://bugs.winehq.org/show_bug.cgi?id=19030
Summary: Escape from Monkey Island - saving game freezes
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
When you save a game in EFMI, the game is saved properly (can be succesfully
loaded in the future), but the Saving Game screen does not go away. The game
engine works, because you can Alt-f4 and click YES, but it seems, like the game
waits for some close() operation or sth.
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http://bugs.winehq.org/show_bug.cgi?id=17890
Summary: Unreal Tournament shows only a quarter of the screen in
full screen mode
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20196)
--> (http://bugs.winehq.org/attachment.cgi?id=20196)
Screenshot
Screenshot shows the problem.
The mouse is also uncontrollable for some reason.
All is fine in windowed mode, but unplayable as the mouse leaves the Wine
window when moved quickly.
I have to use the software renderer as the hardware renderer slow the game down
to an unusable pace.
Radeon 9200.
Works fine under Windows.
No workaround that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=15542
Summary: The Settlers V - The Heritage of the Kings / Siedler 5 -
Das Erbe der Könige
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisschneck(a)web.de
Created an attachment (id=16517)
--> (http://bugs.winehq.org/attachment.cgi?id=16517)
The output from wine if start the game from console
Settlers V - The Heritage of the Kings Version 1.06.0217
from a German Games Magazin (ComputerBild Spiele 10/2008)
It its a German Version.
I can install the game, starting the game is possible too.
The Sound works.
But if i start a Single Player Game i get this Error after a few seconds.
"StartErrorReport is called a second Time"
Wine 1.0 is running under Ubuntu 8.10 (32bit)
is configured to emulate "Windows XP".
Backtrace: please see the attach
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http://bugs.winehq.org/show_bug.cgi?id=10105
Summary: OLE Errors start upon launching and blank windows
Product: Wine
Version: unspecified
Platform: PC
URL: http://mailware.com/homeoffice.htm#SystemRequirements
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lane(a)zigzap.com
Problem 1
--------------------
Installation is smooth as silk but upon launching it the software presents an
OLE Error 80070057 which I cannot find in google.
Problem 2
--------------------
All the control panels for this application use IE components but are showing
up blank.
Problem 3
--------------------
After resizing the window using the maximize button all resize controls vanish
from the window and do not return upon double clicking the window title bar to
resize the window.
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http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://img299.imageshack.us/img299/4263/screenshot24kn4.
png
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zbigniew.braniecki(a)gmail.com
It came out during the discussion about The Witcher 1.2 version that the game
works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see:
http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&iThrea…
Known "rag dolls" cards:
7600GT
7800GT
7800GTX
7900GS
Known "noproblem" cards:
8600GTS (two different people!)
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http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering
pixel patterns
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.giantswd.org/?file=2
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=21214
Summary: cmd: "if" blocks are echoed only once; body shouldn't
be echoed again
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Wine, commands like
if exit foo.dat echo "blah"
are echoed like
c:\dir> if exit foo.dat echo "blah"
c:\dir> echo "blah"
blah
but on Windows, one sees instead
c:\dir> if exit foo.dat echo "blah"
blah
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http://bugs.winehq.org/show_bug.cgi?id=15586
Summary: Introscreen is drawn mostly off screen
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Mac OS X 10.0
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16588)
--> (http://bugs.winehq.org/attachment.cgi?id=16588)
Screenshot showing the problem
When starting the game the introscreen is about 66% outside the window. I've
attached a screenshot showing what I mean.
I get flooded with tons of the following fixme
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0xa093780)->(1,(nil)): Stub
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32fc5c/0x32fc6c
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http://bugs.winehq.org/show_bug.cgi?id=21338
Summary: cmd needs to set COMSPEC, PATHEXT, and PROMPT
environment variables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
In Windows XP, if I start "cmd /c set" with an empty environment, I always get
these variables:
COMSPEC=C:\WINDOWS\system32\cmd.exe
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.JS;.WS
PROMPT=$P$G
In Wine, however, cmd prints nothing. (I guess Wine sets those variables only
on startup, while Windows sets them in every instance of cmd.)
I tested it by running this Python script:
import subprocess
subprocess.Popen(["cmd", "/c", "set"], env={}).communicate()
(It just runs CreateProcess with "\0" as the environment, as far as I
understand.)
The problem I'm running into is: I run SCons, which starts a new Python script
in a mostly empty environment. The Python script calls os.popen, which relies
on COMSPEC to find "cmd.exe", and therefore fails.
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http://bugs.winehq.org/show_bug.cgi?id=13666
Summary: Cannot start TurboCAD v14
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louie928(a)gmail.com
Created an attachment (id=13655)
--> (http://bugs.winehq.org/attachment.cgi?id=13655)
Returned when starting TurboCAD v14 with WINEDEBUG=+loaddll
OS is Linux Mandriva 2008.1 Spring x86_64
Wine version 1.-rc3
Windows program IMSI TurboCAD v14 Pro
Free trial of TCv15 is available at
http://activate.imsisoft.com/freeen.aspx?Product=TCP15
Problem:
TurboCAD installs normally but will not start.
Starting from terminal shows an ole error of not loading IMSICTRL.TLB
Wine is using all builtin DLLs.
I find this statement from the Wine Users Guide confusing.
++++++++++++++
3.1.2.1. DLL Overrides
It's not always possible to run an application on builtin DLL's. Sometimes
native DLL's simply work better. After you've located a native DLL on a Windows
system, you'll need to put it in suitable place for Wine to find it and then
configure it to be used. Generally the place you need to put it is in the
directory you've configured to be c:\windows\system32 (more on that in the
drives section). There are four DLL's you should never try to use the native
versions of: kernel32.dll, gdi32.dll, user32.dll, and ntdll.dll. These
libraries require low-level Windows kernel access that simply doesn't exist
within Wine
+++++++++++++++
On one hand it says to use native (Windows) DLLs for some DLLs, presumably
these 4 DLLs, but then says to never try to use native DLLs for these 4, but
also says the builtin DLLs aren't adequate either. Which is it for these DLLs?
This is my first bug report. If I did not get it correct, please educate me.
The log file for trying to start TC14 with WINEDEBUG=+loaddll is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12384
Summary: Appdb's google search fails on Konqueror 4.0.x
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
The search functionality of appdb fails on Konqueror 4.0.x. The search results
page stays blank. I have no idea whether it is a website or browser bug.
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http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンロード button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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http://bugs.winehq.org/show_bug.cgi?id=17788
Summary: DirectDraw graphics shown at wrong position
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I'm using 1600x1200 desktop resolution and XF86VidMode. Any DirectDraw
applications have their graphics appear on the lower left part of the screen,
while mouse input is taken from the upper left part. This is apparently
because the fullscreen window that Wine creates gets stretched to really be
fullscreen, and Wine then proceeds to use glViewport(0, 0, width, height) width
the original dimensions to blit 2D graphics on the screen. Since OpenGL's
origin is in the lower left, the graphics are mispositioned.
In many games this game be fixed either using the game's own settings to use
1600x1200, some window manager trickery, or running the game in Wine's desktop
window. However, I've found Syberia to be impervious to all these methods.
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http://bugs.winehq.org/show_bug.cgi?id=11697
Summary: Total Annihilation runs very slowly
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.vanderessen(a)student.uclouvain.be
Total Annihilation works already very fine, but it uses way too much CPU,
it runs ok on my intel core-duo 1.7 (at 100%CPU), but is almost unplayable on a
athlonxp 1Ghz
Since I remember playing it on 266Mhz with 64Mo Ram, I suppose that there is an
issue somewhere.
Thank you,
- Fred.
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http://bugs.winehq.org/show_bug.cgi?id=10166
Summary: HTML Help (CHM) not working
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
The Help button does nothing in the executable included in the zip above. It
works fine under Windows and loads the included CHM file. Delphi source code
is included.
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http://bugs.winehq.org/show_bug.cgi?id=14092
Summary: Move Media Player Plugin installed on Firefox2/3
cripples system graphics
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlowork(a)sbcglobal.net
Problem occurred on two different pcs.
1. AMD-4200 (dual core), GeForce 7300, Fedora 9.
2. AMD-3000 (single core), GeForce Fx-5500, Fedora 9 and Ubuntu-8.04
Steps to reproduce:
1. Install win32 Firefox 3.
2. Install Flash.
3. Go to a site like http://abc.go.com/ . Select full episode. Install the Move
Media Player plugin when prompted. Try to watch a full episode.
Result:
It will totally mess up the system graphics.
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http://bugs.winehq.org/show_bug.cgi?id=16007
Summary: Footbal Manager 2009 demo doesn't run in Mandriva 2009
32 bit
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxliscia(a)gmail.com
Created an attachment (id=17213)
--> (http://bugs.winehq.org/attachment.cgi?id=17213)
output of WINEDEBUG=+ALL wine fm.exe
Football Manager 2009 demo doesn't run in Mandriva Linux 2009 32 bit:
kernel: 2.6.27.4-desktop-2mnb
cpu: Intel(R) Pentium(R) 4 CPU 3.20GHz
Ram: 2 Gb
Wine: 1.1.8
Xorg video driver: I tried both "ati" open source driver and "fglrx"
proprietary driver ver. 8.522
In the attachment you can see the output of wine in the console, the command
line was WINEDEBUG=+ALL wine fm.exe
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http://bugs.winehq.org/show_bug.cgi?id=20471
Summary: MS Word 2007 crashes on scroll
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utkarsh2012(a)gmail.com
Created an attachment (id=24357)
--> (http://bugs.winehq.org/attachment.cgi?id=24357)
Sample document
MS Word 2007 crashes when I scroll down to the 2rd page of the attached sample
file.
I am using Ubuntu 9.04 and WINE 1.1.32
This is somewhat similar to bug: http://bugs.winehq.org/show_bug.cgi?id=17700
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http://bugs.winehq.org/show_bug.cgi?id=22000
Summary: Gallium + Indexed rendering = Null pointer dereference
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MostAwesomeDude(a)gmail.com
Created an attachment (id=26727)
--> (http://bugs.winehq.org/attachment.cgi?id=26727)
Failed device.ok test in d3d9
First off, I *am* upstream (Mesa/Gallium), so assume they've been contacted. :3
Gallium and indexed rendering are not very happy with each other. I get some
fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and
Civ4 (Steam version). Hardware is a Radeon R580 (X1900), driver is r300g from
Mesa git.
I'm attaching four logs. The first two are the original test and Civ4 logs; the
second two are the same, but edited to show the juicy bits.
My current guess, based on the Mesa debug info I dumped, is that the indexed
rendering code is slightly baked and maybe trusting the underlying GL driver a
bit too much.
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start (nil) end 0xfffffffc
attr 1: stride 16 size 4 start 0xc end (nil)
buffer range: (nil) 0xfffffffc range -4 max index 4294967295
So right here (from device.ok) we have interleaved userspace VBO, that is being
prepped inside core Mesa. Two delightful things here; the first attr seems way
off-base, it shouldn't dare be giving us bad pointers, and the second attr's
pointers don't even line up! Compare to a sane program (Mesa's drawarrays):
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start 0x8087020 end 0x808705c
attr 1: stride 16 size 4 start 0x808702c end 0x8087060
buffer range: 0x8087020 0x8087060 range 64 max index 3
r300g doesn't really care. The kernel drops the rendering on the floor for a
variety of reasons, not least being the ridiculous max_index.
But then it segfaults, and I have zero idea why. I'd guess it's something to do
with tossing around NULL pointers like candy, but I'm honestly not sure and I
haven't really dug into the DLL code yet.
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http://bugs.winehq.org/show_bug.cgi?id=21751
Summary: Wine locks the initial executable
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
When wine first loads the main executable it leaves a 'shared read' lock
against the executable. A (deliberatly unnamed) application I was debugging
does a consistency check by opening itself using SHARE_NONE in the CreateFile
API. This works on windows but fails under wine. I've cut the problem down to a
simple testcase, where test (1) shows the failure.
The problem is I (a) dont know how to fix it and (b) cant add tests to wine
itself for it as it has to be a native executable (as thats where the bug
lies).
I reported it on wine-devel:
--------------------------------------------------------
I have cut this down to a 2 line test program, which basically fails
because a native executable called eg. test.exe subsequently calls
CreateFile(".\\test.exe", GENERIC_READ, 0 /* no share*/ - ie it's
opening itself for read access and non-shared access. It suffers a
sharing violation on wine whereas it works fine on windows
Diagnosing the wine side, we are in trouble here - the act of loading
a module ends up in load_dll which call find_dll_file which in turn
calls NtOpenFile for GENERIC_READ access. This returns a file handle
which is then used to create the in memory file mapping for the
executable code, and the handle returned from the NtOpenFile is then
closed.
However, when we come along to the application code and try the open
we end up checking the sharing and there are 3 things on the
inode->open chain:
The original open, with access of read
The mapping, with access of mapping
The open in progress (which is ignored for sharing checks) which does
not want to SHARE_READ,and hence the sharing violation occurs. For
reference we are failing in the 3rd (last) case of check_sharing
returning STATUS_SHARING_VIOLATION, ie existing access if for read
purposes, but the requested sharing doesnt allow this.
What I dont understand is why the NtClose for the handle does not
remove it from the 'open' list - I think from my reading of the
fd_destroy code it will put it onto the closed list if there are other
references to the same inode, although thats where my debugging will
head next.
--------------------------------------------------------
Alexander replied:
Loading a dll keeps a reference to the file object, because it needs to be
returned in debug events. Probably it would be possible to reference the
mapping object instead and reopen the file from it.
--------------------------------------------------------
I've got stuck and am out of my depth so leaving this for someone as a bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=16306
Summary: Cannot drag image from Linux Desktop to application
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler includes the facility to drag and drop images into some areas of
the application - indeed this is the only way you can populate one area of the
database.
Wine does not seem to like dragging images from the desktop (or elsewhere) into
the Windows app - you simply get a circle with a bar across it (typical "can't
do this" icon).
I'm running KDE on OpenSuSE 11.0.
>From the descriptions, this may have the same root cause as some or all of the
following bugs:
9441
9932
10815
12007
15953
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http://bugs.winehq.org/show_bug.cgi?id=14832
Summary: Need for Speed Underground - Crash after aprox. 1 minut
of gaming
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frits(a)itpedersen.dk
Created an attachment (id=15379)
--> (http://bugs.winehq.org/attachment.cgi?id=15379)
Output error log - After 1 min of playing in the game the menu works fine
Ubuntu 8.04
P4 - 1,8GHZ
512MB
Need For Speed Underground crashes after aprox 1 minut...
In order to get it up and running I used the following config:
winecfg: Disable sound, Emulate Desktop, add dinput8.dll, disable vertex shader
support, enable pixelshader.
The game was legal bought.
Installed at default location inside drive_c
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